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The Callisto Protocol won’t launch in Japan due to its rating

Striking Distance Studios announced that The Callisto Protocol won’t be released in Japan as they don’t want to compromise on the game’s age rating.

The Callisto Protocol has decided to stop the release of the Japanese version. As of now, the CERO rating cannot be passed,” the game’s Japanese Twitter account explained. “We have decided that we would no longer be able to provide you with the experience you need. We hope everyone in Japan will understand. If you have already pre-ordered, we will refund you.”

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— The Callisto Protocol (@CallistoGameJP) October 26, 2022

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CERO is Japan’s video game rating board and it seems like they were unhappy with the level of gore and violence within The Callisto Protocol. It looks like Striking Distance Studios did not want to comply with toning those aspects of the game down, so the game will be canceled in Japan.

According to Japanese video game industry analyst Serkan Toto, CERO has censored other western games in Japan, including The Last of Us, The Witcher 3, and Grand Theft Auto V. He explains that sometimes, there are two versions of a Japanese game, the censored release and the “gory” one, the latter of which typically sells better. Toto says that the “gory” version usually has the CERO’s “Z” rating which is for ages 18+. However, even those are censored as well compared to the international and western versions.

Digital Trends recently went hands-on with a preview of The Callisto Protocol and praised the game’s grotesque horror: “I was unsettled but enthralled the entire time. Making players uncomfortable in a way that’s still engaging is tough to pull off.”

The Callisto Protocol launches on December 2 for PC, PlayStation 5, and Xbox Series X/S,

George Yang
George Yang is a freelance games writer for Digital Trends. He has written for places such as IGN, GameSpot, The Washington…
The Callisto Protocol is a confidently disgusting Dead Space spiritual successor
Jacob Lee aims a gun at an enemy in The Callisto Protocol

The Callisto Protocol is a spiritual successor to Dead Space, and it's not hiding that fact. From the unsettling aesthetics to the limb-slicing combat to the player’s HP being displayed on the main character’s body, it’s clear that Dead Space creator Glen Schofield is trying to capture lightning in a bottle twice with Striking Distance Studios' debut game.
The most surprising part? The team might have actually pulled it off.
Digital Trends played about an hour and a half of The Callisto Protocol on PS5, all of which took place within the game’s third chapter: Habitat. My adventure through a ruined water purification facility highlighted the strengths of the game’s visuals, sound design, and difficulty that make me fear for the protagonist's life in the same way I did for Isaac Clarke in the original Dead Space.
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Gross protocol 
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As I completed the objective, I had to trudge through lots of dirty and slimy water, blood and guts, and alien goo. The sound design is equally pulpy and visceral, as every squishy noise added to the unsettling ambiance. Even the PS5’s DualSense helps pump that up with detailed haptic feedback reflecting whatever my character was doing. While this isn’t a new concept by any means, this team executed it with the same confidence that helped spawn Dead Space, which is getting a remake soon.
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Players can dodge and block attacks by pointing the control stick in the right direction during melee combat. I didn’t get the hang of this during my demo, but there’s clearly some unexplored depth there. Alternatively, players can use the GRP to pick up objects (or enemies) and throw them. Occasionally, you’ll encounter deadly machines you can throw enemies into, and these are some of the most satisfying power trip moments.
It’s just as easy for Jacob Lee to die. Ammo is scarce, melee combat requires precision, and the camera is so close to Jacob Lee’s back that it’s hard to deal with enemies that pop up behind you. The best encounters in the Dead Space series were about spacing and targeting the right limbs, and every The Callisto Protocol battle I fought was crafted with that same mentality. And if you do fail and die, you’re greeted with a hyper-visceral death scene, like Jacob Lee’s face getting torn off.

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