Skip to main content

First-person hack-and-slash Hellraid is canceled

techland cancels hellraid
Techland
Techland, the Polish developer of Dead Island and Dying Light, announced that it has cancelled development of Hellraid, its first-person gothic fantasy game that was supposed to come out on PlayStation 4, Xbox One, and PC later this year. Here is the company’s official statement, posted on the Hellraid website:

Dear Hellraid fans,

Recommended Videos

We would like to officially announce that our dark fantasy FPP game Hellraid will not be released this year as previously planned, and the development of the game has been put on hold.

In the recent months we conducted an internal analysis and came to the conclusion that Hellraid, in its current shape and form, is not meeting our own expectations for this project. Therefore, we decided the best course of action would be to send it back to the drawing board and invent our dark fantasy title anew.

In the meantime, we will consolidate our development resources and focus on further expansion of our Dying Light franchise.

We wish to thank all our fans for your support – you’re the best!

It’s a very disappointing announcement for people who were looking forward to the game, which looked like the love-child of The Elder Scrolls and Diablo, with strong echoes of Heretic and Hexen for old-school FPS fans. It had a classless character progression system, allowing for a huge range of potential builds, which could be combined in multiplayer for any of the game’s modes. There have been no shortage of massive, fantasy roleplaying games in the wake of Skyrim, but nothing so combat-focused as Hellraid.

Techland’s open world zombie survival game, Dying Light, has been quite successful for them, and so it makes sense that they would want to consolidate resources to focus on it, but it leaves those of us who have been burnt out on zombies for years out in the cold. We found a lot to like in Dying Light, but ultimately were left wondering why there really needed to be another derivative iteration of the open world zombie survival genre. Technically the game isn’t canceled, but is rather on hold, so we will definitely keep an eye out for it in the future.

Here is some alpha gameplay from late 2014 with developer commentary, so you can pine for what could have been:

New Incarnation of Hellraid – Gameplay with commentary

What do you all think? Are you disappointed by the loss of Hellraid? Did you love Dying Light so much that you’re happier they chose to focus on it? Are you completely sick of zombies too, or do they still excite you?

Will Fulton
Former Digital Trends Contributor
Will Fulton is a New York-based writer and theater-maker. In 2011 he co-founded mythic theater company AntiMatter Collective…
Final Dying Light 2 showcase highlights co-op gameplay
Talking with three characters in Dying Light 2.

With Dying Light 2's launch date less than a month away, developer Techland wrapped up its Dying 2 Know stream series with an info dump that detailed co-op gameplay. Much like Dying Light, Dying Light 2: Stay Human will feature four-player co-op, which can be played straight through to the end of the game.

Dying Light 2 Stay Human — Dying 2 Know Episode 6

Read more
Dying Light 2 brings back zombie-killing mayhem — and humanity
A character looks down at a horde of the undead in Dying Light 2.

Here's a plain fact: Zombie games are very fun to play. Gunning down hordes of undead monsters is a simple pleasure to grasp. Whether it is Back 4 Blood or Dead Rising, we all take morbid joy in cracking some undead skulls. When a new zombie game comes out, we spend little time wondering if the combat will be fun, because nine out 10 times, it will be.

Dying Light 2 Stay Human - Official Gameplay Trailer

Read more
Battlefield 2042’s delay shows how much Cyberpunk 2077 scared publishers
A helicopter flies over tanks in Battlefield 2042.

As someone who likes playing games sooner rather than later, delays are a double-edged sword. I know that a game being delayed means it's going to be better when it eventually releases, but, being a bit childish, I want to play it now. I don't believe those feelings on the part of consumers matter, though. Sure, every statement about a game being delayed will come with a line from whatever developer saying, "we love you, the fans, and appreciate your patience," but in reality, your patience isn't worth jack.

What's much more valuable, and tangibly so, are stock prices, which have now joined the growing group of reasons why so many games are being delayed. Naturally, stocks aren't the main reason -- we're in a very shaky recovery from a yearlong pandemic that has fundamentally changed workplaces, after all -- but it's hard to ignore the effect that a game's delay, or even worse, poor release, can have on a company's overall value.
Delays cost money
Let's go back to Wednesday, September 15, for a moment. It was a genuinely slow news day, save for rumors that Battlefield 2042 was going to be delayed (which it eventually was) from VentureBeat's Jeff Grubb. Those rumors alone (and the apparent weight that Grubb's word carries) set off a slide in EA's stocks. On September 14, EA's day ended with its stock being worth $145 a share, but by 10 a.m. ET the following morning, they had dropped to $136. It doesn't seem like a massive loss, just $9, but if you had thousands upon thousands of shares, you just lost a lot of money.

Read more