Skip to main content

Mario fan fully recreates a series obscurity in Super Mario Maker

super mario bros special recreated in maker tumblr m8v7jcdclu1qexw24o1 1280
Image used with permission by copyright holder
Nintendo fan “Forteblast” has fully recreated one of the most obscure entries in Nintendo’s flagship Super Mario franchise using the Wii U game design toolkit Super Mario Maker, making the little-seen spinoff accessible to a broad player base for the first time in nearly 20 years.

Thanks to Forteblast’s efforts, every level originally featured in the Hudson-developed Super Mario Bros. Special is now playable in Super Mario Maker, offering a unique look at a game originally exclusive to the NEC PC-8801 and Sharp X1 home computers in Japan.

Recommended Videos

Released in 1986, Super Mario Bros. Special is an officially licensed Mario series spinoff that adapts Nintendo’s landmark platformer to Japanese home computers. While the game is visually similar to its NES inspiration, Super Mario Bros. Special uses unique level layouts, and features enemies and items not seen in Nintendo-developed Mario games.

Please enable Javascript to view this content

Developer Hudson needed to make a number of concessions in order to account for the shift in hardware, however, and Super Mario Bros. Special features a distinctly garish, flickery presentation. Notably, Super Mario Bros. Special does not feature smoothly scrolling backdrops, instead presenting its gameplay across a series of interconnected still screens.

The game’s technical shortcomings have earned it notoriety among series fans, who consider Super Mario Bros. Special to be one of the most difficult entries in the series. The lack of scrolling makes it especially challenging for players accustomed to traditional Mario series mechanics.

Forteblast’s adaptation adds scrolling backdrops to these levels for the first time, arguably improving on their original design and making Super Mario Bros. Special‘s challenges more accessible for casual players.

“I’ve needed to make some minor changes in the levels,” Forteblast explains. “One-way blocks to represent the inability to backtrack for mazes, switched out stalactites for spinies, no pulley platforms, no special Hudson powerups or enemies, had to shorten a couple of levels left-to-right because of the level size limit, etc. But I’ve done the best I could.”

Forteblast’s recreated Super Mario Bros. Special levels can be accessed in Super Mario Maker starting at world 1-1 by entering the level ID 359D-0000-0080-762B.

Danny Cowan
Former Digital Trends Contributor
Danny’s passion for video games was ignited upon his first encounter with Nintendo’s Duck Hunt, and years later, he still…
Nintendo’s next game is all about mastering NES classics
The physical version of Nintendo World Championships: NES Edition.

Nintendo has announced Nintendo World Championships: NES Edition, a new game coming out this July that tests players' speedrunning skills in NES classics like Super Mario Bros. and Metroid.

A successor of sorts to the NES Remix games on Wii U and 3DS, Nintendo World Championships: NES Edition draws its name from a gaming competition Nintendo held in 1990 and then briefly again in the 2010s. Its reveal trailer features previous Nintendo World Championship contestants musing about the event, only to learn that it's returning in video game form.

Read more
Super Mario Bros. Wonder almost featured a realistic Mario and surfing
A Wonder Effect appears in Super Mario Bros. Wonder.

Last year, Nintendo brought Mario back to his 2D roots with a surprise new game, Super Mario Bros. Wonder. The critically acclaimed platformer was an instant crowd-pleaser thanks in no small part to its namesake feature, Wonder Effects. These power-ups completely transformed Mario’s world, letting its developers experiment with wacky ideas from wiggling pipes to singing Piranha Plants.

The notoriously secretive Nintendo has now peeled back the curtain on how those creative swings came to be. The company hosted a panel about the game’s development at this year’s Game Developers Conference. In it, Producer Takashi Tezuka and Director Shiro Mouri went in depth about how it built Wonder Effects. The panel included some wild ideas that ended up on the cutting room floor – enough to fill a sequel.

Read more
Our favorite Switch games of 2023: Tears of the Kingdom, Mario, and much more
Link stands behind text that says Best Switch Games 2023.

If 2023 was our last full year with the Nintendo Switch, what a heck of a sendoff it got.

The rumor mill has been buzzing for months now, claiming that Nintendo plans to reveal and release its Switch successor next year. While that’s a rumor you should take with some skepticism, there’s good reason to believe it may happen. Nintendo reportedly showed off the system to developers behind closed doors at Gamescom this year, and the Switch’s current 2024 lineup feels like the final drop we’d get right before a new system. The Switch could be old news this time next year.

Read more