Skip to main content

Third ‘Red Dead Redemption 2’ trailer finds the gang in disarray

Red Dead Redemption 2: Official Trailer #3

Rockstar Games has released the third trailer for Red Dead Redemption 2, and it gives eager players more insight into protagonist Arthur Morgan and the Van der Linde gang. With the 20th century quickly approaching and the authorities snuffing out the few remaining outlaws in the west, the gang finds itself at the breaking point, and Arthur must decide what he wants to do with the rest of his life.

Recommended Videos

“Listen to me. We don’t want to kill any of you,” robber Dutch Van der Linde says in the trailer to the occupants of a train his gang has stopped. “But trust me — we will. Wake them up a little!”

Though it’s set 10 years before the original Red Dead Redemption, which took place in 1911, Arthur Morgan knows his days as an outlaw on the run are nearing their end, and in the trailer he refers to his kind as “ghosts.” Others in the gang don’t appear to feel the same way, adamant that the authorities won’t be able to stop Van der Linde. From his inclusion in the first Red Dead Redemption, we know this much to be true, at least, but a botched robbery in the town of Blackwater could spell trouble for the other members.

“With federal agents and the bet bounty hunters in the nation massing on their heels, the gang must rob, steal, and fight their way across the rugged heartland of America in order to survive,” Rockstar said in the description of the trailer on YouTube. “As deepening internal divisions threaten to tear the gang apart, Arthur must make a choice between his own ideals and loyalty to the gang who raised him.”

The trailer also shows us a brief glimpse of hand-to-hand combat, though it isn’t clear if we’ll actually be able to participate or if it’s just limited to cinematics. Characters bare-knuckle box, tackle each other to the ground, and stab each other with blades. We also see a character held hostage with a knife at his neck, and as this is a Red Dead Redemption game, we expect to slow down time and fire off a headshot with our revolver to save the day.

And there’s one more element fans are already raving about — a certain familiar face from the previous game. See if you can spot them in the video above!

Red Dead Redemption 2 is out for PlayStation 4 and Xbox One on October 26.

Gabe Gurwin
Former Digital Trends Contributor
Gabe Gurwin has been playing games since 1997, beginning with the N64 and the Super Nintendo. He began his journalism career…
Which character should you pick in Dead Island 2?
Dani lights a cigarette as zombies attack her from behind in Dead Island 2 key art.

After a brief introductory sequence showing how each of the playable characters, referred to as Slayers in Dead Island 2, end up on the doomed evacuation plane at the start of the game, you are forced to pick who you will play as. If you hadn't played the first game -- and considering it came out over 10 years ago we wouldn't blame you if you hadn't -- then you may not know that your choice of character is more than just cosmetic. Each of the six playable Slayers not only starts off with its own stat distribution from the others but with two ability cards as well. In a narrative sense, almost nothing is different depending on who you pick, so this decision all comes down to choosing the right character for how you prefer to play. Don't let the excitement of bashing in some zombie heads rush your decision and first make sure you understand just how important this choice is in Dead Island 2.
Can you change characters in Dead Island 2?

This is the main reason your character choice is so important. In Dead Island 2, once you choose a Slayer, you're locked in for the duration of the game. If you want to try out a different character, you will need to start the game over from scratch, so unless you're okay with undoing all your progress, or want to do a second playthrough, give this decision a good deal of thought so you don't have any regrets.
Every character's stats and skills

Read more
All Curveball locations in Dead Island 2
A pipebomb with kaboom written on it.

Your bread-and-butter method for dispatching the undead in Dead Island 2 will always be the strongest blunt or bladed melee weapon you have on hand. There's certainly no shortage of shovels, knives, gardening equipment, and even swords to choose from, but you can also mix things up with some throwable items as well -- and we don't just mean throwing your weapon. Curveballs, as the game calls them, are more like skills that can be equipped than weapons since they work on a cooldown timer rather than ammo. Your character can only hold two at once, but there are 13 in total to experiment with. You'll be given one by default, but the rest are up to you to collect. Here's a full list of all the Curveballs in Dead Island 2 and where to find them.
How to get all the Curveballs in Dead Island 2

We'll list off the Curvballs, their locations, and their effects in the order you should naturally come across them while playing Dead Island 2. If you miss one, you can always fast travel back to the area to collect it later. While you can only have two Curveballs equipped at any time, you can swap them out no matter where you are, so feel free to try them all out and change up your loadout depending on your current situation.
Meat Bait
Given as part of the story by Carlos in Emma's house, this lets you throw out a chunk of meat that explodes on impact into a pool of meat(?) that attracts all nearby zombies to it.
Shuriken
On your way to the Halperin Hotel, the Shuriken are lodged into a car door directly in front of you. Using these throws out three Shuriken in a horizontal spread that travels a short distance before falling. They don't do a lot of damage, but can stagger and even remove limbs if you aim them well.
Chem Bomb
This is the second unmissable Curveball and is given to you inside the Halperin Hotel to put out a fire. It is good for more than just fire control, though, since you can use it to make zombies wet and susceptible to electricity.
Caustic-X Bomb
Keep your eye out for "The Rav-Ages of Caustic-X" sidequest if you want to add this to your arsenal. Completing this quest will reward you with a bouncing bomb that deals some damage, but is mainly used for applying the Melting status on zombies and leaving behind damaging acid.
Electric Star
You'll be taken to the Brentwood Water Reclamation Project plant during the "Justifiable Zombicide" mission. While there, make sure to snag the Electric Star sticking out of the safety sign on the fence. If you missed it, you can also purchase it from Rodriguez later on. This Curvball is a straight upgrade over the Shuriken since it functions exactly the same, but is electrified.
Pipe Bomb
While going through the checkpoints between Beverly Hills and Monarch Studios, keep an eye out for an open crate with the Pipe Bomb in it on one of the tables. This is a basic timed explosive, so toss it into a group for maximum damage.
Molotov Cocktail
When you're brought into the Brentwood Sewer during "The Heart of Darkness" mission, the Molotov will be in the office next to the Filtration Access and Servicing room. If it wasn't obvious, this flaming bottle will light any zombie hit with it on fire, plus leave a lingering patch of fire on the ground.
Electric Bomb
This is another Curveball tied to finishing a sidequest, this time the "Jo's Rainy Day Stash" quest. Think of it as a Pipe Bomb, only replace the explosion with a dome of electricity that is great for stunning groups.
Flashbang
You'll need to pony up $2,500 and buy this Curveball from Rodriquez once you've completed the "Cremains of the Day" sidequest. What you get is a weapon that inflicts Traumatized on zombies, meaning they're stunned and available to be counterattacked.
Sticky Bomb
Bring Dougie at the Serling Hotel $1,500 and he'll part ways with the Sticky Bomb. This is just your old Pipe Bomb, but now it will stick to any surface -- or zombie -- it hits.
Bait Bomb
This is another item Dougie will sell you, this time only after you beat "The Search for Truth" main mission. For just $3,500, you can get what is essentially your Meat Bait and Pipe Bomb stuck together. Zombies will all close in on the bomb before it detonates
Nail Bomb
For the final Curveball you need to invest your cash in, you can buy the Nail Bomb from Ezekiel for $1,500. This is a simple explosive, but with the added benefit of inflicting Bleeding on anything it hits.
Military Grenade
Once you complete the "Boz Makes a Bang" sidequest for Hana, which you can only get after beating "The Rav-Ages of Caustic-X" and "Dez and the Mother of Satan" quests, you will be given the final Curveball in Dead Island 2. This high-explosive detonates on impact no matter what, which could be a good or bad thing depending on the situation. It isn't all that much more powerful than any other explosive, but the utility of it not having a timer makes it useful.

Read more
How to get fuses in Dead Island 2
A group of survivors looking stressed and annoyed.

eThere are going to be tons of things blocking your progress when trying to escape LA in Dead Island 2. Aside from the, you know, hordes of zombies, you will find plenty of gates and doors that need power to open. Most can be worked around by installing a battery or circuit breaker, but some require something else. Fuses aren't required at any point in the main story, but instead are limited keys that hide away some of the game's best loot. If you've been spotting all these gates and garage doors taunting you to open them, but lack the fuses to do so, we'll tell you how you can get your hands on some in Dead Island 2.
Where to get fuses in Dead Island 2

Unlike batteries or circuit breakers, fuses won't be found anywhere on the map while exploring. Instead, the only way to get these electrical devices is to purchase them. Obviously, your local hardware store isn't open for business anymore, so your options are limited to the vendors you come across such as Carlos in Emma's house or Ezekiel on The Pier. No matter who you get them from, you're going to be paying a premium. Each fuse costs $1,500, and the sellers usually only hold a few at a time. Even if they had the stock and you had the cash, your character can only hold three fuses at a time before needing to spend them to get more.

Read more