Skip to main content

Sony shows off a futuristic PlayStation controller, but don’t get too excited

A concept controller from Sony. It shows two joysticks on either side of a ring.
Sony

In its annual corporate strategy meeting, Sony debuted a video that featured a blink-and-you’ll-miss-it concept for a redesigned game controller.

The presentation, which you can watch below, was dedicated to talking about Sony’s future “creative entertainment vision,” and included a lot of talk about the metaverse, mixed reality, and what it perceives as the future of game development. During a segment that showed off many futuristic-looking devices, you can see a circular controller working with a projected screen.

Sony’s Creative Entertainment Vision | Official Video

The design might be familiar to Sony fans, as it resembles the “Boomerang” controller Sony teased in the leadup to the PlayStation 3’s release. That concept featured the familiar button scheme and joysticks, but the grips are much longer and nearly meet at the bottom for a more circular shape — hence the boomerang moniker.

Recommended Videos

However, the controller never materialized. Sony’s former communications director Patrick Seybold told IGN in 2008 that the Boomerang was a “design mock up that we wanted to get ready for the product’s first unveiling.” But the reaction from players told Sony that they wanted something similar to the DualShock controllers from the PlayStation 1 and 2. Because the PlayStation 5 DualSense also uses a lot of the DualShock design language, it looks like Sony has taken that feedback to heart.

Please enable Javascript to view this content

This controller, which doesn’t have a name, might never come to fruition. After all, companies test out prototypes all the time that never get released or have tech that gets incorporated into other products. This is also unlikely to be an actual prototype, and is rather just Sony having fun thinking about the next decade.

The presentation was all about “Kando,” Sony’s vision for the future of creativity. What it means beyond buzzwords is still unclear, but the company went into a bit more detail this week, making predictions about the next decade. The general idea concerns using metaverse technology to bring people together, let them collaborate through mixed reality (XR) tech, and letting them visit destinations virtually.

It also released interviews with a number of Sony creators, including Naughty Dog’s Neil Druckmann, who spoke about using similar technologies like XR and AI to push game development.

Carli Velocci
Carli is a technology, culture, and games editor and journalist. They were the Gaming Lead and Copy Chief at Windows Central…
Everything we know about the PlayStation handheld
Astro's Playroom booting up on the PlayStation Portal.

Handheld gaming is bigger now than ever, thanks to the Nintendo Switch (and soon-to-be Switch 2) and the Steam Deck. While these portable devices are not as powerful as the best video game consoles, their convenience and relative power make them ideal for anyone who is on the go, shares a TV, or just wants to play from the comfort of their bed.

Xbox has already made its plans clear about its own handheld, but many thought PlayStation had given up on the market after the Vita. It would later release the PlayStation Portal, which can be used for remote play or cloud streaming, but can't play games natively. Now, we have reports of a true PlayStation portable system on the way. Grab your UMDs and chargers while we talk about everything we know about the next PlayStation handheld.
Release speculation

Read more
2024 gaming report card: How did PlayStation, Xbox, and Nintendo fare?
Living room with Microsoft Xbox Series X (L) and Sony PlayStation 5 home video game consoles alongside a television and soundbar.

After a long and busy 12 months, 2024 is officially in the books. Players have a few weeks to rest before the video game release calendar picks up in February with a barrage of major releases. That's a problem for next month, though. Until then, we've still got some time to reflect on what was a rollercoaster year for the gaming industry, full of surprise hits, total flops, and surprising no shows.

At the center of all that was the three pillars of mainstream gaming: Sony, Microsoft, and Nintendo. While their power may be waning in the age of portable PCs like the Steam Deck, these platform holders are still the watercooler conversation starters whose every move generates buzz. This year, all three companies found themselves in a strange spot. PlayStation 5 and Xbox Series X hit the awkward midpoint of their lifespans, while the Nintendo Switch was left to tread water after its much anticipated successor was pushed out of 2024. All three would have to get creative if they were going to end the year strong.

Read more
PlayStation had a better 2024 than it should have. Now it needs to focus
Astro Bot climbs on a DualSense controller.

This time last year, PlayStation had given us a roadmap for the brand's direction moving forward. It made grand commitments to live-service titles, put heavy investments in a mobile initiative, and continued to launch new hardware. If one were to judge PlayStation's 2024 on the rubric it set for itself, it would have been a failure. But that doesn't tell the full story.

PlayStation's 2024 felt like a restructuring phase. On the software side, we saw PlayStation embracing young players again, a decision that netted it a big Game of the Year win. Behind the games, we saw even bigger changes, specifically with the appointment of two new co-CEOs, Herman Hulst and Hideaki Nishino, that may have radical implications for the brand going forward. All of this sets the stage for a needed pivot for a brand that flirted with disaster in 2024. The only problem? That new vision hasn't been communicated yet, and fans' good will may be in short supply after a year of ups and downs.
Shifting strategy
Sony had a lot of pots on the stove this year, which made it a rollercoaster ride for fans. If there was one message PlayStation wanted to communicate as clearly as possible in 2023, it was the commitment to finding a live service hit. At the time, 12 such titles were reportedly in development and scheduled to be released between 2024 and 2026. So far, that effort has struggled to get off the starting blocks. Naughty Dog made the wise decision to cancel its Last of Us Online project to focus on single-player IPs such as the upcoming Intergalactic: The Heretic Prophet, but the real casualty was Concord.

Read more