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Stardew Valley creator gains self-publishing rights

Stardew Valley creator Eric Barone has announced plans to self-publish the country-life RPG on all platforms, starting with Android. The announcement comes straight from the creator’s Twitter page following the announcement of developer Chucklefish returning the final Stardew Valley publishing rights to ConcernedApe.

Stardew Valley Trailer

Chucklefish announced its departure from Stardew Valley in a blog post detailing its business ventures with Barone, who goes by the alias ConcernedApe, and giving thanks to other partners and everyone involved with the game and its various ports. The blog also shares the amount of content that has come from the joint effort of Chucklefish and ConcernedApe, such as new language support, wiki development, multiplayer mode, content releases, physical releases, and the mobile version.

This exit of Chucklefish comes three years after Barone distanced himself from Chucklefish in the wake of allegations that the publisher exploited workers on 2016’s Starbound. During this time, Barone stated that he was the only person to work on Stardew Valley, with Chucklefish only acting as publisher.

The dsparture of Chucklefish from the series leaves ConcernedApe as the sole developer and publisher of the series on all digital platforms, including Android. This development left fans with questions such as whether the 1.5 mobile update is still coming to the title, to which ConcernedApe responded with a “yes.”

“I will never abandon the 1.5 mobile update,” ConcernedApe states. “Even though it’s taken way too long (I freely admit this), I will see it through. I have not forgotten it. I think about it every day. It’s a somewhat complicated situation.”

It’s not clear what the future of Stardew Valley holds with ConcernedApe self-publishing it and the upcoming Haunted Chocolatier, but fans of the title seem to have a bit to look forward to with further Android updates and a new game coming.

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DeAngelo Epps
Former Digital Trends Contributor
De'Angelo Epps is a gaming writer passionate about the culture, communities, and industry surrounding gaming. His work ranges…
Stardew Valley 1.6 update: everything you need to know
get clay in stardew valley home

For a game made by a single person, Stardew Valley has an unbelievable amount of content already. Despite that, years after launch, we're all still eagerly anticipating yet another content update coming to the game that will bring it to version 1.6. This update was announced in April 2023 but ConcernedApe has been rather tight-lipped on the full scope of features and additions this update will bring. With so many possibilities and rumors floating around, we've collected only the freshest bits of info you need to know about what you can look forward to.
When is the 1.6 update coming out?
https://twitter.com/ConcernedApe/status/1762192764899627457

The 1.6 Stardew Valley update will be available on March 19 for PC players. As far as console and mobile players are concerned, we don't know when you can get this update just yet as ConcernedApe simply stated that they "will follow as soon as possible."
Everything new in the 1.6 update

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Fae Farm is an approachable Stardew Valley riff lacking in personality
Farming in Fae Farm

I’ve played several farming and life sim games since I fell in love with Stardew Valley in 2017, but nothing has been able to live up to that game. In the past, I’ve attributed these shortcomings to things like slow-paced openings or mechanics that lag behind what Stardew Valley offers. But after playing through the first season in Fae Farm, Dauntless developer Phoenix Labs’ new cozy farming game, I finally recognize the real problem with most of these Stardew Valley clones: a lack of distinct, charming characters full of personality. 
Fae Farm is a game designed for ease of use to a fault. It’s a very approachable farming sim game that recognizes the cozy appeal of living in a virtual town and tending to a farm on a daily basis. And while all of the genre’s mechanical rough edges are smoothed out, so is a lot of the personality. Because of that, I’m left focusing on the fact that this is a genre where games can get too repetitive very fast if you aren’t fully invested.
Characters not different enough
In Fae Farm, players show up on the island of Azoria and start tending to a farm there, completing quests for the townsfolk and eventually diving into dungeons for some light combat and resource gathering. It’s nothing wildly ambitious for the genre, but it feels great to play. Fae Farm will automatically equip whatever tool needs to be used for a situation, which pairs well with the tool improvements that allow players to cover greater swaths of land with their abilities.
There’s even a deeper amount of home and farm customization that feels more similar to Animal Crossing: New Horizons than Stardew Valley here. At first, I loved all of this. I’m all for games being more approachable, and the mechanics and enjoyment held up when I played a bit of the game’s multiplayer with someone else. The more time I spent with the game, though, the more its main shortcomings showed.

While the early missions of Fae Farm bring players around Azoria to introduce a cast of characters, none of them look or speak in very unique ways. Whereas characters like Abigail and Leah felt distinct from each other the first time I met them in Stardew Valley, few Fae Farm characters feel like anything more than vendors or quest givers. Even if this improves a bit as I play more, the fact that I’m already running into repeated quips from characters and anecdotal lines shared between different people isn’t a good sign.
While I could initially ignore Fae Farm’s lack of character and charm, the more I played, the more it felt like I was just filling out a checklist. I’d collect the resources, craft what I needed to process those resources, and then use those resources to craft more things and repeat the cycle. The world feels welcoming and charming, but everyone who lives in it failed to leave any impression. That means that Fae Farm’s repetitive gameplay loop lacks enough personality to make it feel distinct, which in turn leaves a game full of checklist-based quests and systems that don't provide many challenges.
As a result, some of the more repetitious aspects of farming and life sim games are exposed here. That's not to say that being repetitive is inherently negative; if you have a solid core gameplay loop, you can get a lot of mileage out of recontextualizing it. Stardew Valley has more nuanced and engaging stories and characters on top of its repetitive mechanic. Fae Farm lacks that extra layer and it sticks out in the current farming landscape because of it.

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Disney Dreamlight Valley and Harvestella make one critical farming mistake
Donald Duck walks through a town in Disney Dreamlight Valley,

Thanks to games like Stardew Valley and Animal Crossing: New Horizons, farming and life-simulation games are back in fashion. They've also dominated September, as Disney Dreamlight Valley launched earlier this month and games like Harvestella, Story of Seasons: A Wonderful Life, Fae Farm, Rune Factory 3 Special, and a brand new Rune Factory title all got segments in the latest Nintendo Direct. Harvestella even got a demo after the September 13 Nintendo Direct -- one I immediately downloaded to get my farm on early.
Getting into it though, I found that Harvestella already has a problem I've noticed in many titles that are part of the genre boom, including Disney Dreamlight Valley: they don't get to the farming fast enough, damnit!
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Let's jump into it
Part of the beauty of Stardew Valley is how quickly it immerses the player in the game's core concepts. The indie hit lets players loose to farm or build within 10 minutes before slowly expanding systems outwards and letting players get more invested in the game's world and story. You'll know whether or not you'll like Stardew Valley within 10 minutes of playing, and will already have crops that give you a reason to stick around if you do like it. 
Disney Dreamlight Valley – Gameplay Overview Trailer
In both Harvestella and Disney Dreamlight Valley, it takes at least 30 minutes for any farming elements to be introduced, and even longer before players can get caught up in the gameplay loop of tending to their crops or customizing their home as the game intends. I was eager to try Disney Dreamlight Valley via Xbox Game Pass when it released earlier this month. After getting hit with an immediate exposition dump followed by slowly paced tutorials and a weapon-collecting quest, I got bored with it and dropped out just as it was opening up for me toward the end of the first hour. It didn't entice me and I had other things to do and games to play. 
Shortly after, I checked Harvestella's demo out after it dropped during the September 13 Nintendo Direct. I expect I'll end up playing more when it launches, as I'm intrigued by its world and mix of action RPG and fantasy sim. That said, I found myself trudging through the demo as I had to deal with lots of exposition and simple "walk to" objective gameplay before I could actually get to any farming or RPG elements. While I'm glad I didn't stop playing the demo, I almost did due to the glacial pacing.
I wish Harvestella had more quickly gotten me into its gameplay loop before then dumping its intriguing lore on me. That's not to say the story isn't important in these kinds of games. Some of the most memorable parts of Stardew Valley and Animal Crossing: New Horizons are getting to know the residents that you live alongside. The sim elements are what draws the most players in, as well as what will get them into a routine that they can get hooked on.
HARVESTELLA - 2nd Trailer
Devoting over 30 minutes to an hour of extra playtime in a game that can last dozens of hours may seem like arguing over semantics, but the first few moments of the game can make or break an experience. And when you're in a genre with so much competition these days, players can easily move on to something equally as interesting if they aren't immediately hooked. The best simulation experiences cut the fluff, get players right into the action, and save the deeper elements for later. Future farming and life simulations game should take note if they want to potentially take off as Stardew Valley did. 

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