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The Witcher 3: The Wild Hunt redefines role-playing by separating character growth from killing

The Witcher 3
Image used with permission by copyright holder

CD Projekt Red, the intrepid Polish studio behind the ambitious The Witcher series of role-playing, is arguably the most-talked about developer of 2013 so far. While publishers like EA and Konami have released some of the year’s first big titles like Crysis 3 and Metal Gear Rising, it’s CD Projekt Red that’s gotten in front of the industry to discuss games for high-end PCs, the PlayStation 4, and likely the new Xbox in detail. It teased with an animated trailer for Cyberpunk 2077 in January and followed up with the announcement of The Witcher 3: The Wild Hunt in February, its first confirmed PlayStation 4 game.

The Witcher 3: The Wild Hunt has the potential to be more than just a technology showcase or yet another fantasy video game adventure. CD Projekt is apparently throwing out some of the most basic conventions of role-playing games in its new project.

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The most significant of these is the fact that the character you control, the titular witcher Geralt, will only gain experience by completing quests in the game. Killing people, animals, and monsters, the staple of character building in role-playing games all the way back to Dungeons & Dragons, will not build up your character in the game. Hunting animals can earn you materials like furs to make clothing, but that’s it.

The Witcher games are profoundly violent and even the brief trailer for Cyberpunk 2077 involved someone getting shot. The Witcher 3: The Wild Hunt will no doubt be a violent game as well. That’s par for the course for a game about a monster hunter that carries around not one but two giant swords. It’s impressive to see a developer whose profile and popularity are in ascendance make such a bold change to its core design. By separating killing and character growth, CD Projekt Red stands to do more for game design than just making a bigger open world with more stuff to do.

The other changes coming to The Witcher 3 revealed by CD Projekt Red are a bit more mundane. When Geralt does get into a fight now, he can target specific areas of enemies not unlike in Fallout 3 or Vagrant Story. Hitting an enemy’s right arm, for example, can disarm them. The larger world also comes with new traversal elements like jumping, climbing, and horse riding.

Source: NeoGAF via Eurogamer

Anthony John Agnello
Former Digital Trends Contributor
Anthony John Agnello is a writer living in New York. He works as the Community Manager of Joystiq.com and his writing has…
CD Projekt Red isn’t slowing down, for better or worse
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The past year-and-a-half havs not been kind to Polish developer CD Projekt Red. The studio -- part of CD Projekt Group, a company that also owns the online games marketplace GOG -- faced enormous criticism with the release of Cyberpunk 2077 and has since been busy fixing the game. In the time since, the studio has faced setback after setback, with its announcements leaning more toward a project being delayed rather than good news for fans.

Outwardly though, the company is appearing to shake off the dust of Cyberpunk 2077. While its short-term ambitions are pointed exclusively at past releases, the studio has future plans. It's looking forward -- and in a big way. A recent earnings report from the company revealed that it's working on numerous unannounced projects, one of which is being co-developed by another studio, The Molasses Flood, and will be based on one of CD Projekt Red's franchises.
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CD Projekt Red's current content plans seek to reinforce what the studio already has out there. Cyberpunk 2077 recently received a current-gen update and will get its first major story expansion next year. The Witcher 3: Wild Hunt is also set to get its own current-gen update, though its release date has been postponed indefinitely following CD Projekt Red's decision to bring development in-house.

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Geralt looks at a tower in the distance in The Witcher 3.

CD Projekt Red has announced that its current-gen port of The Witcher 3: The Wild Hunt will not be releasing any time soon. In a post on the game's Twitter account, the developer said that the game's port, which was supposed to come out during the second fiscal quarter of this year, has been postponed "until further notice." The game had earlier been delayed to this year.

https://twitter.com/witchergame/status/1514285274553008135

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A player points a gun at a cyborg in Cyberpunk 2077's reveal trailer.

On March 21, CD Projekt Red confirmed a new The Witcher game while revealing a new Unreal Engine 5 partnership with Epic Games. Shortly after that announcement, CD Projekt Red's Global PR Director Radek Grabowski had to clarify some crucial details about this new game and the Epic Games partnership in a tweet:
https://twitter.com/gamebowski/status/1506022957591797760
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Cyberpunk 2077's big mistake
CD Projekt Red announced Cyberpunk 2077 in May 2012 at a press conference. At the time, the developer promised features like a "gripping non-linear story filled with life and detail" and a variety of character classes, weapons, upgrades, implants, and more to choose from. It said the game would "set [a] new standard in the futuristic RPG genre with an exceptional gaming experience."
Cyberpunk 2077 would not release until December 2020, over eight years later. But in the meantime, CD Projekt Red continued to tease the title with trailers and interviews, highlighting the game's ambitious scope and vision. CD Projekt Red developers hyped up how the main story and sidequests intertwined, how the game would feature multiplayer, how cops would be very reactive, and more. Although the game looked and sounded very impressive prior to its release, many of these features and promises were either missing or half-baked in their implementation into Cyberpunk 2077.
Cyberpunk 2077 Teaser Trailer
For eight years, an RPG that was supposed to change the genre forever was promised, but in the end, all we got was a fairly standard open-world RPG with a bevy of technical problems at release. The massive backlash happened because people were so excited for Cyberpunk 2077, partly because CD Projekt Red hyped up all of these ambitious features over eight years.
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As CD Projekt Red made the mistake of announcing Cyberpunk 2077 too early and overpromising, I thought the studio would what to share more details on its next game until it was close to release. That was not the case. 
Initial Confirmation
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