Skip to main content

After years in the dark, The Last Guardian will be released in 2016

Just when you thought your hope of ever playing The Last Guardian died some time ago, Sony kicked off its E3 2015 press conference with some long-awaited footage of Japan Studio’s long-awaited title.

Directed by Fumito Ueda, The Last Guardian is all about friendship and companionship, according to Sony. That friendship and companionship was on full display during the gameplay reveal, which showed a young male protagonist traversing various platforms with the help of his giant feathery friend, Trico. In the video, the duo helped each other escape the crumbling environment and get to safety.

Recommended Videos

Interestingly, compared to previous footage, the art style largely remains the same. The most visible changes seem to be the increased visual fidelity, due to the game being released on the PlayStation 4, as well as a newly-designed Trico. Our feathered friend now closely resembles some kind of hybrid between a gryphon and a dog rather than just a dog with wings.

In development since 2007, The Last Guardian was officially announced in 2009 for the PlayStation 3. When it was announced, the game was given a 2011 release, though thanks to numerous delays, the game missed that release window. Some people believed the game to be cancelled, with Sony Worldwide Studios chief Shuhei Yoshida revealing that the game had to be redone in order to ensure compatibility with the PlayStation 3. Since then, however, Sony reiterated on numerous occasions that The Last Guardian was still in development.

Even Ueda, who left Japan Studio but continued to serve as a freelance contributor for The Last Guardian, confirmed that the game was nowhere near cancelled and that it was still under his creative supervision.

The Last Guardian is a PlayStation 4-exclusive title, with no mention of a PlayStation 3 version, and will be released sometime in 2016.

Williams Pelegrin
Former Digital Trends Contributor
Williams is an avid New York Yankees fan, speaks Spanish, resides in Colorado, and has an affinity for Frosted Flakes. Send…
You can win cash with PlayStation’s new tournament feature. Here’s how to sign up
Two characters brawl in Guilty Gear Strive.

Sony has officially launched PlayStation Tournaments on the PS5 today. The company announced the launch of the new esports feature in a blog post published this morning following three months of beta testing.

Compete in PlayStation Tournaments for PS5

Read more
The Last of Us Part I makes Part II’s flaws much more apparent
Ellie aiming a rifle.

The Last of Us Part I may not be meaningfully different from the original game or its 2014 remaster, but the context around the franchise has notably changed. That’s because of The Last of Us Part II, a sequel that’s spurred as much critical praise as it has heated debate. The 2020 release built on the first game’s strong foundation by delivering a more complex story that further muddied the “good guys vs. bad guys” trope we see in so much media. It's a story about cyclical violence where Joel’s actions at the end of the first game directly impact Ellie on her own misguided thirst for blood.

It's a bold game, one that’s significantly longer and larger to fit in all of its ideas. I respected Naughty Dog’s ambition when I played the sequel two years ago, but walked away feeling like it was as swollen as one of the series’ Bloaters. After revisiting both The Last of Us and its excellent Left Behind DLC in the new PS5 remake, I feel more sure of my original critique. The Last of Us works because it's a lean and focused game. Part II, on the other hand, makes it clear that excess is Naughty Dog’s Achilles' heel.
From lean to bloated
What I immediately noticed in my replay of The Last of Us is that there’s barely a wasted moment. From its tense opening sequence to its gripping final hour, most scenes play a crucial role in the story. For instance, the winter-set chapter where Ellie takes charge serves as an important way to show how Joel’s ruthlessness has begun to infect her. My mind wandered once or twice during my 12-hour playthrough.

Read more
Turn on these 6 accessibility settings in The Last of Us Part I before you start
A white arrow shows Joel where to go in The Last of Us Part I.

The Last of Us Part I is out now on PlayStation 5 and it’s a bit of a strange release. In our review, we noted that it’s an excellent game, but not exactly an excellent remake. It's full of impressive, but superfluous tech improvements that don’t meaningfully change the 2013 classic. For players who have experienced it before, $70 is a high price to pay for a game that seemingly brings nothing new to the table.

The Last of Us Part I - Accessibility Trailer | PS5 Games

Read more