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‘The Witcher 3: Wild Hunt’ is huge and full of monsters

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CD Projekt Red is tying up the Witcher trilogy in a huge way with The Witcher 3: Wild Hunt. The series, based on a collection of fantasy novels by Polish author Andrzej Sapkowski, has been a big success for the company. But all things must come to an end, and they are poised to blow it out with this last title, which features an open world that is more than 35 times larger than the one in The Witcher 2; if you played that game, then you’ll know how massive that is. To put it into perspective for those of you who might not have experienced The Witcher before, that’s about 20-percent larger than The Elder Scrolls V: Skyrim. And not that CD Projekt Red was knocking Bethesda, but they did say that while Skyrim is big, a lot of the space isn’t that exciting.

They promise that The Witcher 3 will be exciting, and they have hand-designed the world to engage you and make you want to explore it. Plus, that world is populated with quests, missions, and monsters, and the entire storyline is wrapped around a chaotic and deadly force known as the Wild Hunt. Let’s get witchy.

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Story

Which Witch? Set in the aftermath of The Witcher 2: Assassins of Kings, The Witcher 3 is a much darker game, with a war-torn world around you, and rumors of the Wild Hunt on the lips of everyone you encounter. As always, you play through this game as Geralt of Rivia. He is a man on a mission, and these days that mission involves hunting down monsters for cash. He’s not exactly a noble knight in shining armor, or a mercenary for hire. Instead he’s a bit like Nick Burkhardt from Grimm crossed with Peter Venkman from Ghostbusters. Geralt will investigate disturbances, then consult his lore to determine what type of monster is plaguing the hapless individuals, and hopefully encounter and defeat it. It’s certainly not a glamorous life, and he has a fair share of people who sneer at his livelihood. But hey, it’s a living.

When the game opens, the world is in chaos. The fearsome empire of Nilfgaard has ravaged the Northern Kingdoms. Rumors of the Wild Hunt plaguing the countryside – normally believed to be a dark fairy tale – have begun to concern people across the land, and Geralt has been investigating the claims. According to Adam Badowski at CD Projekt Red, the Wild Hunt is “a band of spectral horsemen who ride through the sky, raining down destruction wherever they appear.” In the CGI trailer we were shown behind closed doors, a massive, Sauron-like figure bristling with blades mows down innocents, and at the end a lone survivor stumbles out of some brush before gazing at a massive airship hanging in the sky. Your basic nightmare scenario, right?

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Gameplay

The Witcher is a fairly standard solo RPG, and Geralt is known for the twin blades, potions, magic, and “Witcher” skills, all of which you will use throughout this game. He is definitely the lone wolf (his nickname is the White Wolf), thus he prefers to work alone. There is a main quest that runs throughout all of The Witcher 3, although you can choose to ignore it whenever you want and turn to side quests if that strikes your fancy. The game features a branching storyline, and most quests have long-reaching effects deep into the game. Some of them can carry through to the very end, and there are 36 different possible endings to the game. 

While not on the core quest, you will find many different side quests for Geralt to complete. These usually involve exploration and monster hunting, and in our demo we encountered an enormous, antlered Fiend that had a lair amidst some ancient ruins, and after battling him for awhile, he retreated to his lair to recover. We then had the option to use Geralt’s Witcher skills to track him to his lair and continue the battle, or to continue on our way. We wanted to hunt that sucker down and make him pay, but we decided to press on in the interest of seeing more of the game. 

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Our next quest brought us to a village plagued by attacks from a spirit that is usually peaceful, so long as it was worshipped. But things have turned bad, although when Geralt arrives to help he isn’t exactly met with open arms. The village leaders grudgingly agree to hire him to confront the creature, and after some investigation and consulting his Bestiary, Geralt discovers that he is facing a very old male Leshen. This creature has the ability to “mark” living victims without their knowledge, and as long as they remain alive, it can never truly be killed. 

Geralt goes on the hunt for the creature, moving through the woods that are whipping about with a fierce wind. It’s a fairly creepy sequence, with lots of “GOTCHA!” moments and Blair Witch-esque trappings. Eventually Geralt finds the creature by destroying his totems, and listening for his signature sound listed in the Bestiary: a cawing of crows. The thin, lanky, antlered and skull-faced Leshen is extremely spooky, and it takes a fair amount to bring him down. Most of the encounters with the 80 monsters in The Witcher 3 will be like this, and there are no “boss monsters,” just different types of creatures.

You’ll use different Witcher skills and senses to help track down these creatures, and Geralt has alchemy and crafting skills as well. He’ll use those in conjunction with his twin swords, moving in a much more dance-like fashion this time around; the development team has promised full control of Geralt’s blades this time around in the redesigned combat, with no quick-time events or scripted attacks. There are three specialization paths that you can combine skills from – Swordsman, Mage, and Alchemist – allowing you to have hybrid characters and combat styles.

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Presentation

A living, breathing world. The Witcher 3 is expansive, cinematic, and beautiful. The initial island world seen in our demo is larger than all of The Witcher 2, and has denizens based upon Nordic and Celtic mythology. They are a proud people, and as all interactions are dialogue-based, you will get a sense of who they are and what they are about each time you talk to someone. The team has worked to add more muscles to NPC faces, so that when they emote, it looks more realistic. The voice acting is spot on, which is quite a feat in a game that is being localized for North American audiences, and adds much to the game.

The world lives and breathes despite what you do in it as well. Weather will affect travel and the economy, and you may notice that the price of fresh fish from a stall near the ocean will be much cheaper than booths located away from the sea. People will react to temperature changes, predators hunt for food, and “lovers meet by moonlight,” according to the press notes. A lot of work has gone into creating a massive world that Geralt is just a part of, and so far it feels very realistic. Like you’re dropping into a story in the halfway point, rather than having to stop and start depending on your actions.

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Takeaway

With all of the added improvements, the massive scope, and the promise that the increased size will also mean increased gameplay, The Witcher 3 is poised to deliver a massive RPG experience that is perfect for solo adventurers. The game won’t be out until next year, but we’re already excited to see more.

Kevin Kelly
Former Digital Trends Contributor
Kevin Kelly is a writer and pop culture junkie with a fixation on video games, movies, and board games. His writing has been…
Wild Hearts is a more sensitive, respectful monster hunting game
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The Koei Tecmo-developed and EA-published monster hunting game Wild Hearts, in which players hunt giant beasts called Kemono with the help of a magical piece of crafting technology called a Karakuri, left an impression on me when I played through its opening hours late last year. Now that I've had time to go hands-on with the final version of the game, I'm even more impressed with its philosophical approach to hunting and the impact it leaves on the environment. Rather than just serving as a hunting simulator or glorifying abuse toward animals, Wild Hearts highlights the balance between nature and life.
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Wild Hearts' actual narrative is pretty by the numbers so far, its gameplay captivatingly portrays the relationship between humanity, animals, and nature in clever ways that elevate it over your standard hunting game. By showing players that they don't always need to be aggressive, painting Kemono as deadly to the environment if left unchecked, and letting players asses the mark they leave on the game's world, Wild Hearts shows more respect for nature and hunting than any other monster hunting game I've seen before in these opening hours.
The beauty of nature
In my preview of the game last year, I explained how Wild Hearts does a lot right in how it eases players into the genre much better than any Monster Hunter game. That said, it demonstrates its maturity and respect for nature with the first creature you encounter, a deer-like Kemono that is not aggressive. After getting the hang of the controls as you track it down, you can sneak up on it. You can kill the creature, but you can also choose to pet it and let it saunter away. It shows that not all Kemono need to be seen as prey, and you don't necessarily need to hunt and kill everything you see.
You can encounter many nonviolent creatures while traveling through the region of Azuma, and killing them only nets you a meager amount of somewhat common resources. So far, I've avoided attacking these enemies, instead taking in the excellent environment and world design as I track down the biggest Kemono for me to fight. While Wild Hearts is made up of multiple smaller regions, not one big open world, Azuma's locales still feel vast in scope, showing the overwhelming power of nature. 

The first few areas I visited in Wild Hearts have all been beautiful and colorful, which encouraged me more to track down the Kemono that was interfering with this beautiful space.
The thrill of the hunt
Eventually, those fights against the giant Kemono do take place. These fall in the standard monster-hunting gameplay loop but still reinforce some of those more nuanced themes. Every Kemono you hunt appears to be corrupted by the environment in some way. Early game highlights include a giant hog covered in moss and vines and a giant gorilla constantly smoldering as it's partially made of rocks and lava. These literal freaks of nature are all awe-inspiring, but you can tell that their presence is destructive to those beautiful environments you just had fun exploring.
The most powerful Kemono can change the environment just by walking through it, and the Kemono's abilities to destroy or add objects to the environment reinforce their undeniable impact on nature. These battles are all very tough; neither nature nor any living being will roll over that easily. Kemono also retreats at multiple points during a fight, causing you to traverse and build more with your magical Karakuri technology in pursuit of them.
Whether I win or lose, at the end of a long fight, I gain respect for the journey that got me there and what it taught me about this Kemono's place, unwelcome or not, in this environment.
Humanity's impact on nature
After a long-winded Kemono fight, I found it quite revealing to look back at the battlefield and see the remnants of the encounter. In addition to the destruction the Kemono caused, some of my Karakuri builds remained, including temporary walls I built to protect myself or springs I used to jump away from the Kemono. Venturing to my next objective, I'm reminded of the camps, zip lines, and other more permanent Dragon Karakuri that now stain a once untouched landscape.

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God of War Ragnarok shares a key strength with The Witcher 3: Wild Hunt
The Hafgufa flies away in God of War Ragnarok.

God of War Ragnarok’s main story is memorable, but some of the smaller moments are what have stuck with me most since completing it. I'm not just talking about its moments of quiet, but its optional Favors as well. These sidequests can be entirely ignored, but skipping them is a mistake as they contain some of the game’s best scenes. It's a trait that God of War Ragnarok shares with The Witcher 3: Wild Hunt, one of the best RPGs of the last decade.
In some large RPGs, sidequests can often boil down to boring fetch quests, or they simply may not have as much polish put into their writing. As a result, they can feel like content bloat that does more harm than good to the game’s pacing. The Witcher 3: Wild Hunt and God of War Ragnarok avoid this problem by elevating these sidequests, making the entire adventure feel more cohesive and ensuring that the small moments stick out as some of the best.
More than a side thing
Like God of War Ragnarok, The Witcher 3: Wild Hunt features a lengthy main story full of memorable characters, set pieces, and boss fights. While those alone would have made it a strong RPG, it’s remembered as an all-time great because of how rich its world is, something that's reflected in its side content. There were quests like Ghosts of Past, which pays off the character arc of Witcher 2 character Letho, but it's entirely possible to finish the game without ever seeing it.

Others, like Return to Crookback Bog, turn what could just be some fun supernatural fights into a chilling tale about abuse and broken families. While The Witcher 3: Wild Hunt’s main narrative is strong, these side moments are what make it a game that sticks with you years after release. I can already tell the same will be true of God of War Ragnarok, as some of my favorite missions in the game are entirely optional Favors.
An early game Favor called The Weight of Chains sees Kratos, Mimir, and Atreus freeing a giant Lyngbakr sea creature that Mimir imprisoned while working with Odin. They manage to break its chains, but find that it now struggles to move and do what it used to. This sidequest takes a series of somewhat standard combat encounters and puzzles and spins them into critical aspects of a memorable tale. The Weight of Chains reflects on how Kratos and Mimir’s reckless actions have had irreversible consequences, but they now have an opportunity to be better people in the future.
Another standout Favor called Secret of the Sands, where Kratos and Atreus free a trapped jellyfish-like creature called a Hafgufa, is also quite beautiful. The short story shows what Kratos will do to be able to spend more time with his son in the face of Ragnarok. However ordinary these sidequests may be from a gameplay standpoint, their narrative relevance and level of polish are on par with some of God of War Ragnarok’s main quests. This high effort even applies to some side missions that wholly exist with NPCs in the game’s overworld, ones that aren't even built around huge set pieces. For example, there’s The Lost Treasure quest.

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The Witcher 3’s long-delayed current-gen update launches this December
Geralt fighting an enemy in The Witcher 3.

As promised, CD Projekt Red will release the current-gen update for The Witcher 3: Wild Hunt -- Complete Edition this year, on December 14. This update will go live across PS5, Xbox Series X/S, and PC, and is free to anyone who already owns the game on previous-gen.

The current-gen version of The Witcher 3 has been in the works for quite some time, suffering multiple delays since its initial announcement in 2021. Thankfully, the game's developer will make good on its promise to launch it in 2022.

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