Skip to main content

Resident Evil 4 & Resident Evil Code: Veronica X HD review

Image used with permission by copyright holder

Way back in 1996, the first Resident Evil kick-started a franchise that would come to define the “survival horror” genre in gaming. Now, 15 years and countless sequels, prequels, re-releases, and console ports later, we’re getting high-definition versions of two of the most popular installments of the franchise: Resident Evil 4 and Resident Evil Code: Veronica X.

The two games arrive as downloadable titles for Xbox Live and Playstation Network this month, with RE4 available now and Code: Veronica X available Tuesday, September 27. Given both games’ critical acclaim, it’s no surprise that they’re getting a fresh coat of hi-def paint for the franchise’s 15th anniversary — but are the latest iterations worth the dent in your wallet and space on your hard drive?

Recommended Videos

In short, the answer will likely depend on your history with the Resident Evil franchise, but here’s what we found on our playthrough of both games.

Resident Evil 4 2.0

While most gamers have already played Resident Evil 4 in one of its incarnations, this is the title that clearly benefits the most from the high-def treatment and re-release. Originally released in January of 2005 as a Nintendo GameCube exclusive (then later ported over to the PlayStation 2), the game’s latest iteration is a great reminder why the original RE4 was so far ahead of its time — mainly because the HD version doesn’t feel like a six-year-old game.

At its core, the new RE4 offers all of the same great elements that made the original such a hit, with players on a mission to rescue the President’s daughter from a village populated by a freaky cult, and a mix of exciting action and RPG elements that set it apart from other games of the time. It’s also as likely to make you jump out of your seat today as it was six years ago, which shows how well the game accomplished what it set out to do back in 2005.

Image used with permission by copyright holder

In its HD iteration, RE4 gets a nice visual upgrade that does more than just smooth the rough edges — it brings the whole game up to the same level as today’s titles that it’s competing with for gamers’ attention. The graphics get such a boost, in fact, that anyone who’s not aware of the original release would be excused for thinking the game was developed for high-def consoles.

Along with the visual tweaks, the HD re-release also comes with all of the same bonus features and play modes present in the later installments of Resident Evil 4 — including the wild Mercenary Mode — as well as the requisite XBL Achievements and PSN Trophies.

However, therein lies one of the few faults to be found in the new version of the game.

Both Resident Evil 4 and Code: Veronica X each offer 12 achievements/trophies for players. And while it’s nice to have any unlockable goals at all, it feels like Capcom missed a golden opportunity with this element of both games.

Achievement Locked

The bulk of the achievements created for the game are of the checkpoint variety and not the sort that encourage creative play on subsequent playthroughs. You unlock one achievement when you complete a certain chapter or defeat a boss, then another at a later point in the narrative, and so on. The absence of achievements that unlock after killing a certain number of zombies (or infected villagers) or upgrading your weapons to a certain point is definitely conspicuous, given how common these types of achievements are in most games today.

Given the emphasis the game puts on targeted shooting and combining your use of weapons with hand-to-hand combat, the lack of achievements that recognize this aspect of the game is even more noticeable.

Even with that criticism, however, there’s a strong case to be made for Resident Evil 4 as not just a great re-release of a classic game, but as an excellent standalone game altogether. Not only does the HD version of the game hold its own among the available library of downloadable titles, it manages to prove yet again that it’s a great game overall, sans console or format qualifiers.

Resident Evil Code: Veronica X 1.5-ish

Sadly, the case for Code: Veronica X isn’t as strong. Originally released back in 2000 and later released in 2001 with upgraded graphics and additional cut scenes (among other tweaks), Code: Veronica X definitely shows its age in its HD re-release.

While the character control in Resident Evil 4 felt simplified but intuitive, control of the multiple characters you play as in Code: Veronica X is the sort of nostalgia many gamers would be happier not revisiting. For those who haven’t spent much time with the Resident Evil franchise, the clunky, limited mobility of your character (and the very capable movement of the creatures looking to bite out of you) will likely be a harsh — and occasionally frustrating — reminder of how far we’ve come in the last decade.

And though Code: Veronica X has also received a significant upgrade in the graphics department, it’s clear that there’s only so much you can do with a game released more than ten years ago.

One thing that’s interesting to note about the HD version of Code: Veronica X is the way in which the footage added in the later version of the game (when it went from Code: Veronica to Code: Veronica X) appears to play nicer with the high-def upgrade. At times, the game seems to offer two very different styles of cinematic: one filled with sharp edges and errant pixels, and another with a smoother (albeit more blurry) take on the action. This was an issue with the original Code: Veronica X, and the high-def treatment seems to have accentuated the difference between the cut scenes rather than helping them to meet in the middle.

Still, even with these criticisms, there’s a lot for faithful Resident Evil franchise fans to like about the re-release of Code: Veronica X.

Image used with permission by copyright holder

Despite its shortcoming by today’s standards, Code: Veronica X was a bona fide hit when it originally hit shelves, thanks to an immersive story that starts you off as a prisoner on a remote island prison complex filled with shambling zombies and other assorted creatures. The game featured a number of innovative (at the time) elements that gamers take for granted today, and the bonus game modes and extra features that accompanied it and are included in the HD re-release remain a great example of how to encourage play well beyond the main narrative arc.

As we mentioned earlier, the achievements/trophies are a nice addition, though they’re just as checkpoint-based in Code Veronica X as they are in Resident Evil 4.

Conclusion

All things considered, the takeaway on Resident Evil 4 and Resident Evil Code: Veronica X is this: For anyone who hasn’t played Resident Evil 4 or has played it and enjoyed it, the game’s HD re-release is a must-have title for your console’s library. Not only is it one of the best games from one of the industry’s most popular franchises, but it’s a great game on its own, capable of holding its own against the best games available on Xbox Live and the Playstation Network.

As for Resident Evil Code: Veronica X, the real appeal of the HD re-release lies in both its nostalgic value and its place in the greater Resident Evil franchise. Diehard Resident Evil fans will enjoy the touch-up the game received, and both the story and replay elements retain a lot of the fun that made the game such a hit when it was first released. However, it seems unlikely that anyone without that personal attachment to the game will find the same level of enjoyment in revisiting Code: Veronica X.

Resident Evil 4 is available for download on Xbox Live and Playstation Network now, while Resident Evil Code: Veronica X will be available Tuesday, September 27. Both games will cost $19.99 or 1600 Microsoft Points.

 (This game was reviewed on the Xbox 360 on a copy provided by Capcom)

Rick Marshall
A veteran journalist with more than two decades of experience covering local and national news, arts and entertainment, and…
Resident Evil 4 Separate Ways DLC: where to find the Lord of the Waterway in Chapter 5
Ada Wong points a gun

As you make your way through Resident Evil 4's Separate Ways DLC, you'll occasionally come across some blue notes stapled to the wall near merchant locations. These offer you unique merchant requests for the area that can be completed and turned in to earn Spinels for buying useful items. When you find yourself in Gregorio's Waterway in Chapter 5, you'll stumble upon one of these merchant requests asking you to track down, eliminate, and then sell the Lord of the Waterway. Here's where to reel in this big fish.
Where to find the Lord of the Waterway in Chapter 5
After picking up the merchant request, continue through the linear pathway until you come across a wheel you can turn that will lower the water in the area. Return to the merchant's room, where you'll find you can now descend a ladder into the remaining knee-deep water.

From where you land, take the left path through the destroyed wall and kill any bugs that get in your way. Take another left directly after and make your way around the pillar in the center of this next segment of the room. When you reach the back wall, you'll be able to crouch and pass through the tight opening here. Directly after exiting on the other side, you should notice a large fish in the water ahead of you – this is the Lord of the Waterway. Kill it, then loot its corpse.

Read more
Resident Evil 4 Separate Ways DLC: all Bug Buster bug locations
Ada Wong holds a gun in Resident Evil 4.

Much like in the main campaign of Resident Evil 4, the Separate Ways DLC features a variety of merchant requests to complete and turn in for some Spinel, which can be used to purchase useful upgrades, keys, and more. You'll stumble upon two of these requests asking you to find and kill bugs – once in Chapter 5 and again in Chapter 6. In this guide, we'll tell you where to find them.
Chapter 5 bug locations
The first Bug Buster merchant request can be found as a blue note in plain sight near the merchant toward the end of Chapter 5. After you accept the request, you'll find yourself tasked with tracking down and eradicating this chapter's three hidden bugs. When you're ready to take them out, begin by heading further into the caverns with your gun at the ready.
Bug No. 1
A little way into the caverns will be a lever you have to pull to make some giant pillars move up and down. Carefully make your way between the first and second pillars here, then look up at the ceiling to see the first bug.

Bug No. 2
After making your way through just a bit more of the level, you'll eventually head up a long flight of stairs that will lead you out of the caverns. After taking out the group of enemies on the landing here, turn around and look back at the stairs you just came up to see the second bug on the ceiling.

Read more
Resident Evil 4: Separate Ways leaves me hopeful for a Resident Evil 6 remake
Ada Wong holds a gun in Resident Evil 4: Separate Ways.

This year’s Resident Evil 4 remake was an important victory for the horror series. Not only did it successfully reimagine a beloved classic, but it finally concocted the perfect action formula for the series at large. That’s an important milestone considering that Resident Evil has historically run into trouble when fully dropping survival horror in favor of blockbuster action (see the misunderstood, but undeniably sloppy Resident Evil 6). The remake paves the way for Capcom to once again evolve its series, taking another crack at the third-person shooter genre it struggled to nail.

In that sense, Resident Evil 4’s new Separate Ways DLC feels like a taste of what’s to come. Capcom uses Ada Wong’s solo chapter to push its action formula even further, weaving in some exciting new tricks that are already leaving me hungry for a true spinoff. It’s not the series’ finest DLC, playing more as an asset-reusing victory lap, but it gives me hope that Resident Evil’s second decent into pure action will be much more successful this time.
Grappling forward
Separate Ways follows Ada Wong, the anti-hero mercenary on a quest to retrieve a Plaga sample for Albert Wesker during the main game. The lengthy bonus episode is a remake in itself, but it's perhaps even more radical than the base game’s reinvention. Right from its completely new opening scene, it's clear that Separate Ways is diverting pretty far from the original DLC. That’s a sensible decision considering how much the new version of Resident Evil 4 reworks Ada Wong. She’s no longer a careless hired gun, but a nuanced character struggling to balance her professional responsibilities with her moral ones.

Read more