Skip to main content

Sifu’s kung fu fighting has already swept me off my feet

If you’ve been unfortunate enough to be in a Discord call with me whenever Sifu has been shown off, you would know I’m pretty excited for the game. The kung fu beat-’em-up from Sloclap looks like it’s going to fill a very specific desire for me. Its seemingly precise yet furious combat reminded me of my days as a black belt back when I practiced Shotokan Karate. The two are different forms of martial arts, but the visual methodology is still there. Sifu has had me hooked from the get-go; all it had left to do was actually be enjoyable to play.

After playing through a very short preview of the game multiple times, Sifu is starting to look like a dream come true. Fighting is every bit as satisfying as it appears in the game’s trailers, but there are added levels of complexity underneath for players to discover and work with. Complex combos, attacks that require specific inputs, and a leveling system that constantly evolves all elevate Sifu far beyond a simple beat-’em-up and into one of the games I can’t wait to play in 2022.

Recommended Videos

Pulse-pounding combat

While the preview of Sifu didn’t go over the game’s story, it gave an all-encompassing look at what players can expect from the game’s pulse-pounding combat. In the nightclub, which has previously been shown in the game’s trailers, the first fight players will get into is with a bouncer. In this tight space, it’s easy to knock him against walls or get knocked against one yourself, which will introduce the game’s stun meter. Both the player and opponents can be stunned if hit enough, with enemies taking more damage and becoming vulnerable to throws once they’re winded.

Sifu | Sloclap | Night Club Gameplay Teaser | PS4, PS5 & PC

In Sifu, fights against enemies can sometimes mean managing how stunned they are rather than simply depleting their health bars quickly. Sure, some enemies are basic and can quickly be taken out with a few punches, kicks, and open-hand strikes, but others are beefier and have actually trained. In fights like those, players will have to use the variety of attacks at their disposal to whittle down opponents before finishing them off.

Simple light and heavy attacks are the basis of any combo in the game, but more complex options are also available. by combining button presses with parries or moves of the joystick, players can perform specific and devastating attacks. An open palm strike to the abdomen knocks the wind of out an opponent, while a quick sweep can leave them vulnerable to a pummeling on the ground. Dodging and parrying on the other hand are all linked to the same button, and can be executed quickly enough that players can throw out attacks and then parry an enemy coming at them from the sides or behind.

Sifu‘s combat adds up to something that has a high skill ceiling and may not immediately make sense to everyone. The first time I tried fighting in the game — which was without a proper introduction — I was quickly pummeled by groups of enemies. But after getting to know the controls and developing a feel for how attacking and defending work, I could handily take out any enemy that approached me.

Sifu's main character facing off against opponents in a fight club.
Image used with permission by copyright holder

When combat doesn’t go so well for the player, Sifu‘s aging mechanic comes into play. A magic pendant prevents the game’s main character from dying outright, instead letting him come back a little bit older every time he’s dealt a fatal blow. Players start at age 20, but can quickly find their character reaching their twilight years if they don’t keep up the defense. However, the older the main character gets, the wiser they get as well. They’ll deal more damage to enemies, striking them with knowledge of the body’s weak spots and the confidence that comes with years of training. Naturally, they also take more damage, but the entire process can be slowed down.

The main character’s age increases by the number of times they’ve died, so if they die once, their age will increase by one year, die twice and the age increases by two years, so on and so forth. But the death counter can also be reset by simply performing well. Players will need to take down enemies quickly and without being hit. This puts pressure on players to play carefully, noting when enemies have openings and when it’s time to defend or disengage.

Sifu‘s aging mechanic walks the line between frustrating and rewarding, as it essentially turns players into a glass cannon once they hit age 60. They can deal massive amounts of damage, sure, but taking a few solid hits can be fatal. I never outright lost during the game’s preview, but the aging mechanic has the potential to turn any level into a downward spiral of not having enough health to fight.

Fighting with style

Fighting in Sifu isn’t just fun, thrilling, pulse-pounding, or some other synonym — it’s incredibly stylish as well. I can already practically hear some players eventually describing Sifu as a game they’d rather watch than play because it is a constant visual treat.

While the game’s art style may not be for everyone, its environments are a delight to fight through, with the nightclub featuring a variety of rooms. The main dance floor is awash in bright lights, and if players explore in that area, they can find a pitch-black room with enemies wearing glow-in-the-dark gear that looks incredible even as you wail on them. During a boss fight, the level’s entire atmosphere shifts away from a modern nightclub and to a besieged dojo. A red tint is applied to everything, fires are visible, and tattered banners with kanji are proudly displayed. This shift clearly hints at some part of the game’s story, but visually, it’s dramatic, and something I look forward to more of.

The bar in the nightclub in Sifu.
Image used with permission by copyright holder

But what really shines visually in Sifu is, once again, its combat. Your character is a machine, one who is made for quickly and systematically dismantling opponents. With the right moves, fights become their own pieces of art. The strikes to the chest, throat, and joints on the arms are quick and impactful. Finishing moves where bones are broken or heads are slammed against the game’s variety of interactive surfaces ooze confidence from your character. Sifu has managed to completely capture the knowledge and skill that comes from years of training and display it in the main character’s movements.

Sifu‘s preview was a short snippet of the game, something that I could beat in 20 or 30 minutes and ended up playing through five times over. The game is addicting and has solidified itself as one that I look forward to the most in 2022. If Sifu isn’t on your radar just yet, it certainly should be.

Sifu is set to release February 8 for PlayStation 4, PS5, and PC via the Epic Games Store.

Topics
Otto Kratky
Former Digital Trends Contributor
Otto Kratky is a freelance writer with many homes. You can find his work at Digital Trends, GameSpot, and Gamepur. If he's…
How to get all Winterfest gifts in Fortnite
Winterfest 2024 key art in Fortnite

Fortnite's much-awaited holiday update has finally arrived as Winterfest 2024 kicked off with a mini live event on the Chapter 6 Season 1 Battle Royale map. The event consisted of popular singer Mariah Carey breaking through ice and spreading Christmas cheer on the island with her signature song All I Want For Christmas Is You.

After the live event was concluded, the singer became an NPC that can now be found on the island and grants free presents to players when they emote with her to the Christmas track. Epic has also returned the Yule Log Cabin (also known as Winterfest Cabin) and players can claim some free cosmetic rewards by opening gifts.

Read more
New Elder Scrolls mod adds more than 160 new quests to Morrowind
A screenshot from the Abecean Shores Morrowind mod.

The Elder Scrolls VI isn't coming anytime soon, despite how badly we all want it. Even Avowed -- the next closest thing to an Elder Scrolls game we're likely to see -- isn't out until mid-February. If you need something to tide you over, a new mod for The Elder Scrolls III: Morrowind adds a huge amount of content to the game that makes it worth firing up this 22-year-old gem.

Abecean Shores, a section of the much-larger and still unfinished Project Cyrodiil, is now available. If you recognize the name, then you'll probably be able to guess the setting: the shores of Cyrodiil, the Imperial homeland and the setting for The Elder Scrolls IV: Oblivion. The mod creators have added a truly ridiculous amount of content into Morrowind, including more than 160 new quests, according to PCGamesN.

Read more
EA turned down a Dead Space 4 pitch from the series’ creators
dead space interview gunner wright issac clarke flying through machinery in remake

After last year's excellent Dead Space remake, fans had hopes that EA would bring back the classic, sci-fi-inspired horror franchise for a new release. When Dead Space 2 didn't see a remake, word came out that EA had pumped the brakes on the series for the moment. Now, an interview with series co-creator Glen Schofield confirms the news we've all feared: Dead Space has likely gone the way of the dodo.

In an interview with Dan Allen Gaming, three Dead Space devs told the story of a Dead Space 4 pitch they had made to EA. The company turned it down. While disappointed, the devs seemed to take it in stride. "The industry is in a weird place right now, and people are hesitant to take chances on things," Christopher Stone said. "Take it with a grain of salt. Who knows? Maybe one day. I think we'd all love to do it."

Read more