Skip to main content

Scaling Venezuelan skyscrapers and lofty player expectations in ‘Call of Duty: Ghosts’

scaling venezuelan skyscrapers and lofty player expectations in call of duty ghosts cod somethings burning
Image used with permission by copyright holder

Infinity Ward is back. That’s the sales pitch for Call of Duty: Ghosts, at any rate. The Activision sequel machine straddles across two hardware generations in its 2013 appearance, but the time for reinvention is now. There’s a new story, a new cast of characters, a new near-future setting, and a ridiculously smart, armored dog. We still don’t know how doomed that poor pooch is, but IW’s behind closed doors demo offered a look at a canine-free level from the game that wasn’t shown in the recent gameplay reveal.

Story/Concept

High-rise hell. The E3-exclusive look at “Federation Day” opens in downtown Caracas, Venezuela. You are part of a three-man squad tasked with breaking into a nearby high-rise for reasons that remain unclear. Rope launchers fired off from a neighboring rooftop create a zipline bridge to the target building. The squad crosses the gap silently, detaching from the launchers midway across to create rappel ropes on the other side. They slowly scale their way downward, scoring quiet individual and group kills through various windows as they pick apart the armed patrols on each floor.

Once inside, the trio makes its way to a server room where there’s a terminal holding what we can only assume is valuable secret data. The game fast-forwards ahead at this point in one of those “In the interest of time” sequences to a building in chaos. Something’s happened. The skyscraper is toppling over and our three soldiers are still on one of its upper floors. A few firefights break out as they make their way through the crumbling tower, though it quickly comes to an end when the screen cuts to black at a climactic moment.

Gameplay

It’s Call of Duty. It’s hard to say how different the controls might be in Ghosts, what with the E3 demo being an entirely hands-off affair. A longtime fan of the series can immediately pick up on a familiar sense of pacing to the action. Finer control tweaks – if there are any – may not pop out, but it seems that this plays just like any other Call of Duty game that we’ve seen in reent years, particular the Infinity Ward offerings. 

Presentation

Pretty lights. It’s not clear exactly when development started on Call of Duty: Ghosts and when the newer hardware became a focus, but the fact that it’s a cross-gen title shows. The small details like light scattering and textures really pop in the Xbox One build powering the E3 demo, but the visual execution scream more “Call of Duty” than “dazzling next-gen.” It’s clear that this is still relatively rough code, particularly in earlier portions of the demo featuring Riley the dog. Character movements in general need to be polished up and Riley specifically looks awfully robotic.

COD-Ghosts-no-mans-land
Image used with permission by copyright holder

Again though: early days. Plenty more to come here. This will almost certainly be the best-looking Call of Duty game to date, and you can get a sense of that even now with the unpolished demo. Expect plenty of improvements in the months to come as the game re-surfaces at subsequent trade shows.

Takeaway

The campaign portion of Call of Duty: Ghosts seems to deliver exactly what fans of the series would want. The sense of blockbuster spectacle dials straight up past 11 and the next-gen visual wizardry only enhances the immersiveness of what you’re seeing. With many months between now and the November 2013 release, and multiplayer elements still nothing more than a promised (and 100 percent expected) forward step, you can count on hearing much more about this game very soon.

Editors' Recommendations

Topics
Adam Rosenberg
Former Digital Trends Contributor
Previously, Adam worked in the games press as a freelance writer and critic for a range of outlets, including Digital Trends…
How to get two primary weapons in Call of Duty: Modern Warfare 3
Soldiers battle in an abandoned airport.

Building your loadout in Call of Duty: Modern Warfare 3 is the same as crafting your build in an RPG. Which weapons and perks you take can completely change how you play and what role you should take in any given match. Typically, you are restricted to equipping a primary and secondary weapon, but previous titles included a perk that allowed you to double up on primary weapons to essentially play double duty. That perk, Overkill, isn't in Call of Duty: Modern Warfare 3, so you will need to look for a different solution to get two primary weapons this time around.
How to equip two primary weapons

Instead of the Overkill perk giving you space to carry two primary weapons, Call of Duty: Modern Warfare 3 introduces the Gunner Vest. This is a piece of gear rather than a perk, and can be unlocked when you hit level 20, or you can use the Overkill vest when you hit level 50. The Gunner vest lets you start with more ammo, reload faster, and, most importantly, equip two primary weapons.

Read more
How to access the Call of Duty: Modern Warfare 3 beta
A soldier aims their pistol at an enemy at night.

It's been almost a year since last year's Call of Duty: Modern Warfare 2 was released, which means it's time for the next installment in the annual shooter franchise. This time we're completing the trilogy (again) with Call of Duty: Modern Warfare 3. This entry has already generated a lot of hype among fans of the franchise for the inclusion, and return, of some highly requested features such as the mini-map and Zombies mode.

Sticking to the usual late-fall release schedule, Modern Warfare 3 will officially launch on November 10 of this year, but that doesn't mean you have to wait until then to get a taste of what's to come. If you play your cards right, you can get in on the beta to sharpen your skills before the competition.
How to access the Modern Warfare 3 beta

Read more
Call of Duty: Modern Warfare III trailer teases a No Russian reimagining
No Russian's reimagining in Call of Duty: Modern Warfare III

Activision Blizzard has fully pulled back the curtain on Call of Duty: Modern Warfare III following an in-game event in its predecessor. This came alongside new gameplay that concludes by teasing a rebooted version of the series' infamous No Russian mission.
The gameplay trailer focuses on the campaign missions, which got a lot more detail in a post on the game's website. It affirms that the game follows Task Force 141 as they take on Vladimir Makarov and will feature some "Open Combat Missions" that give players multiple ways to complete objectives. The gameplay seems to mainly feature a stealthy run to one of these levels. Of course, the trailer's most shocking moment comes at the end.
Gameplay Reveal Trailer | Call of Duty: Modern Warfare III
We see Makarov text someone "No Russian," before they pull out a gun on a crowded plane. If you don't remember, No Russian was one of the original Modern Warfare II's most infamous missions, as it had players partake in a mass shooting terrorist attack at an airport with Russians. The level has influenced the tone of this rebooted Modern Warfare series, and it now looks like Modern Warfare III is set to reimagine this mission in some way, following up the Modern Warfare II post-credit scene that referenced it.

While the trailer focused on the campaign mainly, that post confirmed a lot of new info on multiplayer and Modern Warfare Zombies too. Its multiplayer features all 16 launch maps from 2009's Modern Warfare II, two larger Battle maps for Ground War and Invasion, and an even bigger War map for the return of the War Mode introduced in Call of Duty: WWII. Map voting returns, so you can have a say in where you want to play a match.  Finally, Activision says Modern Warfare Zombies takes place in a new open world where players will fight Dark Aether Zombies, complete missions, and incorporate Extraction game elements. 
Call of Duty: Modern Warfare III launches on PC, PlayStation 4, PS5, Xbox One, and Xbox Series X/S on November 10.

Read more