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Nintendo dives deep into ‘Pokémon Sun and Moon’ at E3

Pokemon’s back, and with a bang. During Nintendo’s Treehouse live stream at E3 2016, company reps sat down with longtime Pokémon developer Game Freak and revealed a few juicy new details on
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Sun and Moon, the upcoming twin additions to the endearing monster-hunting series.

The play session, which marked the first live demonstration of Sun and Moon, laid out many of the details in full. The new games are set in the Alola Region, a tropical archipelago inspired by the volcanic islands of Hawaii, and that’s not all that’s new. There is now an improved character selection screen with a number of races and gender combinations to choose from, and you have two new NPC guides: Professor Kukui and his ‘mysterious’ assistant, Lillie, who introduce you to the game’s most fundamental mechanics. Traversal and battles between Pokémon are also rendered fully in 3D. New catchable Pokémon are in tow, too — Litten, a kitten-like fire type; Popplio, a water type; Rowlet, a grass-flying type; Yungoos, a normal type; Pikipek, a normal/flying type; Grubbin, a bug-type; and two new legendary Pokémon, Solgaleo and Lunala.

E3 2016: Lego Worlds builds on its success by offering online multiplayer option

The premise on Sun and Moon might sound familiar to longtime fans of the series: you assume the role of a young trainer who recently moved to the Alola Region. After bidding farewell to your mother, departing home, and receiving your first Pokémon, you set off on your first grand adventure across the islands.

The narrative many not tread new ground, but Sun and Moon’s marks a technical departure from past Pokémon entries. In battles between Pokémon, for instance, the game camera now moves “dynamically” to the left and right, and when you’re Pokémon is ready to strike, each selectable attack’s accompanied by a detailed explanation. Another enhancement: tapping the 2D icon of the enemy Pokémon pulls up its defense, and accuracy stats, and, if it’s a Pokémon you’ve fought before, a truncated battle history with the effectiveness of the attacks you’ve previously used against it. Capturing a Pokémon is a tad more verbose now, too: when a new creature’s added to the Pokédex, indicators show how many variants of the captured Pokémon you’ve yet to encounter.

Trainers in Sun and Moon are a touch more fleshed out than the homogeneous almost-clones in previous Pokémon titles. Each opponent has their own set of unique animations, down even to the way they toss a Pokeball. And some battles, like those against local gym leaders, take place in arenas in front of cheering crowds of NPC onlookers.

The single-player experience isn’t all that’s been revamped. Sun and Moon feature a new four-player multiplayer mode, Battle Royal, in which participants choose up to three Pokémon and battle one at a time. It’s a free-for-all battle: first three trainer to lose all three Pokémon cede victory to the remaining player, and the final score is a combined tally of the number of Pokémon defeated and the number of Pokémon remaining.

One of broader goals of Sun and Moon was to make Pokémon more “accessible” to franchise newcomers, said Nintendo. To that end, settings screens have been “simplified” and “pared down.” And it’ll ship in more than nine languages, including Simplified and Traditional Chinese, English, French, Spanish, Italian, German, Japanese, and Korean — a series first. But in a nod to fans who’ve sunk a few hours into the Virtual Console versions of Pokémon Red, Blue, Yellow, X, Y, Omega Ruby and/or Alpha Sapphire will have their efforts rewarded in Sun and Moon: both games are compatible with the Pokémon Bank, Game Freak’s online Pokémon storage system.

Pokémon Sun and Moon hits store physical and digital shelves for the Nintendo 3DS on November 18 in Japan, North America, and Australia, and on November 23 in Europe. It lands on the Pokémon series’ 20th anniversary; the original Pokémon was released on February 27, 1996. It’s grown, since then — Nintendo’s Pokémon properties now generate a collective $2 billion a year annually, and lifetime sales of the games in May surpassed 200 million copies.

Kyle Wiggers
Former Digital Trends Contributor
Kyle Wiggers is a writer, Web designer, and podcaster with an acute interest in all things tech. When not reviewing gadgets…
The future of E3 is in question again as ESA reportedly seeks a 2025 reinvention
E3 logo

The future of the once popular video game industry expo E3 is once again in question as the Entertainment Software Association (ESA) ended its partnership with ReedPop, the company that was helping it revitalize the event.

ReedPop is the company that runs events like PAX, EGX, and C2E2, and the ESA had brought them on board to help reimagine the in-person experience at E3. This was supposed to start with E3 2023, but it ended up being canceled a couple of months before it was supposed to take place. Clearly, the ReedPop and ESA partnership wasn't working well, so both companies have decided to move on. ESA CEO and president Stanley Pierre-Louis provided the following statement on the matter to GamesIndustry.biz.
"We appreciate ReedPop’s partnership over the past 14 months and support their ongoing efforts to bring industry and fans together through their various events. While the reach of E3 remains unmatched in our industry, we are continuing to explore how we can evolve it to best serve the video game industry and are evaluating every aspect of the event, from format to location. We are committed to our role as a convenor for the industry and look forward to sharing news about E3 in the coming months."
This seems to confirm a claim from the Los Angeles City Tourism Commission from earlier in the year that plans for E3 2024 and E3 2025 at the Los Angeles Convention Center had been canceled. That said, Pierre-Louis' statement and the GamesIndustry.biz report indicate that E3 2024 and E3 2025 aren't canceled outright.
GamesIndustry.biz notes that it's still possible for the event to take place in 2024 -- just not at the Los Angeles Convention Center -- and claims that the ESA is "working on a complete reinvention of the E3 show for 2025." We'll just have to wait and see if those plans actually come to fruition, though, as E3 has struggled to return to its former glory since the start of the COVID-19 pandemic.

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ESA denies E3 2024 and 2025 have been canceled, despite LA tourism board’s claims
E3 logo

There are conflicting reports over whether or not E3 2024 and E3 2025 will take place. A new document from the Los Angeles City Tourism Commission claims that both E3 2024 and E3 2025 have been canceled, but a spokesperson for the Entertainment Software Association claims no final decision has been made yet.

For over 20 years, the ESA held an event called E3 each June, where companies from around the video game industry would come together and show off their upcoming games. It got canceled due to the COVID-19 pandemic in 2020, and the ESA took 2022 off after a rough digital-only show in 2021. The expo was set to return in 2023, but was canceled in March after Nintendo, Sony, Microsoft, Ubisoft, and other game companies pulled out of the event. E3's future was put into question after that, and now it looks like it might not be coming back for the foreseeable future.

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With E3 2023 gone, other gaming events need to step up
A purple E3 logo floats in the air.

Despite how inevitable the complete downfall of E3 felt over the past several years, E3 2023’s official cancellation still strings as it’s a significant loss for the game industry. For gamers, press, and developers, the show served multiple purposes that digital livestreams and scattered publisher-specific events don't currently replicate. In lieu of E3’s cancelation this year, and potentially forever, it’s time for other gaming events to step up and help push the video game industry forward.
Why we lost E3
I’m lucky enough to have the experience of attending three E3 shows across 2017, 2018, and 2019 and many publisher-run events focused on specific games or tighter game lineups. In its final years, E3 felt like the perfect middle ground to the gamer-focused PAX and industry-focused GDC, where people from all walks and sides of the video game industry could come together, see what’s coming in the future, and share their love for games.

It also felt more freeing than publisher-run events, as I discovered and experienced games of all sizes that I may not have otherwise and got to meet many people from every angle of the game industry. Apparently, the Entertainment Software Association struggled to convince enough people that this style of expo was important four years after the last physical event.
In an interview with GamesIndustry.biz, Entertainment Software Association president Stanley Pierre-Louis blamed E3 2023’s cancellation on the Covid-19 pandemic, “economic headwinds” due to the current recession that impacted marketing budgets, and the fact that “companies are starting to experiment with how to find the right balance between in-person events and digital marketing opportunities.”
The first two are understandable and have impacted a lot of physical events over the past couple of years. Still, the last reason speaks to a bit more worrying of a shift for those looking to network, get attention from the press, get a broader look at the industry’s future, or even pitch a game.
What we lose
Events are a great way for indies to get unexpected and much-needed attention from players and the press; look at the chance encounter that got one of our team’s freelancers hooked on Homeseek at PAX East. Now, indies will have to hope to gain attention at those more indie-focused events like PAX or be cherry-picked to be featured in a more prominent company’s showcasing. There’s also the networking and pitch factor to it.

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