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Satoru Iwata promises relief for long Nintendo Wii U load times

 

The Nintendo Wii U’s got some growing up to do yet. It doesn’t have very many games unique to the platform, its social network Miiverse is still populated by a small but growing community, and its services like Nintendo TVii don’t have their full range of functionality yet. That’s fine. Modern game consoles are, after all, more like modern PCs and mobile devices than the consoles of yore. They are evolving tools changed through updates delivered over the internet. One problem holding the Wii U back, though, is the fact that it doesn’t work very smoothly at a basic level. In fact, it doesn’t even come with the firmware it needs to work out of the box and it won’t for months to come. It takes almost 90 seconds to switch between apps and to load some content on the console. Nintendo promises it’s working on it.

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Speaking with Nikkei Business on Sunday, Nintendo president Satoru Iwata said that people are generally satisfied with the console besides its sluggish performance and that the company is working on fixing those issues.

“People realize the importance and benefits of having a personal screen that works in conjunction with the TV the more they use it,” said Iwata, “Setting aside the dissatisfaction some purchasers have with start-up and software change speeds, which we will improve.”

In a world accustomed to the instant gratification offered by gadgets like the iPhone, it’s no wonder that some customers have grumbled about the Wii U. The truth is that the console is not so bad. If you’re already sitting in front of a television to play a game, waiting another minute for the game to load isn’t really that big of a deal.

On the other hand, Nintendo really needs to improve the efficiency of its digital distribution. Downloading ZombiU, a large retail game, from the eShop took over 6 hours and that was after three aborted attempts where I was met with an error message after downloading completed. The whole process took over 24 hours. If Nintendo’s Wii U is going to be a success, its service needs to be improved more badly than its basic operating speeds.

Anthony John Agnello
Former Digital Trends Contributor
Anthony John Agnello is a writer living in New York. He works as the Community Manager of Joystiq.com and his writing has…
Nintendo’s Wii Shop Channel and DSi shops are back online
Nintendo 3DS close-up.

After months of service outages, Nintendo's Wii Shop Channel and DSi Shop are back online.

Nintendo's two virtual marketplace services went down in March of this year. In a statement to Kotaku on the outage, Nintendo acknowledged the downtime but had nothing to report other than that the shops were undergoing maintenance and that it would provide updates on them at a later date. It seems it completely skipped the update and simply put both back online instead.

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It’s hard to find someone who was alive during the Wii’s heyday that hasn’t at least tried Wii Sports. It’s one of the bestselling games of all time, and its simple but accurate motion controls made everyone from young kids to seniors feel like they were an athlete for a few minutes. Those are big shoes to fill for any game trying to follow it up, and Nintendo Switch Sports is poised to reinvigorate the formula on April 29 with its reworked visuals and new sports offering.
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Nintendo Switch Sports rekindled my memory of Wii Sports Club's existence, and following the announcement of the Wii U eShop's impending closure, I knew I wanted to check it out and see why this follow-up fell into obscurity. This meant paying $2 a day to access a remake of Wii Sports with broken features that almost no one was playing. Was it worth it? No, but it's a very fitting Wii U game as it's also a product completely overshadowed and made redundant by its predecessor. 
Wii U - Wii Sports Club All Sports Trailer
Pay to play
I was able to find Wii Sports Club on the Wii U eShop and download it for free. While free-to-play Wii Sports seems like a fantastic idea, it doesn’t last long. The first time I booted up the game, I had a 24-hour free trial to try any of the five sports -- tennis, bowling, golf, baseball, and boxing -- that I wanted. I got a bit of tennis and bowling in on my first day with the game, but didn't see everything it had to offer.
After that first day, it was time to pay up. I was given two payment options in-game that would then bring me the Nintendo eShop. I could purchase the individual sports for $10 each, which would give me access to them and their associated minigames forever. My other option was to pay $2 a day to access everything.
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Reinventing sports
Since June 2014, Wii Sports Club has featured the same five sports as the original Wii pack-in: Tennis, bowling, golf, baseball, and boxing. The individual sports play as you remember them in the original Wii Sports for the most part. Swinging the Wii Remote causes your character to make the same motion with a tennis racket, golf club, bat, ball, or fist. Some training mode minigames do shake the formula for each sport up a bit, but none kept my attention for long.
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Gone clubbing
Wii Sports Club is so named because Nintendo focuses on in-game clubs. Each day, players can choose to join a club -- many of which are based on states, regions, or countries. These clubs are then ranked individually for each sport, depending on their players’ performance.
I joined the Illinois club, but this didn't have a noticeable impact on my experience because Wii Sports Club's social functionality doesn't really work anymore. While it still tracks clubs' performances online, there's no good way to communicate.
Playing Wii Sports Club is a lonely experience in 2022.

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A Nintendo Wii U gamepad flat on a table.

Nintendo last week announced its intentions to shut down the Wii U and 3DS eShops, the systems' digital storefronts, in March 2023. This decision was disappointing for hardcore fans who stuck with Nintendo during that rocky era and extremely worrying as many of the games available on the platforms won't be preserved.
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https://twitter.com/GameHistoryOrg/status/1494398068346654720
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Unfortunately, Nintendo doesn’t see that as possible due to cost and security issues. Game Over Thrity, a Twitter user with over 20 years of experience working on IT projects and infrastructure, shed some light on what might have influenced Nintendo’s decision-making in a thread.
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"The Wii U’s global active installed base will drop under one million in 2022."

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