Skip to main content

Sony will acquire Destiny creator Bungie for $3.6 billion

Almost two weeks after Microsoft acquired gaming giant Activision Blizzard, Sony is reportedly in the midst of making its own mammoth purchase by adding Destiny studio Bungie to its PlayStation Studios roster.

BREAKING: Sony is buying Bungie, the maker of Destiny — another seismic gaming deal that comes just two weeks after Microsoft purchased Activision Blizzard.

Bungie put Xbox on the map. Now it's part of PlayStation Studios. Filed to Bloomberg Terminal, hitting web soon

— Jason Schreier (@jasonschreier) January 31, 2022

According to GamesIndustry.biz, Sony’s acquisition of Bungie comes with a whopping $3.6 billion price tag. While the acquisition could eventually mean that Bungie’s Destiny franchise will be exclusive to the PlayStation platform, it doesn’t seem like that will be the case any time soon. In a post on the PlayStation Blog, Sony Interactive Entertainment (SIE) President and CEO Jim Ryan said that “Bungie will remain an independent and multiplatform studio and publisher.”

Recommended Videos

While Sony won’t be getting an exclusive franchise out of this acquisition, should it go through, the studio will be able to have any future releases from Bungie be platform-exclusive. It would be a massive change considering Bungie’s history with Xbox as the developer behind the Halo franchise before 343 Industries took the reins.

Please enable Javascript to view this content

At Bungie, the news of the pending acquisition was met with positivity by CEO Pete Parsons, who called Sony Interactive Entertainment “a partner who unconditionally supports us in all we are and who wants to accelerate our vision to create generation-spanning entertainment, all while preserving the creative independence that beats in Bungie’s heart” in a blog post. Parsons went on to say that staff at the developer wouldn’t notice any changes except for some new faces in its offices. “With SIE’s Support,” Parsons wrote, “the most immediate change you will see is an acceleration in hiring talent across the entire studio to support our ambitious vision.”

Currently, Bungie is working on Destiny 2, with the game’s next expansion, The Witch Queen, set to release on February 22.

Otto Kratky
Former Digital Trends Contributor
Otto Kratky is a freelance writer with many homes. You can find his work at Digital Trends, GameSpot, and Gamepur. If he's…
Here’s what E3 2023 could look like without Sony, Nintendo, and Microsoft
Playstation character wall at E3 2018

Let's start with the good news: E3 2023 will be held in its in-person format once again after three long years of digital events necessitated by the COVID-19 pandemic, this time with ReedPop at the helm. The bad news is that Sony, Xbox, and Nintendo -- gaming's "Big 3" -- may not show up at the industry’s biggest convention this summer.

This is according to a report from IGN citing multiple sources, who claimed the companies won’t be a part of the show or make appearances on the floor at the Los Angeles Convention Center in any way. Their absence from this year’s E3, especially Nintendo’s, may come as a shock to the gaming community, but it's not such a surprise when looking at the past few iterations of E3. Even before the pandemic locked everyone down in 2020, Sony and Xbox had been hosting their own E3-style livestreams, so it was more likely they would do it again this year anyway. Nintendo, on the other hand, managed to show off its upcoming games via Nintendo Direct streams and at its booth, console kiosks and all.

Read more
The FTC will investigate Sony’s Bungie acquisition
Sony acquired Bungie for $3.6 billion on January 31, 2022.

The Federal Trade Commission (FTC) has launched an investigation into Sony's $3.6 billion acquisition of Bungie. Sony announced its plans to purchase the studio behind Destiny on January 31, not even two weeks after Microsoft announced its plans to buy Activision Blizzard for a monstrous $70 billion, which the federal agency is also reviewing.

According to a report from The Information, sources familiar with the situation said that the FTC's latest probe demonstrates its aggressive approach to consolidations within the technology sector, especially those taking place on the gaming side. The credit for this penchant for scrutinizing gaming industry acquisitions goes to Lina Khan, whom President Joe Biden appointed FTC Chair last year.

Read more
Here’s why PlatinumGames and Sony are all-in on live service
Warriors look toward a beautiful sunrise and enemies in Babylon's Fall.

PlatinumGames President Atsushi Inaba turned heads in a recent interview when he indicated that the beloved Japanese developer would move away from the kind of single-player games it is known for. While PlatinumGames made a name for itself with linear, single-player action titles like Bayonetta and Nier: Automata, Inaba believes the company should make more titles that players can enjoy for long periods of time.
"When it comes to future game production, we want to focus on creating games that are different from the past," he told Famitsu (VGC translated the comments). "I would like to focus on creating games that can be enjoyed and loved for a longer period of time ... Considering the changes in the market over the next five years or so, I think it is absolutely necessary for us to do this."
Some fans fear this means PlatinumGames is about to embrace the live service segment of the video game market. This is worrying to some as Babylon's Fall, the first game of this kind for PlatinumGames, is shaping up to be a disappointing endeavor. Meanwhile, the single-player Bayonetta 3 looks like the kind of fast fun fans come to expect from the studio. 
PlatinumGames isn't the only studio chasing the live service dream. Sony is doubling down even more. After acquiring Destiny developer Bungie, Sony Chief Financial Officetr Hiroki Totoki revealed that PlayStation Studios plans to release 10 live service games by March 2026.
Games like this are controversial because they're monetized, and they vary vary in quality. You either end up a great success like Final Fantasy XIV or become an expensive failure like Anthem and Marvel's Avengers. So why are so many companies still pivoting to this model after high-profile disasters and disdain from hardcore gamers?
It pays to win
The answer is more straightforward than one might think. In reality, it comes down to what makes money. Yes, single-player games can still be successful and perform well for companies, but data from analysts highlights how much the DLC, microtransactions, and subscription elements of live service games make. Mat Piscatella, NPD Group executive director and video game industry adviser, explained this on Twitter, noting that 60% of non-mobile game content spending comes from DLC, microtransactions, and subscriptions.
https://twitter.com/MatPiscatella/status/1490711392449486851
It's not surprising that PlatinumGames executives see that the studio is leaving money on the table by not developing games that engage players like that. Bayonetta 3 could sell millions of copies when it launches later this year, but live service games could sell the same amount and then continue to make money years after launch.
Multiple analysts have recognized this trend too. Niko Partners senior analyst Daniel Ahmad tweeted a chart revealing that Sony made more from add-ons, microtransaction, and DLC content than digital and physical game sales combined. 
https://twitter.com/ZhugeEX/status/1490714400000512005
To stay appealing to investors and keep the business afloat, companies will go where the money is. This approach, unfortunately, can have some harmful side effects. We've seen it happen more recently with NFTs, but there's a history of live service games gone wrong as well. High-profile live service games like Anthem and Marvel's Avengers have failed because they got bogged down in nickel-and-diming players or did not ensure the quality of gameplay increased with the length. If your game isn't fun, no one's going to want to spend hundreds of hours in it just because they can eventually unlock some cool-looking things.
Babylon's Fall currently seems like it may not do well, so PlatinumGames needs to focus on quality if it continues to go down this path. 
Quality over quantity 
DLC and microtransactions do have a bad rap around the video game industry for a good reason. When companies merely focus on player engagement and sales data, they often forget to make games that players will enjoy. The best approach for Sony and PlatinumGames is to make sure the gameplay, story, and worlds are a lot of fun before they stretch the experience to last a long time. It also seems likely that neither PlatinumGames nor Sony should completely abandon the types of games they are known for.
In the same interview with Famitsu, Inaba states that PlatinumGames "would like to cherish and create small but brilliantly conceived games such as Sol Cresta, and games in which you can enjoy the process of clearing the game by going through one-off, well-designed stages, such as Bayonetta." Inaba also wants the games to feel like what the studio is known for, saying, "I want to lead PlatinumGames in a direction that is pure and unadulterated."
While Babylon's Fall makes this trend look worrying, we don't know if that's the only way PlatinumGames plans to create games that players engage with for a long time. PlatinumGames must learn from the shortcomings of Babylon's Fall and improve if it doesn't want to release a string of live service flops. 
Meanwhile, live service will be just one part of Sony's first-party game strategy in the future. While the Bungie acquisition may allow the company to make more live service games, plenty of single-player PS5 exclusives like Horizon Forbidden West, God of War: Ragnarok, and Marvel's Spider-Man 2 are still on the way. Sony also intentionally acquired Bungie because of its live service experience with games like Destiny 2, so it wants to approach that kind of game correctly. 
We've seen plenty of companies get the live service model wrong as it's a high-risk, high-reward market. To stay relevant, PlatinumGames and Sony might have to embrace forever games more than their fans may prefer. Still, if making great, fun games remains a priority, these companies shouldn't go off the rails anytime soon. They'll just make more money while doing it. 

Read more