Skip to main content

Soul Hackers 2 splits the difference between Persona 5 and Shin Megami Tensei V

Summer Gaming Marathon Feature Image
This story is part of our Summer Gaming Marathon series.

Atlus has perfected the JRPG and is now reveling in it. Persona 5 is one of the best games of the 2010s, thanks to its endearing cast of characters and impeccably stylish presentation. Meanwhile, Shin Megami Tensei V was no slouch in 2021 as it provided a dark and hardcore demon-driven RPG experience. After demoing the game at Summer Game Fest Play Days, t’s clear that Atlus has found a clear sci-fi middle ground with Soul Hackers 2.

Souls Hackers 2 is a tried-and-true Atlus JRPG with dungeon crawling, casual friend hangouts and conversations, and polished weakness-driven JRPG combat. It hits many of the same notes as Persona 5 and Shin Megami Tensei V, so it won’t change what you think about the genre. Still, if Persona 5 or Shin Megami Tensei V had won you over to this new era of Atlus JRPGs, then Souls Hackers 2 will give you dozens of more hours of JRPG enjoyment.

Ringo, Arrow, and other party members stare at something in the distance in Soul Hackers 2.
Image used with permission by copyright holder

What’s here for Persona fans?

My demo of Soul Hackers 2 began in the Hangout, where protagonist Ringo and her party can hang out and heal between dungeon-crawling escapades. Then, I proceeded to go into the futuristic sci-fi city, buy some weapons, gear, and healing items from eccentric shopkeepers, and get a drink with my party members named Arrow.

Recommended Videos

After Ringo and Arrow got to know each other better by discussing what they liked to drink, they gained Soul Levels to make them stronger. Right off the bat, this was all very reminiscent of Persona with the expectation of the futuristic sci-fi setting. The UI in and out of battles takes a cue from Persona 5 by trying to look very stylish, though Soul Hackers 2 leans more into a digitized style than Persona 5’s luscious anime-style menus.

I didn’t spend enough time with this part of the game or the small character moments within it to get a feeling of whether or not its narrative will come together as well as Persona 5. Still, that game got me to fall in love with an eccentric cast of high-school cliche characters, so Soul Hackers 2 has the potential to do the same with a cast that leans into sci-fi stereotypes.

Ringo reaches out to a digital ghost in Soul Hackers 2.
Image used with permission by copyright holder

Overall, the story and presentation of Soul Hackers 2 will remind you of Persona 5. As that 2017 game’s unique style is what drew in many people, it’s wise for Atlus to hit these same notes with Soul Hackers 2. Still, there are some hardcore RPG hooks for the Shin Megami Tensei fans out there.

What’s here for Shin Megami Tensei fans?

After seeing the social and character aspects of Soul Hackers 2 in action, I delved into a dungeon and encountered Atlus’ trademark JRPG gameplay. I was in familiar territory with its turn-based combat, where players use demons they fused together or recruited in dungeons to attack enemies with elemental attacks, some of which can be an enemy’s weakness.

If you like battles in Shin Megami Tensei V, there aren’t many reasons you’d hate Soul Hackers 2’s combat. In fact, it’s a bit more approachable. You’ll barter with demons to get them on your side in Soul Hackers 2, but from my demo, it seemed like all of these encounters were simple yes-or-no requests for slight debuffs. Once you’re in combat and discover an enemy’s weakness, the game also makes it easy to take that enemy down with a menu option that automatically uses the most effective attack.

Abilities that exploit an enemy’s weakness will also stack into a powerful attack that damages every foe in the opposing party at the end of each turn. If Shin Megami Tensei V got a little too hardcore for you, Soul Hackers 2 has the same systems but makes them much more digestible.

Soul Hackers 2 — Announce Trailer | PlayStation 5, PlayStation 4, Xbox Series X|S, Xbox One, PC

Ultimately, by splitting the difference between Persona 5 and Shin Megami Tensei V, it looks like Soul Hackers 2 will be a hardcore JRPG experience with a more casual and approachable feel than most games in the genre. Atlus is at the top of its JRPG game right now, and Soul Hackers 2 looks like a melting pot of what works best in its JRPGs.

While being so similar to both Persona 5 and Shin Megami Tensei V does make Soul Hackers 2 run the risk of not being distinct in its own way, the sci-fi setting and any elements that return from the 1997 original should give it a unique flair and make it a greatest hits Atlus JRPG. Even from my brief Summer Game Fest demo, I can tell that Soul Hackers 2 will please players who are tired of playing Persona 5 and Shin Megami Tensei V for the millionth time.

Soul Hackers 2 will be released for PC, PS4, PS5, Xbox One, and Xbox Series X|S on August 26.

Tomas Franzese
As a Gaming Staff Writer at Digital Trends, Tomas Franzese reports on and reviews the latest releases and exciting…
No Man’s Sky 4.0’s difficulty options make the space game feel new again
No Man's Sky warp drive

You’d think space was the final frontier, but 2016’s spacefaring exploration sim No Man’s Sky seems to keep finding new ways to expand and improve its eye-watering collection of features. What began as a quiet trek through a galaxy comprised of over 18 quintillion lonely planets is now a far more comprehensive game with a more sophisticated suite of gameplay options, including frontier towns to run, outlaw space systems to smuggle goods through, multiplayer missions to complete alongside your friends, and a fully-fledged story campaign to follow at your own leisurely pace.

It’s also recently been updated to its fourth major iteration as of October 7. That’s when developer Hello Games unleashed the 4.0 update, also known as the Waypoint update, coinciding with the long-awaited Nintendo Switch release. As a result of the 4.0 update, long-term No Man’s Sky fans were once again treated to an impressive array of improvements, including boosts to visual fidelity, better legibility within menus, and a noteworthy overhaul to inventory management that also left some players momentarily disheartened.

Read more
I can’t wait to go back to Street Fighter 6’s excellent Battle Hub
street fighter 6 battle hub preview arcade cabinet

Fighting games live or die on their online communities. Of course, basic functions like rollback netcode and cross-play are essential to a healthy fighting game, but Street Fighter 6 goes further by creating an online hub that celebrates the series and gives players somewhere to hang out between matches. Call it a metaverse if you must, but in reality, the Battle Hub is one-third of the Street Fighter 6 package and will likely be home to the communities and tournaments that ensure people will play the game for years to come.
It was also the focus of the Closed Beta for Street Fighter 6 this past weekend, which gave me a second chance to go hands-on with the game after falling in love with it at Summer Game Fest Play Days. The core 1-v-1 fights are still a joy to play and the beta’s new characters -- Juri, Kimberly, Guile, and Ken -- all come with the exciting combos and flashy animations. But really, I came away impressed with the groundwork Capcom is laying for Battle Hub and its implications for World Tour mode.
What’s the hubbub about?
The Battle Hub is one of three options players can choose right from the main menu of Street Fighter 6, and when selected, it tasks players with creating a character avatar that will represent them. I didn’t spend too much time with these options, but they seemed quite in-depth for those who enjoy a detailed character creator. After creating a blue-haired and face-tattooed fighter, I was thrust into the Battle Hub’s futuristic arcade.

Multiplayer hubs as a replacement for simple menus aren't a new concept for fighting games (Bandai Namco games like Dragon Ball FighterZ have done this for a while). Still, for Capcom’s first attempt at one, the Battle Hub is full of personality and things to do. Its stark blue colors, a plethora of screens, and many gameplay cabinets make it feel like the high-tech arcade Capcom wants it to be.
As soon as I entered, I could walk around, emote, and perform classic Street Fighter moves the Hadoken with button presses. I was also near two kiosks. At one, I could register and view tournaments and Street Fighter 6 events, although none were available for me during this Closed Beta. The other one was the Hub Goods Shop, where I could buy clothes and other gear to customize my character further with the currency I accrued while playing.
The other kiosks on the main level weren’t available in this Closed Beta outside a screen that showed which player in our server was performing the best. I then headed toward the arcade cabinets, most of which form a circle around the center of the Battle Hub. One person has to sit on each side to initiate a Street Fighter 6 match. While it’s a bit annoying to sit and wait for someone to play with you, I could always find an opponent if I looked around at every cabinet. Hopefully, the final game will have an option to get into fights slightly faster for those who want to simply jump into it.

Read more
The Lords of the Fallen revives a long-dead Soulslike sequel
Key Art for The Lords of the Fallen shows the worlds of the living and the dead.

During Gamescom Opening Night Live, CI Games' Soulslike sequel Lord of the Fallen 2 finally reemerged with a cinematic trailer narrated by Stranger Things' Joseph Quinn. It confirms that the game is now called The Lords of the Fallen and is in active development for PC, PS5, and Xbox Series X/S.
The Lords of the Fallen - Announcement Trailer | Wishlist on PC, PS5 and Xbox Series X/S #DareToHope
While the trailer doesn't show any gameplay, a press release gives more context for what players can expect from this Soulslike RPG. The Lords of the Fallen is set 1,000 years after its 2014 predecessor and will have players exploring the realms of the living and the dead, completing quests for NPCs and slaying tough enemies along the way. This game's world is five times larger than that of the original Lords of the Fallen, it features online co-op, and everything is being enabled by Unreal Engine 5. 
Although The Lords of the Fallen looks like a promising Soulslike RPG on its own, the most interesting thing about this game is its journey to release. Developers CI Games and Deck13 launched the original Lords of the Fallen in 2014 for PC, PS4, and Xbox One. While reviews for it were middling, a sequel was announced soon after with a 2017 release window, although Deck 13 was not involved. Its development was rife with issues, and CI Games made little progress internally before the team was significantly downsized. In 2018, CI Games announced a partnership with a developer called Defiant Studios to finish the game. Unfortunately, that collaboration ended a year later, and Lord of the Fallen 2 fell back into development limbo.
After that, development moved to Hexworks, an internal development team of over 75 people at CI Games. It has reinvented this project as The Lords of the Fallen, more of a successor than a direct sequel, and that's the version of the game we'll get if all goes well. That's certainly a much more complicated development process than you'd expect from a sequel to a mediocre Soulslike from the mid-2010s, and it's what makes it one of the more exciting announcements from Gamescom Opening Night Live.
While CI Games previously suggested that this game will come out in 2023, no release window accompanied this announcement. We do know The Lords of the Fallen will be available for PC, PS5, and Xbox Series X/S if it finally launches, though. 

Read more