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Sega: ‘Project Sonic 2017’ is now called ‘Sonic Forces’; ‘Sonic Mania’ delayed

Sonic Forces - First Modern Sonic Gameplay
At SXSW, Sega provided updates on its upcoming pair of Sonic games:
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Sonic Mania and the game that has been known as “Project Sonic 2017.”

Sonic Mania, originally slated for a spring launch, has been pushed back to an undisclosed date this summer. Although the delay is disappointing, Sega showed off another stage of the game, a remixed version of Flying Battery Zone hailing from Sonic & Knuckles. Like previous trailers, the new clip, shown below, keeps the aesthetic of classic Sonic, but tinkers with and adds new obstacles to the fray. In less than 30 seconds, we watch Sonic, Tails, and Knuckles zip and dash across the iconic stage.

Sonic Mania - Flying Battery Zone Reveal

Sonic Mania was initially revealed last year as part of Sonic’s 25-year anniversary. Many see the upcoming platformer as a much-needed nod back to its best days, so if Sega needs a bit of extra time to get it right, that’s not a bad thing. Sonic Mania will dart onto Nintendo Switch, PlayStation 4, Xbox One, and PC as a digital-only title. A price has not been set, but judging by the $70 collector’s edition — which includes a statue, a replica Sega cart, and a metallic collector’s card with a download key — it’s safe to say that Sonic Mania won’t be a full-priced $60 title.

Unsurprisingly, “Project Sonic 2017” is not the name of the upcoming modern approach to the speedy hedgehog gameplay. Sega announced that the game is officially titled Sonic Forces. Last year’s cinematic announcement trailer hinted at a third-person, vertical perspective, with Sonic racing up the screen. A new clip showing Sonic dashing through narrow city corridors confirmed the main style. There will also be two different orientations, including one that embodies classic Sonic gameplay, along with multiple paths for players to take throughout levels. Sonic Forces will utilize a custom game engine called The Hedgehog Engine 2, and is due out later this year.

Steven Petite
Former Digital Trends Contributor
Steven is a writer from Northeast Ohio currently based in Louisiana. He writes about video games and books, and consumes…
Sonic Superstars found great new ways to freshen up the classic 2D formula
Sonic runs through a level in Sonic Superstars

Sonic Superstars is the latest in a long line of 2D Sonic titles, and it’s doing what it needs to stand out. Co-op, Emerald Powers, and a set of all-new levels are not just great back-of-the-box features for a game like this -- they also make this a Sonic game that feels a bit different than all of the other 2D Sonic titles that have come before it. And after going hands-on with Sonic Superstars at Summer Game Fest Play Days, I can say this evolution is promising.
Sonic Superstars - Announce Trailer
Although I didn’t get to try co-op, I saw how the different playable characters could change the game experience, how Emerald Powers enabled Sega to go bigger and bolder with level design, and how this game’s boss fights are already some of the best in the series. If Sega can deliver on all of its promises with Sonic Superstars, this could be the greatest advancement of the 2D Sonic formula in a long time.
More than Mania
In 2018, Sonic Mania perfected the classic 2D Sonic formula with its excellent level design, silky-smooth controls, and boatloads of callbacks and fan service that only served to enhance the experience. It’s hard to do better than almost perfect, so my feeling has been that if Sonic were ever to return to 2D outside of a direct Mania follow-up, its developers would have to go for something that looks and feels a bit different. That’s why I’m glad to see that series publisher Sega and Fantasian and Balan Wonderworld co-developer Arzest made some bold creative decisions with Sonic Superstars.
At its core, Sonic Superstars uses the same level-based platforming formula as most 2D Sonic games, so it’s not reinventing the wheel in that aspect. Thankfully, running and jumping feel great, thanks to excellent momentum-based gameplay that rewards skilled play with exhilarating speed. The first significant difference is how much Sonic Superstars emphasizes its distinct playable characters. Right now, we know that you’ll be able to play Sonic, Tails, Knuckles, and Amy. During my time with the game, I only had a chance to try Knuckles and Sonic.

Each character has distinct abilities and a slightly different game feel. Sonic’s faster and can Drop Dash to get a massive speed boost, while Knuckles can glide and climb over vast expanses of levels. In the final release, I could see myself playing each level four times to see how the experience varies from character to character.
While Sonic has had multiple players before, Emerald Powers feel wholly original to this game. Emerald Powers are special abilities that will allow Sonic and his friends to interact with levels in different ways after they collect a Chaos Emerald. In the four stages that I played, I could use the Water Emerald Power to climb up waterfalls as any character. That’s a relatively straightforward interaction, but it highlighted these stages’ solid level design. The best Sonic levels are big, multilayered affairs where players have lots of opportunities to go fast, but also must deal with unique stage gimmicks.
The four Sonic Superstars stages I tried fit that formula and felt like they had a bit more verticality than the series’ pixel-based 2D titles. Emerald Powers enhanced how much I could explore, and in turn, I was typically rewarded with coins, a medal, or a new elevated path to progress on. The routes these Emerald Powers can open up then pair well with each character’s unique abilities. I managed to make my way up to a point where I could glide over a lot of a level with Knuckles, gained enough speed to clear certain obstacles as Sonic, and came away happy that the game enabled me to do that as both characters.

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Microsoft pledges to bring Xbox PC games to Nvidia GeForce Now
geforce-now-og-no-text-1200x630

Microsoft has announced a 10-year partnership with Nvidia aimed at bringing Xbox PC games to its cloud gaming service competitor Nvidia GeForce Now as part of its ongoing efforts to win over companies skeptical of its potebtial Activision Blizzard acquisition.
This means that players can use Nvidia GeForce Now to play the Steam, Epic Games Store, or Windows versions of titles like Halo Infinite, Redfall, and eventually, Call of Duty through the cloud on GeForce Now. Third-party publishers with games on the Windows Store can also now grant streaming rights to Nvidia. This announcement came during a European Commission hearing where Microsoft tried to convince regulators that its impending acquisition should bne allowed.
Microsoft has been under a lot of regulatory scrutiny even since it announced its intent to acquire Activision Blizzard in January 2022. It's trying to win over industry peers with deals like this one with Nvidia. This week, the Communications Workers of America voiced its approval of the deal, and Microsoft has signed a binding agreement to bring Call of Duty to Nintendo platforms as well. Previously, Nvidia had raised concerns about Microsoft's Activision Blizzard acquisition, but the press release announcing this agreement states that the deal "resolves Nvidia's concerns," and that Nvidia now gives "full support for regulatory approval of the acquisition." 
Regulatory bodies in the U.S., U.K., and Europe are worried that Microsoft acquiring Activision Blizzard will hurt the game industry and sabotage Microsoft's competitors in both console and cloud gaming. Nvidia GeForce Now is seen as one of the biggest competitors to Xbox Game Pass Ultimate's cloud service offerings, which makes it surprising that it reached an agreement with Nvidia. However, this deal also demonstrates how Microsoft is willing to make concessions so that its acquisition of Activision Blizzard is approved.

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Sonic Frontiers is getting new playable characters and story content next year
Sonic in his fighting stance in the latest Sonic Frontiers trailer.

Sega revealed the roadmap of all the new content that's coming to Sonic Frontiers in 2023. The company shared a graphic on the official Sonic Twitter account on Wednesday, showing three separate updates that will come with new features, modes, character skins, and other exciting new content throughout the year.

https://twitter.com/sonic_hedgehog/status/1598000246772023296

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