Skip to main content

Comprehensive ‘The Witcher 3’ Game of the Year Edition set for August 30 launch

Developer CD Projekt Red confirmed Thursday that a bundled Game of the Year Edition of its open-world fantasy epic The Witcher 3: Wild Hunt is coming to consoles and PCs worldwide by the end of this month.

The comprehensive package will launch stateside as The Witcher 3: Wild Hunt Complete Edition, and Amazon is now taking pre-orders for the PlayStation 4 and Xbox One versions.

Recommended Videos

Released in May of last year, The Witcher 3: Wild Hunt won multiple awards for its expansive open world and varied quests. Many outlets branded The Witcher 3 as their pick for 2015’s Game of the Year, leading CD Projekt Red to craft a feature-packed Complete Edition for players who haven’t yet experienced Geralt of Rivia’s latest monster-hunting crusade.

Please enable Javascript to view this content

In addition to bundling the full version of The Witcher 3 with all patches and updates released in the months after its initial launch, The Witcher 3: Wild Hunt Complete Edition includes all add-on content previously available as part of its digital Expansion Pass. Players who purchase the upcoming Complete Edition will get access to The Witcher 3‘s “Hearts of Stone” and “Blood and Wine” expansions free of charge, with each boasting a unique set of additional storyline quests.

The Witcher 3: Wild Hunt Complete Edition also includes 16 digital content packs that were previously issued as free downloadable content on a weekly basis. The Witcher 3‘s free add-ons range from minor aesthetic tweaks like alternate character outfits to significant gameplay-expanding additions including new quests, weapons, and bounties.

The Witcher 3‘s forthcoming Complete Edition also offers up a New Game Plus mode, allowing veteran players to experience the game’s story from the beginning while retaining their previously earned character stats.

The Witcher 3: Wild Hunt Complete Edition launches for the Xbox One, PlayStation 4, and PC platforms on August 30.

Danny Cowan
Former Digital Trends Contributor
Danny’s passion for video games was ignited upon his first encounter with Nintendo’s Duck Hunt, and years later, he still…
Marvel’s Midnight Suns for Nintendo Switch canceled ahead of last-gen launch
Hulk shouts at an enemy in Marvel's Midnight Suns.

Superhero strategy game Marvel's Midnight Suns is getting its long-delayed Xbox One and PS4 port on May 11, but there's some bad news for Nintendo Switch owners: The Switch version of the game has been canceled.
2K Games and Firaxis released Marvel's Midnight Suns, a card-based strategy game focusing on the supernatural side of the Marvel comic book universe, for PC, PS5, and Xbox Series X/S last December. While Digital Trends enjoyed the game, it underperformed financially and the game's director left Firaxis altogether following its release. Originally slated to launch alongside the current-gen versions of Midnight Suns in October 2022, the PS4, Xbox One, and Nintendo Switch versions of the game were indefinitely delayed when the game was pushed to December.

Now, the PS4 and Xbox One ports will finally come out digitally alongside the Blood Storm expansion on May 11, but 2K confirmed in the press release announcing the date that "the Nintendo Switch version of Marvel's Midnight Suns will no longer be offered as part of updated plans."
Additionally, the release calls Blood Storm the "final" DLC for Midnight Suns, so it seems unlikely that the game will continue to receive lots of post-launch support, unlike other Firaxis titles such as Sid Meier's Civilization VI and XCOM 2. That's certainly a more muted ending than one would expect from a Marvel game from the industry's premier strategy developers.
Marvel's Midnight Suns will finally launch for PS4 and Xbox One on May 11. It's currently available for PC, PS5, and Xbox Series X/S. 

Read more
The Lord of the Rings: Gollum is unintentionally delightful
lord of the rings gollum art

One does not simply walk into Mordor; instead, one might opt to climb up a wall of vines or jump from platform to platform. That’s the crux of what The Lord of the Rings: Gollum is all about.

The game positions the player as the classic Lord of the Rings villain, shining light on his previously unexplored backstory, which includes his capture and subsequent escape from the clutches of evil. It’s a novel concept that I wasn’t exactly sure would work before trying it out for myself. Given all that, I knew I needed to play The Lord of the Rings: Gollum at PAX East, and after going hands-on with it, I came away with mixed thoughts that lean positive, with more than a few caveats.

Read more
God of War Ragnarok shares a key strength with The Witcher 3: Wild Hunt
The Hafgufa flies away in God of War Ragnarok.

God of War Ragnarok’s main story is memorable, but some of the smaller moments are what have stuck with me most since completing it. I'm not just talking about its moments of quiet, but its optional Favors as well. These sidequests can be entirely ignored, but skipping them is a mistake as they contain some of the game’s best scenes. It's a trait that God of War Ragnarok shares with The Witcher 3: Wild Hunt, one of the best RPGs of the last decade.
In some large RPGs, sidequests can often boil down to boring fetch quests, or they simply may not have as much polish put into their writing. As a result, they can feel like content bloat that does more harm than good to the game’s pacing. The Witcher 3: Wild Hunt and God of War Ragnarok avoid this problem by elevating these sidequests, making the entire adventure feel more cohesive and ensuring that the small moments stick out as some of the best.
More than a side thing
Like God of War Ragnarok, The Witcher 3: Wild Hunt features a lengthy main story full of memorable characters, set pieces, and boss fights. While those alone would have made it a strong RPG, it’s remembered as an all-time great because of how rich its world is, something that's reflected in its side content. There were quests like Ghosts of Past, which pays off the character arc of Witcher 2 character Letho, but it's entirely possible to finish the game without ever seeing it.

Others, like Return to Crookback Bog, turn what could just be some fun supernatural fights into a chilling tale about abuse and broken families. While The Witcher 3: Wild Hunt’s main narrative is strong, these side moments are what make it a game that sticks with you years after release. I can already tell the same will be true of God of War Ragnarok, as some of my favorite missions in the game are entirely optional Favors.
An early game Favor called The Weight of Chains sees Kratos, Mimir, and Atreus freeing a giant Lyngbakr sea creature that Mimir imprisoned while working with Odin. They manage to break its chains, but find that it now struggles to move and do what it used to. This sidequest takes a series of somewhat standard combat encounters and puzzles and spins them into critical aspects of a memorable tale. The Weight of Chains reflects on how Kratos and Mimir’s reckless actions have had irreversible consequences, but they now have an opportunity to be better people in the future.
Another standout Favor called Secret of the Sands, where Kratos and Atreus free a trapped jellyfish-like creature called a Hafgufa, is also quite beautiful. The short story shows what Kratos will do to be able to spend more time with his son in the face of Ragnarok. However ordinary these sidequests may be from a gameplay standpoint, their narrative relevance and level of polish are on par with some of God of War Ragnarok’s main quests. This high effort even applies to some side missions that wholly exist with NPCs in the game’s overworld, ones that aren't even built around huge set pieces. For example, there’s The Lost Treasure quest.

Read more