Skip to main content

Microsoft is reportedly planning an Xbox One without a disc drive for 2019

Xbox One X review controller in front
Mike Epstein/Digital Trends

Microsoft is currently working on its next generation of game consoles, and it has been rumored that one of its new systems will not feature a disc drive. Now, the company appears to be close to making this a reality, as an all-digital Xbox One is reportedly coming next year.

According to Thurrott, the disc-free Xbox One system will cost around $200, down significantly from the standard price of current models. The console will apparently launch alongside a “disc-to-digital” program that gives players the option of turning in their old disc-based games for download codes.

Recommended Videos

“As for Scarlett, Microsoft is still trying to decide if that console will include a disc drive but should be making the final decision here shortly,” the report continued.

Please enable Javascript to view this content

With the introduction of Project xCloud and the increasing share of sales digital games get over physical discs, it only makes sense that Microsoft would offer a cheaper console alternative. However, with download speeds still not uniformly high across the United States, it seems likely that the next generation of Xbox systems will come with at least one model offering a disc drive. Game file sizes have ballooned over the last few years, with the recent Red Dead Redemption 2 taking up about 100GB and actually coming on two Blu-ray discs.

Project xCloud: Gaming with you at the center

You won’t need an Xbox One console to enjoy the system’s games through Project xCloud, however. The service is designed to run on a number of different devices, including phone. With support for traditional controllers, as well as special touch screen functionality, you can essentially have the full console experience in the palm of your hand.

Microsoft faces some hefty competition in the streaming space from Google’s Project Stream service. Functioning similarly to xCloud, Project Stream lets you play games directly in your Chrome Browser and is currently in a closed beta period — one we’ve gotten access to. Thus far, only Assassin’s Creed Odyssey is available through the program, but it allows you to stream the game in quality fairly close to the PlayStation 4 or Xbox One. It supports several different controllers, as well as mouse-and-keyboard setups.

Gabe Gurwin
Former Digital Trends Contributor
Gabe Gurwin has been playing games since 1997, beginning with the N64 and the Super Nintendo. He began his journalism career…
Studio behind one of Xbox’s biggest upcoming exclusives hit with layoffs, studio closures
The logo for Contraband. It has "Contraband" in physical letters inside a case lined with straw.

Approximately 50 people have been laid off from Avalanche Studios Group, the company behind the Just Cause series and the upcoming Xbox console exclusive Contraband, according to the studio.

In an official blog post published Monday, the company also announced that it will be closing two of its five locations: the one in New York and the other in Montreal. It's unclear of the exact number of layoffs, but the post says "around 50" workers were affected, or around 9% of the workforce.

Read more
For Microsoft, indies aren’t Game Pass extras. They’re the future of Xbox
A list of indie games on Xbox appears in a grid.

Xbox may be about as corporate a brand as you can find, but it’s been a surprisingly vital platform for independent developers. That dates back to the Xbox Live Arcade days of old, when small developers were given a place to easily publish their projects on consoles. Rather than pulling away from those days, Xbox has only doubled down on its relationship to indies in the years since through initiatives like ID@Xbox and a Developer Acceleration Program designed to help underrepresented developers get their games out.

Over the past few months, the brand has been on a global tour to reach small developers directly and court them to Xbox. That effort would take the company to New York City on November 18, where Xbox leadership would speak to local developers and students about how to submit to their programs (the event would also feature a questionably timed speech from New York City Mayor Eric Adams amid an FBI investigation into his campaign funds). It’s clear that Microsoft is investing a lot of time and money into signing deals with small developers, but why make the effort when it could comfortably thrive just by publishing major titles through acquired publishers like Activision Blizzard and Bethesda?

Read more
Microsoft is making AI game-writing tools for Xbox with Inworld AI
The art for Xbox and Inworld's AI partnership.

Microsoft announced a partnership with Inworld AI to assist in creating game dialogue and narrative tools for its Xbox studios.
The partnership is detailed in a blog post by Xbox's General Manager of Gaming AI, Haiyan Zhang. In the post, Zhang confirms that this technology is meant to work in random with Microsoft's own cloud and AI tech to create both "An AI design copilot that assists and empowers game designers to explore more creative ideas, turning prompts into detailed scripts, dialogue trees, quests and more," and "an AI character runtime engine that can be integrated into the game client, enabling entirely new narratives with dynamically-generated stories, quests, and dialogue for players to experience." 
No specific Xbox-owned studios were named, nor were developers from them commenting as part of this announcement, so it's unknown how much those developers are truly interested in embracing this kind of AI technology. In general, AI is a very controversial topic in creative spaces as artists and writers are worried that it will replace their jobs while creating worse art. AI leadership at Xbox doesn't seem to think that will become an issue, with Zhang explaining that the main purpose of this partnership is to "make it easier for developers to realize their visions, try new things, push the boundaries of gaming today and experiment to improve gameplay, player connection and more."
The blog post also teases that Microsoft will be willing to share these tools with interested third-party studios. Ultimately, it will likely take several years before we truly know what the impact or utility of this partnership is for developers at Xbox Games Studios, ZeniMax Media, and Activision Blizzard.

Read more