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Titanfall 2 likely to seek wider audiences by dropping Xbox exclusivity

titanfall sequel happening probably not going xbox solo show anymore frontier s edge small
Image used with permission by copyright holder
Titanfall‘s sequel will not be exclusive to Windows and Xbox like the first game was, publisher Electronic Arts have suggested. According to IGN, EA chief financial officer Blake Jorgensen told the Technology, Internet & Media conference that the as-yet-unannounced sequel will “probably” happen, and on multiple platforms:

“Last year it was on the Xbox only; in the future, we haven’t yet announced, but we’ll probably have another Titanfall game. It will probably be a bigger footprint than just a single platform. I think that’s a huge positive for us.”

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Developer Respawn Entertainment’s debut launched in March of 2014, exclusively for Windows and Xbox platforms. Although that game was confirmed as a “lifetime” exclusive on Microsoft’s machines, rumors prior to the launch suggested that a sequel would not be locked in to one family of platforms like its predecessor.

According to IGN, Jorgensen explained that EA intends to launch at least one new first-person shooter per year. This year is set with Battlefield Hardline and the revival of Star Wars: Battlefront, and 2016 centers around Battlefield 5 (and possibly the Mirror’s Edge sequel). Whether Titanfall‘s follow-up arrives in 2016 or later is still up in the air, though Repawn did confirm to Game Informer that 2015 would be a quiet, “heads down, back to work” kind of year, so don’t anticipate any new releases from the team in the immediate future.

Will Fulton
Former Digital Trends Contributor
Will Fulton is a New York-based writer and theater-maker. In 2011 he co-founded mythic theater company AntiMatter Collective…
2022’s biggest video game reveals have been a bummer so far
Player with handgun in Call of Duty: Warzone.

The announcement of 2022's Call of Duty was always going to feel weird. Over the last year, Activision Blizzard has been scrutinized over horrific sexual harassment allegations, turned Call of Duty: Warzone into a glitchy and bloated mess, and was acquired by Microsoft. But I wasn't expecting its reveal to be this sloppy.
Activision Blizzard previously mentioned that Infinity Ward was making a new Call of Duty. Then, at 1 p.m. ET on February 11, enthusiast Call of Duty websites and content creators posted that Activision told them that Modern Warfare 2 and a reworked Warzone with a sandbox mode are on the way. There was no official word on these claims for about 15 minutes, but Activision eventually confirmed them... in the footnotes of a blog post. Its reveal lacked excitement, was confusing, and dodged the biggest questions surrounding Activision Blizzard.
Six weeks into 2022, this is just the latest example of a AAA publisher announcing a huge game with little fanfare. But why have AAA publishers dropped the pomp and circumstance of their game reveals? 
Activision wants you to know that 2022's Call of Duty is a sequel to 2019's Modern Warfare and on a new engine. Image used with permission by copyright holder
For the fans
Previously, a trailer, press release, and detailed info about what players could expect accompanied Call of Duty game announcements. In recent years, it even happened inside Call of Duty: Warzone! We weren't so lucky this time and had to deal with a flurry of enthusiasts and leakers claiming to have new information about the game with no good way to verify its truthfulness.
Earlier this week, there was reportedly a call where Activision and Infinity Ward revealed the new information on this game, but it seems to have been attended almost solely by enthusiast sites and content creators. Even the most prominent gaming sites like IGN and GameSpot didn't seem privy to the news beforehand.
This announcement was made by the fans before Activision even confirmed it. Based on the coverage from those in attendance, it doesn't seem like content creators asked the tough questions about the status of Activision Blizzard's workplace, how the acquisition affects these games, and the reasoning behind Activision Blizzard's decision making (perhaps they did and Activision refused to comment, but we'll likely never know).
By announcing it this way, Activision Blizzard circumvents having to answer hard questions about the company's current state, gets free press from its fans, and gets ahead of the leaks, reports, and rumors that have occurred since the Microsoft acquisition. Activision built a mostly positive -- if oddly rolled out -- reveal narrative for the new Call of Duty that doesn't have much substance.
While other announcements this year haven't felt as malicious, they still lacked a certain flair that we've come to expect.
Rockstar announced Grand Theft Auto 6 in the footnotes of a GTA series blog post. Respawn Entertainment announced three new Star Wars games, including a sequel to Star Wars Jedi: Fallen Order, through a tweet and press release light on additional details. Even Blizzard did it just a few weeks ago with a survival game blog post reveal that called the game "unannounced" in its announcement. None of them had trailers (Crytek got this right with Crysis 4). AAA games are being announced very early with minimal assets and information, making these unveils much less impactful.
This is the only asset EA released alongside its Respawn Entertainment Star Wars announcement. Image used with permission by copyright holder
For the company 
As I previously discussed when Rockstar announced GTA 6, these reveals aren't really about the fans -- they are about the investors and potential hires. Activision first discussed 2022's Call of Duty in a financial results report. GTA 6, the Respawn Star Wars deal, and the Blizzard survival game were announced ahead of earnings reports from their respective companies. The latter two were tied to recruitment calls for their respective developers.
The gaming industry is in the middle of an acquisition craze, and studios are reportedly struggling to recruit great talent. Announcing video games in a nonchalant way helps address both of those issues. Games that are almost guaranteed to be hits please current investors and entice potential buyers. Meanwhile, some developers might be more willing to jump ship from their current employer and work for someone else if they know exactly what they're working on. If some fans get hyped and don't ask tough questions, that's just a positive side effect.
These publishers are putting the bare minimum into reveals and yielding the greatest results. And if this strategy generates enough buzz and keeps working, this might become the norm outside of events like E3, or individual showcases like Nintendo Directs, where fans expect game developers to go all out.
I'm not frustrated because I'm not getting flashy reveals. It's that these announcements all seem more focused on drip-feeding the minimal amount of info so that studios can drive up profits, circumvent criticism, and please investors without sharing anything of substance. As a fan of games, that makes it challenging to care about big projects that should have me excited.

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Titanfall 2 still towers above gaming’s biggest shooters
A pilot standing in front of a titan with a sword in the ground.

This year was supposed to be a landmark one for first-person shooters. With Call of Duty: Vanguard, Battlefield 2042, and Halo Infinite all launching in the same season, fans of the genre would have their work cut out for them.

Not everything went according to plan, though. While Halo Infinite has lived up to expectations in its beta, the other two haven’t quite turned heads. We love Battlefield 2042, but it's been widely panned by players for missing features and stability issues. Call of Duty: Vanguard was underwhelming too, delivering more of the same. The closest 2021 got to changing the shooter landscape was in the excellent Splitgate, though interest in the game waned after some initial praise.

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Titanfall is being discontinued by Respawn starting today
A pilot ejecting from their titan in Titanfall.

After originally releasing seven years ago and sparking the franchise that would eventually lead to Apex Legends, developer Respawn Entertainment is discontinuing new sales of Titanfall.

https://twitter.com/respawn/status/1466097260836519938?s=21

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