Skip to main content

Disney and LucasArts star in: The Curse of the unfinished Star Wars game

Star Wars Battlefront Online
Image used with permission by copyright holder

Star Wars: Battlefront III may be the most famous Star Wars game that’s never actually been made. Many studios have worked on it. TimeSplitters studio Free Radical claim to have made a nearly finished version of the game before LucasArts stuck a pin in it back in 2009. Defunct Mercenaries studio Pandemic took it over, but their Battlefront III died the same ignoble death as its The Dark Knight movie tie-in. Even Slant Six Games, makers of the abominable Resident Evil: Operation Raccoon City, worked on a version known as Star Wars: Battlefront Online that was killed in 2010. There is a slim chance that the game may, in fact, be cursed. 

Technically speaking, as of today the game doesn’t exist. But deep inside game studio LucasArts, one of the sole remaining internal development teams is slaving away on Star Wars: First Assault, a downloadable precursor to a planned Star Wars: Battlefield 3. The game may never come out though, as the now Disney-owned Lucasfilm refuses to clarify its plans for LucasArts.

Recommended Videos

Speaking with Kotaku, a source that was in the loop with LucasArts’ internal workings but is “no longer familiar with the goings-on” at the studio, confirmed that Star Wars: First Assault was a Call of Duty-style multiplayer predecessor to Battlefront III. It was supposed to be released on Xbox Live Arcade and PlayStation Network in beta testing in September 2012, but the surprise Disney acquisition of Lucasfilm put those plans on hold. The game would have featured 8 versus 8 player matches between rebels and Empire troopers in familiar locales. Only Battlefield III would feature vehicles and Jedi, but the team had already started prototyping them for the full retail game to follow.

Digital Trends first reported on First Assault in October when the game leaked in an Xbox Live Arcade game listing. Now this game, and the widely covered Star Wars 1313, may never be finished due to the uncertain future of the studio.

Kotaku’s source, which said that LucasArts is “bleeding talent” as Disney decides the studio’s fate, called on fans to speak up in favor of high quality Star Wars games.

“Fans should tell Disney/Lucas loud and clear they don’t want shitty titles from random developers; they want games to be taken seriously, and they will only pay for quality. I believe that if Disney/Lucas lets LucasArts die, it means the death of Star Wars as a storied game franchise is right behind it.”

Anthony John Agnello
Former Digital Trends Contributor
Anthony John Agnello is a writer living in New York. He works as the Community Manager of Joystiq.com and his writing has…
Star Wars Jedi: Survivor offers a big glimpse into Disney’s High Republic era
star wars jedi survivor high republic facility

After Star Wars Jedi: Survivor, it will be impossible for Star Wars fans to ignore The High Republic era. Once limited to books, Disney is starting to make the fictional time period matter a lot more to the overarching narrative of Star Wars. If upcoming shows like The Acolyte weren’t already an indication of that to you, then The High Republic’s presence and relevance in Survivor will be. Although the game isn't set during The High Republic -- it takes place in the Reign of the Empire time period between Revenge of the Sith and A New Hope -- characters and locations heavily tied to that era play a major role in the game's narrative. 

For a significant chunk of Cal Kestis’ latest adventure, he’s going toe-to-toe with Dagan Gera, a Jedi from The High Republic era that was sustained in a Bacta Tank for hundreds of years after betraying the Jedi Order. Especially on Koboh and the Shattered Moon, players will explore a lot of High Republic facilities and learn more about how the Jedi Order functioned and trained new Jedi at its height, and be able to contrast that with Cal's current situation. 
So, what exactly is The High Repbulic, and why does it matter? This is what you need to know as the franchise looks to a new era.
What is The High Republic?
The High Republic is the third of nine Star Wars eras designated by Disney. It’s snuggled between The Old Republic, which we see in the aptly named Knights of the Old Republic, and the Fall of the Jedi era seen throughout the Star Wars prequel film saga. Disney first unveiled it in 2020, and Lucasfilm described it as “an era when the Galactic Republic and Jedi Order are at their zenith, about 200 years before Star Wars: The Phantom Menace" in a blog post.

Read more
Star Wars Jedi: Survivor: file size, release time, and preload options
Cal Kestis.

One of 2023's most anticipated games, Star Wars Jedi: Survivor is almost here. This is the sequel to 2019's Star Wars Jedi: Fallen Order, which continues the story of Jedi Padawan, Cal Kestis. Early reviews point to a worthy successor, and excitement for Jedi: Survivor is no doubt building ahead of its release. But what time does this game launch, what will its file size be, and what sorts of pre-load options are there? Here's what you need to know about Star Wars Jedi: Survivor.
Star Wars Jedi: Survivor release time

Star Wars Jedi: Survivor will launch on April 28, 2023, but will have a simultaneous global release. This means that in some regions of the world, you'll actually be able to play it on April 27. On the West Coast of the U.S., the game goes live at 9 p.m. PT, and at 10 p.m. CT in areas like Mexico City. In most other regions, players will need to wait until April 28 to begin playing.
Star Wars Jedi: Survivor file size
Star Wars Jedi: Survivor will be a massive game, at least in terms of storage size. On PC, it clocks in at a whopping 155GB; on PS5, it's 147GB, and on Xbox Series X|S, it's 134GB. You might have to clear some room for this game in order to play it when it launches.
Star Wars Jedi: Survivor preload options
Preloading is available across all platforms now, and -- given the game's large file size -- it's recommended to do so if you get a digital copy. You can preload it across PS5, Xbox Series X|S, and PC (via the EA app and Steam).
Star Wars Jedi: Survivor preorder details
There are some pre-order bonuses for Star Wars Jedi: Survivor in the form of the “Jedi Survival” Cosmetic Pack. This includes the following:

Read more
Bringing VR’s best Star Wars game to PlayStation VR2 was a no-brainer, devs say
star wars tales from the galaxys edge psvr2 interview ilmxlab starwarstalesee screenshot c 3po and r2 d2

When ILMxLAB learned about the PlayStation VR2, Director Jose Perez III thought it was a "no-brainer" for the studio to bring the Oculus Quest game Star Wars: Tales from the Galaxy's Edge to the new headset.
"We're always looking at how we can push the fidelity of the work that we're doing," Perez III tells Digital Trends in an interview. "PlayStation VR2 is ridiculously powerful; we got really excited about what we could bring to that. We started talking with our friends at Sony because we had a great relationship with them for Vader Immortal, and it was really a no-brainer. Then, you put the headset on, you start feeling the haptics, and you start seeing what you can do with the visual fidelity and lighting, and it's like, 'Oh, this is awesome!'"
Star Wars: Tales from the Galaxy's Edge - Enhanced Edition | Official Trailer | PS VR2
PlayStation VR2's launch and its first wave of games are nearly upon us, and Star Wars: Tales from the Galaxy's Edge Enhanced Edition is one of those titles. This is a make-or-break time for VR, which is still struggling to move into the mainstream but could become more popular if Sony's headset can offer a compelling and accessible virtual reality experience. Ahead of its release, Digital Trends spoke to Director Jose Perez III and Producer Harvey Whitney from ILMxLAB to learn about the process of crafting one of these critical "no-brainer" launch games and PlayStation VR2 will ultimately stand when it comes to the future of VR gaming.
The power of PlayStation VR2
Star Wars: Tales from the Galaxy's Edge was originally released for Meta Quest VR headsets in November 2020. It's set on the planet of Batuu, which people also explore at Dinsey parks, and follows a Droid Technician who gets caught in the middle of a grander fight against the First Order after crash-landing on the planet. At the time, it was meant with decent reviews and only got better as its story was completed and expanded with the Last Call DLC.
After getting the "Enhanced Edition" of the game for PlayStation VR2 greenlit, ILMxLAB actually had to go and make it. As the team was dealing with new hardware for the first time, producer Harvey Whitney thought it was good that the team's first project on PlayStation VR2 was an enhanced version of an existing game.
"Early on, knowing that we already had the content that was created for the original, that changes things quite a bit," Whitney tells Digital Trends. "We're not redeveloping the story and coming up with all of that. We just had that opportunity to work as a team and ask, 'What do we really push here, and where are the changes that we want to make, and what we can do to really take advantage of this hardware?'"

The VR space is full of different headsets with unique specs, with the much higher specs of the PS VR2 standing out. The PlayStation VR2 sports some impressive specs compared to its VR peers, displaying content in a 4000x2030 HDR format at a 90Hz or 120Hz frame rate. Plus, games have the PS5's power, spatial, and brand new Sense controllers to take advantage of, rather than the 2013 console and 2010 motion controls that limited the original PlayStation VR.
PlayStation VR2 supports Roomscale, Sitting, and Standing play styles, which added more complexity as Tales from the Galaxy's Edge supports all three. Thankfully, Perez III that bringing Tales from the Galaxy's Edge to PlayStation VR2 was relatively manageable because of how impressive the system's specs were.
"A lot of the development processes are similar [to other VR platforms]," Perez III says. "We're still working inside of Unreal, and we're doing a lot of those same processes. But we don't have to look at performance quite as much as we do on some of the other devices, so we're able to open up a lot of things or not be as concerned about certain things. That comes with better hardware."
Better hardware, better games
Looking at the biggest games of the PlayStation VR2 launch window lineup, the visuals of titles like Horizon Call of the Mountain and the VR modes of Resident Evil Village and Gran Turismo 7 are impressive. In our discussion, Whitney also made it quite clear that one of the real advantages of working on this remaster was not having to worry about strict limitations on the visuals or even the audio. "We got lucky in the sense that there's a lot more to PlayStation VR2 that we hadn't had previously," Whitney says. "We could really push the graphics and make it shine. But then there were also some other things that came into play. We totally redid the audio, it sounds amazing."

Read more