Skip to main content

Game or movie? How Aliens: Colonial Marines will further blur the line between both media

AliensThe relationship between video games and film has historically been a complicated one at best. Twenty years ago, games were just something that could further market a movie. Game tie-ins were common and quickly dismissed as what they were – little more than amusing gimmicks. That, of course has changed – at least for video games.

Senior Producer for Gearbox, Brian Burleson
Senior Producer for Gearbox, Brian Burleson Image used with permission by copyright holder

The video game and film industry continue their odd courtship dance that brings them ever closer together. What once was a dumping ground for tie-ins has become a viable outlet to expand narratives that couldn’t otherwise be continued, at least not in the same way. Aliens: Colonial Marines is a perfect example of that marriage between the two industries succeeding.

Under the stewardship of Gearbox Studios, the upcoming game is one that doesn’t just offer a spin-off, or even a recreation of the property. When you play the campaign you won’t just be Private Expendable on Planet X. Instead you take the role of a colonial marine assigned to investigate Planet LV-426 after a previous team is reported as missing.

Fans of the series will likely recognize that Planet classification, as it was the setting of Aliens 2. The game takes place shortly after Ripley has blown most of the facility away and escaped on the Sulaco with the android Bishop, Hicks, and the Newt. It is a direct sequel to that film, and more importantly, 20th Century Fox is considering the game to be canon in the Aliens franchise.

aliens film“Part of the thing that’s really cool about our game is that it’s canonical,” Senior Gearbox producer, Brian Burleson, told us. “So in the whole universe its part of the time line. That makes a huge difference when it comes to capturing the feel.”

The origin of Colonial Marines began with an encounter between a well-known member of Gearbox, and a very well-known member of the Hollywood elite that has a bit of history with the Aliens franchise.

“Bryan Martell, the creative director for Gearbox, was talking to Ridley Scott about some stuff,” Burleson explained. “And one of the things they had fun taking about was Aliens – the property Aliens, the really cool universe. They nerded out for a while.”

Alien for AtariScott showed Martell several storyboards for the series, and that inspired him to approach Fox about the licensing opportunities, which are currently under the control of Sega. Sega has not been idle with the property either, releasing Aliens Infestation for the DS in 2011, and the Aliens vs. Predator tie-in in 2010.

Even prior to that, the Aliens property was no stranger to video-game adaptions, with dozens of titles spanning decades. The first game to try to capitalize on the franchise was released in 1982 for the Atari 2600, and was simply titled Alien.

“For Fox and Sega it’s been pretty cool because everyone wants to take this franchise and keep moving forward, and that give a lot of momentum behind it,” Burleson said. “So people are really eager to make something really cool that people remember being as very fun.”

Colonial Marines
Image used with permission by copyright holder

Despite a poor critical reception, Sega’s Aliens vs. Predator sold well. So when Martell approached Sega, everything quickly fell into place as the publisher was eager to continue to capitalize on the brand. Gearbox was then given carte blanche to go through the Aliens library and present Sega with its vision for the franchise.

“When we were talking about what kind of Aliens game we wanted to make, we looked at all the different films, and we went ‘You know what, we have a lot [of experience] making first-person shooters, let’s make a first person shooter,’” Burleson recalled. “And what better movie to start from than Aliens, which is perhaps one of the best action films ever.”

With the renewed interest in the property thanks to Ridley Scott’s return to the franchise with Prometheus, the anticipation has built for the game. Throw in Gearbox’s increased profile thanks to last September’s critical and commercial hit Borderlands 2, as well as several well received demos of the game by fans (including some memorable times with the multiplayer), and the game has garnered plenty of attention recently.

The pressure to make a good Colonial Marines game is something the developers at Gearbox are keenly aware of, and not just because of the professional implications. The team is comprised of people that grew up with the series. They want to make a good sequel to Aliens, because they are fans themselves. Everything else came second.

Aliens CM
Image used with permission by copyright holder

“We’re not just trying to make a buck,” Burleson stated. “We’re not just licensing something to tie into the film. We’re actually making a sequel.”

That distinction is an important one for the future. The film and gaming industries have been growing closer for years now, and if this game succeeds, and succeeds big, it could pave the way for more like it. Aliens: Colonial Marines isn’t the first game to use a license in order to create an original story that fits within that universe – from The Chronicles of Riddick titles to Enter the Matrix to the countless Star Wars games, it has been done before – but it is one of the most ambitious. It is a direct sequel rather than expansion of the universe, further narrowing the gap between the two industries.

“Ten years ago, want a sequel to a film? You don’t do a video game, you do a film,” Burleson said. “So being able to explore that experiment to make that happen has been a cool journey for everyone involved. It’s a lot of people that care a lot about this franchise.”

But while the industries continue to grow closer together, it has been very much a one-way street. That may be changing as the last year or so has seen several major announcements that could unleash an onslaught of successful movies based on video games. There was a time not long ago that the majority of comic-book adaptions on film were bad, painfully so. Now, many of the highest grossing films of all time feature a superhero, and Marvel seems to have nearly perfected the process. Of course, the comic industry has been around much, much longer than the gaming industry.

AliensThe trick with adapted material may be as simple as making sure that those responsible for the film adaptation actually cares about the property and respects the source material. With studios like Ubisoft getting into the film business itself, and others like Valve announcing partnerships with Bad Robot, that seems to be changing. And once it does, expect Hollywood to turn its financial eye to video games as if it were the Eye of Sauron looking for a pair of Hobbits.

“[The] translation between film and video games, both ways, is challenging because it’s a different experience, and when you have a different experience people’s expectations don’t necessarily match up the same way,” Burleson explained. “Depending on what type of game is being converted or vice versa, it might not work at all. I feel that the ones that exist within the same universe but don’t actually try to copy the mechanics are some of the stronger ones.”

More and more filmmakers are turning their attention to video games as well. While Valve is looking to Bad Robot for help adapting its properties to the Big Screen, Bad Robot is relying on Valve to help it with an unnamed gaming project. Director Guillermo del Toro is a long-time gaming fan and has been working on a game titled inSANE that was cancelled by the crumbling THQ, but has since been picked up by an undisclosed publisher. 

Aliens-Colonial-Marines
Image used with permission by copyright holder

This Spring the SyFy Channel and Trion Games are even going so far as to attempt a game and a TV series known as Defiance that were developed in tandem and will exist in the same universe. Players will step into the world of Defiance and experience the game’s Bay Area locale, while the show will center around the events in the ruins of St. Louis. Each property will influence the content of the other. 

The line between the industries continues to blur, and Aliens: Colonial Marines is shaping up to be one of the best examples of how games and film can be mutually beneficial to each other while respecting the properties they represent. There will, of course, always be an inherent difference between the mediums, but with a bit of luck, and with the right people in charge, they may be able to complement each other and help to open up previously unimagined entertainment avenues.

“When you are the agent doing the action, you have choice,” Burleson said. “That’s very different. Watching something is a great medium. Film is never going to go away. Video games are never going to go away, and that’s awesome. People want different experiences to bring home.”

As the gaming industry continues to mature, the narrative potentials are nearly endless. There is no limit to the stories that can be told. And if Aliens: Colonial Marines is a success, the relationship between gaming and film is likely to narrow even further. 

Ryan Fleming
Former Digital Trends Contributor
Ryan Fleming is the Gaming and Cinema Editor for Digital Trends. He joined the DT staff in 2009 after spending time covering…
Will this year’s Call of Duty game be on Xbox Game Pass?
Key art for Call of Duty: Black Ops Cold War season 2.

Activision Blizzard, which is now owned by Microsoft, is gearing up to announce the next Call of Duty game soon and release it later this year. There's been one major point of contention ahead of this year's Call of Duty: Will it be on Xbox Game Pass at launch? A new report from The Wall Street Journal suggests that is the case.

Historically, Microsoft has added all its first-party games from Xbox Game Studios and Bethesda to Game Pass the day they launched. That applies to big AAA releases like Starfield, as well as more experimental titles like 2022's Pentiment and Senua's Saga: Hellblade 2, which releases next week. Microsoft's public messaging thus far has teased that 2024's new Call of Duty game, expected to be a continuation of the Black Ops subseries, will come to the Xbox Game Pass. That said, Microsoft has not officially confirmed it, so there have been conflicting reports on this actually being the case.

Read more
Is Helldivers 2 coming to Xbox?
A soldier in silhouette in Helldivers 2.

Helldivers 2 was a massive hit right out of the gate for developer Arrowhead Game Studios, and the game's popularity has only grown since its release in February of this year. Shedding the top-down perspective of the first Helldivers, this cooperative third-person shooter took the world by surprise by being equally hilarious, fun, and challenging. It demands everyone work together to overcome massive hordes of bugs while also dealing with the fact that one player's slipup could derail the whole mission in the most humorous fashion. It's a total riot, and it's not hard to see why.

However, players on Xbox haven't had an opportunity to join in on the fun, as the game is only available on PlayStation 5 and PC. Since so many modern games have timed exclusivity, you may be wondering if that's the case for Helldivers 2, and we've got the answer for you below.
Will Helldivers 2 ever come to Xbox?
It's very unlikely that Helldivers 2 will ever come to Xbox consoles. The primary reason for this is that Helldivers 2 is published by Sony Computer Entertainment, which is a direct competitor to Microsoft. Sony is known for being very protective of IPs and brands, meaning the company tends to keep its published games off of competing consoles.

Read more
Marvel’s Midnight Suns dev confirms romance options were never in the game
Magik after opening a portal for the first time in Marvel's Midnight Suns.

When Marvel's Midnight Suns was released in 2022, some were disappointed that players were unable to romance any of the superhero characters in the game. While players have wondered whether or not that was Marvel or Firaxis' decision, Midnight Suns' Creative Director Jake Solomon has now affirmed to Digital Trends in an interview that he truly never considered romance for the game.

"I’ve seen people say romance was a part of this, but it never was. I never even brought it up to Marvel because I couldn’t find a way," Solomon told Digital Trends as part of a wider discussion about his work on XCOM and Marvel's Midnight Suns, as well as the formation of Midsummer Studios. "I think the best way for romance to work is for the characters to respond to what the main character wants, right? I think it has to be like that, so it’s hard to mess with these really defined characters. They have these defined sexualities, and it would be hard to fulfill fantasies for all players in terms of what it is they want to do."

Read more