Skip to main content

Quake Arena Arcade coming to Xbox Live on Dec. 15

Trying to play Quake III Arena with a controller sounds horrible, but we’ll be trying it soon enough anyway. Bethesda Softworks has revealed that on Dec. 15 Quake Arena Arcade will be available for download on Xbox Live Arcade. The rebuilt game, which was first announced more than three years ago, will have 30 classic maps, 12 new arenas for the 360, a new single-player campaign, six game modes, and support for up to 16 players at a time. Pricing will be announced soon.

quake-arena-arcade-xbox-360
Image used with permission by copyright holder

Quake III Arena (1999) is one of the most influential PC games of all time, partially for its simple, online-focused gameplay, but mostly for its technology. For several years, the Quake III engine provided the backbone for major franchises like Call of Duty, Medal of Honor, James Bond 007, Star Wars: Jedi Knights, Star Trek: Elite Force, and Return to Castle Wolfenstein. In addition, countless unofficial mods and games were built on the engine, some of which were quite popular. For several years, Quake III likely had more people playing modded (modified) versions of the game than it did regular players.

Recommended Videos

Still, nothing beats getting railed in the head while rocket-jumping across space. It will be interesting to see what kind of single-player mode Bethesda adds to the game. The original did not have any noticeable single-player mode. It was part of a crop of games around its time that was played almost entirely online. Without the net, Quake III Arena was quite boring.

Are you excited to start fragging again? What’s your favorite weapon and match type? I’m a railgun and Capture the Flag man, myself.

Jeffrey Van Camp
Former Digital Trends Contributor
As DT's Deputy Editor, Jeff helps oversee editorial operations at Digital Trends. Previously, he ran the site's…
Neverwinter Nights just received a new update, 23 years after its original release
A screenshot from Neverwinter Nights: Enhanced Edition.

The 2002 RPG Neverwinter Nights is a masterclass in game design. Now 23 years old, the community behind Neverwinter Nights has kept the game alive and active all this time — and it has been given a new, unofficial update "by unpaid software engineers from the NWN community." This patch includes several quality-of-life improvements, graphical fixes, and performance boosts to keep the game running smoothly on modern hardware. For reference, roughly a year after Neverwinter Nights, BioWare released the cult-classic Knights of the Old Republic. BioWare was at the height of its prowess with regard to storytelling and gameplay.

Despite the game's age, it still has a long-standing community of fans and creators that give Neverwinter Nights nearly unlimited replayability. In addition to The Wailing Death campaign that comes with the original release of the game, Neverwinter Nights also has two other campaigns: Horde of the Underdark and Shadows of the Undrentide. If none of those tickle your fancy, then the fan-made campaigns might be the place to look. Think about it like a homebrew DnD campaign, except that it's all programmed for you to play through at your leisure. There are dozens of fan-made campaigns to choose from, many of which are on-par with original Wizards of the Coast content in terms of quality.

Read more
You Asked: What’s the most impressive thing you saw at CES?
You Asked CES Editors Cut

On today’s special edition of You Asked, we tracked down each of our editors and put them on the spot to find out what they thought was the most impressive thing they saw at CES 2025 in Early January. Let’s find out what they had to say.
Panasonic Z95B

There’s been some really cool TV tech at CES, but the thing I’m most excited about is the new Panasonic Z95B. Instead of the regular OLED display structure we’ve seen in recent years with MLA technology, this uses a four-layer panel structure. It features individual red, green, and blue layers (two of the latter) for the emissive light.

Read more
3 game studios are closing their doors, including the developer of Godfall
Godfall player in combat.

We're barely into 2025, and the gaming industry has already delivered bad news: Three studios are shutting their doors, resulting in dozens of layoffs. Two of the three studios are subsidiaries of Enad Global 7, and the company said, "This decision does not come lightly and follows several initiatives to turn the subsidiary profitable."

The first studio to close is Toadman Interactive, best known for Immortal: Unchained and Bloodsports TV. While not the direct developer, the studio offered support during the development of The Lord of the Rings Online and MechWarrior 5: Mercenaries. According to Enad Global 7, the closing affects everyone not under contract, and existing employment contracts will be honored. Adding salt to the wound is the news that 38 developers from Piranha Games are also going to be laid off following the subpar performance of MechWarrior 5: Clans.

Read more