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Starfield’s most impressive feature misses what makes Skyrim so memorable

Though Bethesda Game Studio is a celebrated developer, there are some fair critiques that one could raise against most of its games. Combat isn’t always a high point, main questlines can feel lacking, and bugs can unarguably ruin the entire experience. However, if there is one thing that most people could agree on, it’s that the team creates some of the most compelling digital worlds out there that are rewarding to explore. From the burned-out capital in Fallout 3 to the snowy mountains and deep forests of The Elder Scrolls V: Skyrim, Bethesda has proven a reliable studio in providing unique worlds players love getting lost in.

Starfield had the potential to do that multiple times over with the limitless potential of space exploration. With over a 1,000 planets to explore, it seemed like there would be plenty of room for Bethesda to do what it does best at scale. Despite that, Starfield at times feels like the most linear game the company has made in decades — an unexpected side effect of a key change to how traversal works.

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The final frontier

I’m not going to sit here and claim that I, or anyone else, actually walked across all of Skyrim or any Fallout location. Fast travel is a necessity in these games if you want to finish them within your lifetime. However, you did have to do the work of getting to all the landmarks yourself first before you could skip the hike.

It’s a tiny detail that Starfield rejects, as I largely just fast travel from planet to planet freely so long as I have the fuel. All I have to do is choose a star system, click on a planet, and then select a landing zone. I don’t need to create much of a mental map or learn how the universe works, or even learn the layout of individual planets.

A spacecraft in Starfield.
Bethesda Softworks

That turns out to be a big change, as the universe of Starfield doesn’t have the same level of cohesion I’m used to in the studio’s games. Instead, I feel like I’m in a linear RPG connected by loading screens between hubs. By not only allowing players to instantly jump directly to their next destination, but also actually preventing them from taking the scenic route, Starfield struggles to build a universe that feels real.

That style of traversal takes away some of the organic wonder of Bethesda’s previous games. Random encounters are few and far between here, interesting sights are hard to come by due to how assets are reused between planets, and mysteries don’t tend to unravel just because you zigged instead of zagged. These were the moments that made places like Skyrim feel real. You remembered that trip between Whiterun and Riften when you saw that caravan get attacked by giants, and I bet most players can even roughly plot out where each major city on that map lies. Walking the world and learning how it worked was crucial to becoming part of it.

After almost 30 hours into Starfield, I couldn’t tell you where any single planet is in relation to the others. The limitless potential of space exploration should have been a dream come true for emergent storytelling and completely unpredictable events full of wonder and awe. Instead, travel in Starfield feels like a chore, which is perhaps the game’s greatest disappointment.

Jesse Lennox
Jesse Lennox has been a writer at Digital Trends for over four years and has no plans of stopping. He covers all things…
Starfield is a success. What does that mean for the future of Xbox?
A ship lands on a planet in Starfield.

Starfield was one of the most vital video game launches ever.
The last couple of years have been full of whiplash for Xbox fans, full of high highs and low lows. After a solid fall 2021 game lineup, 2022 was comparatively barren for first-party Xbox games. Microsoft then started the year on a strong note with Hi-Fi Rush’s surprise launch before crashing and burning with the disastrous release of Redfall, the first heavily marketed AAA game coming out from Bethesda after it was acquired by Microsoft. Starfield, a game that many were uneasy about due to its scope, would inadvertently become a make-or-break moment for Microsoft.
In May, I wrote that Starfield was “the most pivotal game for the future of the Xbox brand since Halo: Combat Evolved” because of what I thought was at stake if it failed. Well, Starfield just launched, and … it’s a hit. It’s not the genre-defining, industry-changing mega-RPG that some fans were lauding it as prerelease. However, it’s still an enjoyable sci-fi adventure that's receiving positive attention despite some drawbacks. And it's already earned over 1 million concurrent players across all platforms. Digital Trends gave it a three-and-a-half star review, writing, “though it can’t nearly deliver on Bethesda’s intergalactic ambitions, Starfield is an impressive space RPG filled with impactful decisions.” On Steam, over 24,000 reviews are averaging a ‘Very Positive” consensus.
While not a total stunner, Starfield hasn't derailed Xbox or caused the public to lose faith in its first-party games; in fact, it has renewed some confidence. Reassessing Xbox’s future post-Starfield, it’s clear that it’s still reliant on something it has struggled with this entire console generation: consistency.
It’s all about consistency
Despite the success of Xbox Game Pass and some excellent first-party games like Pentiment and Hi-Fi Rush, Microsoft has struggled to establish consistency across messaging, game launch cadence, and quality. That has hurt it this console generation, where it has felt like Xbox has promised more than it's delivered despite several game company acquisitions and exciting announcements. It doesn’t help that Sony and Nintendo have been at the top of their game in regard to those things in recent years.

That’s ultimately what put so much pressure on Redfall and Starfield. They needed to pay off an expensive Bethesda acquisition and usher in a steady stream of new Xbox games. Perhaps that’s why the poor quality of Redfall felt like such a slap in the face for Xbox fans. What should’ve cemented a consistent Xbox first-party output instead highlighted all of its problems. This made Xbox’s situation heading into Starfield’s launch feel dire, even more so than it actually was in reality for a branch of a megacorporation like Microsoft.
But now Starfield is here and people like it, even if it has some evident flaws. Starfield was neither the Redfall-level critical flop that would kill Xbox nor the 11/10 game some people expected. It’s just an entertaining RPG that Xbox players can lose themselves in and feel a little bit of console pride over. The vibes across the Xbox community are mostly positive right now, and Microsoft needs to maintain that feeling.
The weak first-party 2022 lineup and the rough state of Redfall left us wondering if the only thing Xbox was consistent at was disappointment, but Starfield and other recent efforts from Microsoft-owned studios indicate that this is not the case. Since Redfall, we’ve got a big Monkey Island-themed update for Sea of Thieves, an excellent remaster of Quake II, a solid Xbox Series X/S port of Age of Empires IV, and Starfield to show that Xbox’s studios are back on track. It’s up to the Xbox team to keep up that momentum after Forza Motorsport launches and the Activision Blizzard acquisition finally concludes this October.

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Starfield’s file size is massive no matter what platform you’re playing on
A spacecraft in Starfield.

The file sizes for Starfield finally appeared across some of the storefronts it's available on now that it's available to preload. As a result, we've learned just how massive the game is.
On Steam, Bethesda recommends that players have 125 GB of space for the game, but Microsoft's own launcher shows an even bigger PC install size of 139.84 GB for Starfield. That size is only slightly smaller on the console, with the Xbox Store showing me that the game will take up 117.07 GB on my Xbox Series X. It's now very understandable why Microsoft is launching a 1 TB version of the Xbox Series S around Starfield; still, the game will even take over a tenth of that system's memory if players aren't expanding it at all. 
This 110+ GB file size across all platforms for Starfield demonstrates just how big Bethesda's upcoming sci-fi RPG will be. It also follows a recent trend of even single-player taking up gigantic chunks of your game system's memory. This year alone, we've seen Star Wars Jedi: Survivor take up over 130 GB of space on consoles, while Baldur's Gate 3 clocks in at 125.14 GB currently. As games get bigger with more detail, it's clear that our gaming platforms will be able to accommodate fewer and fewer games on their SSDs going forward. 
At least you can play the game via Xbox Cloud Gaming if none of your platforms can accommodate that file size. Starfield will be released for PC and Xbox Series X/S on September 6. Those who pre-order the Premium Edition will get access on September 1, though.  

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Starfield looks like the culmination of every Bethesda game
An astronaut stands on the moon in Starfield.

The Xbox Games Showcase and Starfield Direct have come and gone, culminating with over 45 minutes of new gameplay footage of the upcoming spacefaring RPG, which is also Bethesda Game Studios' first new IP in over 25 years.

Buckle up, because the new information dropped by Bethesda's entire development team is an interstellar jump from the meager offerings we received during 2022's Xbox Games Showcase. Almost all of Starfield's galaxy-spanning game systems have now been shown off in much fuller detail, from extensive character customization and context-rich dialogue to gravity-defying combat, shipbuilding, and planetary exploration.

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