Skip to main content

Zelda: Tears of the Kingdom first update fixes bugged Closed Door quest

Compared to some other recent AAA releases like Star Wars Jedi: Survivor, The Legend of Zelda: Tears of the Kingdom isn’t bogged down by tons of bugs. That said, no game is immune to having issues, and one of Tears of the Kingdom’s main quests was bugged for some players. Thankfully, the game’s first post-launch update, Ver 1.1.1, fixed that issue. 

Link soon after awakening in Tears of the Kingdom.
Image used with permission by copyright holder

The mission in question is The Closed Door, which takes place on the Great Sky Island. To complete it and access the Temple of Time, players must explore the four Shrines, gaining abilities like Ultrahand, Fuse, Ascend, and Rewind in the process. Some players did all of that, but the questline wasn’t cleared and they couldn’t advance the story. According to the Ver. 1.1.1. patch notes, which you can see below, this should no longer be an issue for players.

  • Fixed issue where, sometimes, the player could not clear main quest “The Closed Door,” even if they fulfilled the conditions to advance the quest.
    • If you have already encountered this issue, you will be able to clear the quest by downloading this update data.
  • Several issues have been addressed to improve the gameplay experience.
Recommended Videos

The second bullet point of these patch notes is quite vague but suggests that Nintendo may have fixed some smaller bugs or exploits present in Ver. 1.1.0. Thankfully, at least for now, the infinite item glitch does not appear to be patched out. While Tears of the Kingdom’s first post-launch update isn’t some grand new content drop, it is a good thing that Nintendo is patching up an already well-polished game even further.

The Legend of Zelda: Tears of the Kingdom is available now for Nintendo Switch.

Tomas Franzese
As a Gaming Staff Writer at Digital Trends, Tomas Franzese reports on and reviews the latest releases and exciting…
After The Legend of Zelda: Echoes of Wisdom, it’s time for Zelda Maker
Key art for The Legend of Zelda: Echoes of Wisdom.

We almost had a The Legend of Zelda video game where players could create their own dungeons. The Legend of Zelda: Echoes of Wisdom, which launches later this week, lets players obtain "echoes" of items and enemies, which they can explore, fight, and solve puzzles with. A new Ask the Developer interview from Nintendo revealed that this gameplay idea came from the original concept for Echoes of Wisdom: an "edit dungeon" concept where "players could create their own The Legend of Zelda gameplay," according to Grezzo game director Satoshi Terada.

Ultimately, the team went in a different direction after recognizing the potential of the echoes mechanic created for the "edit dungeon" concept. While I'm still quite excited to play Echoes of Wisdom, part of me is disappointed that we aren't getting a The Legend of Zelda dungeon maker game. It's OK that Echoes of Wisdom went in a different direction, but this is an idea Nintendo should certainly return to in the future.
The Zelda dungeon-maker game we didn't get
It's not uncommon for game developers to experiment with different gameplay concepts or ideas early on in development to find what works. Terada explained that in one of these early concepts, "Link could copy and paste various objects, such as doors and candlesticks, to create original dungeons." Later in the Ask the Developer interview, Nintendo director Tomomi Sano said that this "concept involved copying various things during your adventure out on the game field, then bringing them back to create a dungeon in a dedicated place."

Read more
The Legend of Zelda: Echoes of Wisdom: release date, trailers, gameplay, and more
Key art for The Legend of Zelda: Echoes of Wisdom.

Every new Zelda game feels like an event, and yet Nintendo managed to keep a new mainline entry hidden almost all the way up until its release. The Legend of Zelda: Echoes of Wisdom is not the same size and scale as the 3D entries like Breath of the Wild or Tears of the Kingdom -- it's actually the long-awaited continuation of Zelda's 2D titles. The last game we got in this style was 2019's The Legend of Zelda: Link's Awakening, which was a remake of the 1993 Game Boy title.

The Legend of Zelda: Echoes of Wisdom caught the attention of everyone at the June Nintendo Direct where it was announced for many reasons, chief among them being Zelda taking on the starring role instead of Link. The perspective and style might look familiar, but there's a lot to learn about Zelda: Echoes of Wisdom before you jump back into Hyrule.
Release date
Zelda: Echoes of Wisdom will be released on September 26, 2024.
Platforms

Read more
The Legend of Zelda: Echoes of Wisdom takes the right cues from Tears of the Kingdom
Zelda holds a rock in The Legend of Zelda: Echoes of Wisdom.

The only constant in the Legend of Zelda series is change. From its perspective to its art style, Nintendo takes some surprising risks when it comes to one of its most valuable franchises. That often pays off. The Legend of Zelda: Breath of the Wild, for instance, was a bold open-world reinvention of the classic adventure formula that put an emphasis on flexible gameplay and emergent moments born from creative thinking. That design didn’t just influence its direct sequel, the excellent The Legend of Zelda: Tears of the Kingdom. It’s very much present in The Legend of Zelda: Echoes of Wisdom too.

I’ve been curious about how the first Zelda game to actually star Zelda would work ever since it was revealed. It looked like a return to top-down form, but its item-copying hook suggested that it might be more creatively open-ended than any traditional Zelda game. After playing 90 minutes of it, I can see exactly how Nintendo is fusing old and new to once again reinvent its tried-and-true formula. Echoes of Wisdom plays like a miniature Tears of the Kingdom, at least in terms of how it lets players tackle problems in multiple ways. That makes for a unique puzzle adventure hybrid that I’m already eager to return to.
Summoning echoes
The Legend of Zelda: Echoes of Wisdom begins with mysterious rifts opening up around Hyrule. Princess Zelda is blamed for their appearance and imprisoned. My demo begins in captivity, where she meets a little sidekick named Tri. The Navi-like partner gives Zelda the Tri Rod, an item capable of copying items and letting her freely summon them. I get to test it out right away, cloning an object in my cell and using it as a platform to reach a high-up exit. A stealth sequence ensues that introduces the basics of that echo play.

Read more