Skip to main content

Sony Playstation 3 Unleashed

Sony today pulled the curtain up at the Electronic Entertainment Expo to reveal its development plans and launch schedule for the company’s latest video game console, the Playstation 3.

Sony stated in a press release that the backwards compatible Playstation 3 will combine cutting edge technologies including Cell — a 3.2-GHz IBM-Sony-Toshiba jointly developed processor (seven cores to be specific) — RSX, a 550MHz graphics processor co-developed by NVIDIA and SCEI and 256MB of XDR memory developed by Rambus. It will also use Sony’s Blu-ray Disc ROM (BD-ROM), which has maximum storage capacity of 54GB (dual layer), to deliver entertainment content in full HD quality. The PS3 will support resolution of 1080p as standard.

The Playstation 3 will, according to Sony, offer a computer power of approximately two teraflops. This will, in conjunction with the aforementioned technologies, be enough to provide highly refined movements of characters and objects as well as providing real time rendering of landscapes and virtual worlds.

Sony said that Cell-based development tools were already being delivered to gaming companies; development of game titles, as well as tools and middleware, was under way as well.

Notable mentions of features from the specs in the press release include support for Dolby 5.1 and DTS, a slot for a 2.5” hard drive attachment, six USB 2.0 slots, slots for Memory Stick, Compact Flash and SD memory cards and built in support for Ethernet, wireless 802.11 b/g and Bluetooth. The wireless Bluetooth option will provide support for up to seven controllers, while the Wi-Fi could enable connection with Sony’s recently released PSP.

Sony Playstation 3

Click here for more images

The Playstation 3 will also offer ports for outputting HDMI, analog and digital audio signals. Supported disc formats, besides the BD-ROM, will include CD-ROM, CD-R, CD-RW, SACD, DualDisc, DVD-ROM and DVD-RW, among others.

Sony added that the Playstation 3 and next generation games will be available in the spring of 2006 in white, silver and black colors.

“SCEI has continuously brought innovation to the world of computer entertainment, such as real-time 3D computer graphics on PlayStation and the world’s first 128 bit processor Emotion Engine (EE) for PlayStation 2,” said Ken Kutaragi, President and CEO of Sony Computer Entertainment. “Empowered by the Cell processor with super computer like performance, a new age of PLAYSTATION 3 is about to begin. Together with content creators from all over the world, SCEI will accelerate the arrival of a new era in computer entertainment.”


CPU Cell Processor
PowerPC-base Core @3.2GHz
1 VMX vector unit per core
512KB L2 cache
7 x SPE @3.2GHz
7 x 128b 128 SIMD GPRs
7 x 256KB SRAM for SPE
* 1 of 8 SPEs reserved for redundancy
total floating point performance: 218 GFLOPS GPU RSX @550MHz
1.8 TFLOPS floating point performance
Full HD (up to 1080p) x 2 channels
Multi-way programmable parallel floating point shader pipelines Sound Dolby 5.1ch, DTS, LPCM, etc. (Cell- base processing)  Memory 256MB XDR Main RAM @3.2GHz 256MB GDDR3 VRAM @700MHz System Bandwidth Main RAM 25.6GB/s
VRAM 22.4GB/s
RSX 20GB/s (write) + 15GB/s (read) 
SB< 2.5GB/s (write) + 2.5GB/s (read)  System Floating Point Performance 2 TFLOPS Storage Detachable 2.5" HDD slot x 1 I/O USB Front x 4, Rear x 2 (USB2.0) 
Memory Stick standard/Duo, PRO x 1
SD standard/mini x 1
CompactFlash (Type I, II) x 1  Communication Ethernet (10BASE-T, 100BASE-TX, 1000BASE-T) x 3 (input x 1 + output x 2) 
Wi-Fi IEEE 802.11 b/g
Bluetooth 2.0 (EDR)  Controller Bluetooth (up to 7) 
USB 2.0 (wired) 
Wi-Fi (PSP) 
Network (over IP)  AV OutputScreen size: 480i, 480p, 720p, 1080i, 1080p
HDMI: HDMI out x 2
Analog: AV MULTI OUT x 1
Digital audio: DIGITAL OUT (OPTICAL) x 1 Disc MediaCD PlayStation CD-ROM, PlayStation 2 CD-ROM, CD-DA, CD-DA (ROM), CD-R, CD-RW, SACD, SACD Hybrid (CD layer), SACD HD, DualDisc, DualDisc (audio side), DualDisc (DVD side) 
DVD: PlayStation 2 DVD-ROM, PlayStation 3 DVD-ROM, DVD-Video, DVD-ROM, DVD-R, DVD-RW, DVD+R, DVD+RW
Blu-ray Disc: PlayStation 3 BD-ROM, BD-Video, BD-ROM, BD-R, BD-RE
-- By Nino Marchetti for Designtechnica

Editors' Recommendations

Ian Bell
I work with the best people in the world and get paid to play with gadgets. What's not to like?
PlayStation trophies are finally coming to PC with new overlay
The PC version of Ghost of Tsushima Director's Cut.

Ghost of Tsushima Director's Cut is arriving on PC on May 16, and it's coming with a new PlayStation overlay. This will allow PC players to log in or create a PlayStation account and access many features found on the console, including earning trophies.

Announced via the PlayStation Blog, Ghost of Tsushima Director's Cut's PC release will be the first PlayStation game that implements the PlayStation overlay feature. This optional screen can be accessed through an in-game menu or keyboard shortcut to view your existing friends list, trophies, settings, and profile. This will be the first game in which PC players can earn PlayStation Trophies in addition to Steam and Epic Games Achievements.

Read more
Homeworld 3: release date window, trailer, pre-order, and more
A massive space fleet in formation.

The long, long wait for a new Homeworld title is finally coming to a close. This classic RTS series once stood toe-to-toe with the titans of the genre such as StarCraft and Command and Conquer, but aside from a more recent prequel, it hasn't been seen since the sequel in 2003.

At the same time, the entire RTS genre has fallen from the grace it once enjoyed, with almost none of the major names existing in that space anymore. However, we did get hints at a proper Homeworld sequel coming in the future after Gearbox purchased the rights and released the Homeworld Remastered Collection, a prequel game called Homeworld: Deserts of Kharak, and even a tabletop version of the game. Here's everything we know so far about this RTS title.
Release date

Read more
PlayStation Portal 2: 8 features we want in Sony’s next-gen handheld
A PlayStation Portal boots up.

After the PlayStation Portable and PlayStation Vita, there wasn't much hope that Sony would create another handheld system. Both consoles failed to establish themselves as meaningful parts of PlayStation's ecosystems despite having passionate fan bases. That's what made the initial reveal of the PlayStation Portal so surprising, at least until we knew exactly what it was. As an accessory, the PlayStation Portal is a decent device for some situations. It makes remote play easy and combines all the cool features of the DualSense controller with a great display. However, it does leave a lot to be desired for those hoping for a bit more from a new PlayStation device. Should Sony decide to iterate on this novel idea, there are a few features we think it needs to have to be a true success.

We're not going to ask Sony to completely overhaul what it established with the PlayStation Portal.  For as much as we'd love for a fully dedicated handheld like a Vita 2, that's just too far beyond what we can hope for.
Wi-Fi 6

Read more