Skip to main content

You need to play this underrated PS1 classic on Nintendo Switch

Tomba wakes up without his grandpa's bracelet in Tomba! Special Edition.
Limited Run Games

The original PlayStation birthed lots of iconic franchises. From Crash Bandicoot to Gran Turismo to Tomb Raider to Resident Evil, many series that got their start in this era are some of gaming’s biggest franchises today. Other games released around this time were just as good as those classics but not as lucky when it came to commercial and long-term success. One prime example of this is Tomba, a cult classic that first released in North America in 1998 but just got a new lease on life.

Tomba is an ambitious 2.5D platformer from Whoopee Camp that’s still a joy to play today because of its freeing structure and satisfying platforming. When I stumbled upon the PSP classics re-release game years ago, I was astounded that Tomba wasn’t more popular. Is it because it played from a 2D perspective and not in 3D like Crash Bandicoot? Or was its main character just not as immediately appealing as Lara Croft of Spyro the Dragon?  Whatever the reason Tomba didn’t go mainstream is, I’m still disappointed that this series was relegated to cult classic status after just one sequel.

That’s why I’m also thankful that Limited Run Games just released Tomba! Special Edition on PC, PS4, PS5, and Nintendo Switch. While I don’t expect Tomba to throw Mario to the wayside anytime soon, I’m glad there’s now an easy way to play this fantastic experience.

An open-ended platformer

Like most mascot platformers from its era, Tomba puts players in the shoes — or bare feet, in this case — of its titular character as they set off on an entertaining adventure full of obstacles for them to jump over, around, and through. In this case, a golden bracelet that belonged to Tomba’s grandfather was stolen by some evil pigs, so Tomba sets out to defeat the seven evil pigs in charge and get it back.

Gameplay from Tomba! Special Edition
Limited Run Games

The overarching story isn’t that original, but the writing in Tomba is hilarious and still holds up today. One of my favorite early game bits is Tomba learning the language of dwarfs by jumping on and grabbing them, tying gameplay back into a comedic narrative bit. Tomba’s world is so charming that I constantly stay engaged while playing, looking forward to whatever weird scenario it’ll throw at me next.

Thankfully, the gameplay of Tomba rewards this kind of curiosity. Its world is dotted with “Events” for players to complete, some of which are required to progress the story and others of which can just be done for fun or for special items. This isn’t a 2D platformer where players just have to get from the left side of the level to the right side; it feels like an adventure that weaves back in on itself, has depth, and always has some kind of interesting event up its sleeve in whatever direction players decide to go in.

That freedom works because Tomba still feels fantastic today. Players jump in fairly substantial arcs and can grab and throw enemies they jump on. It’s possible to climb on walls, swing from certain objects, and even scramble up parts of its 2D backgrounds. Essentially, Tomba is a 3D game that presents itself from a side-scrolling perspective. That’s what makes Tomba a 2.5D platformer, and it adds to the feeling of exploration as every screen of the game has depth. Limited Run Games did a solid job of flourishing what’s otherwise an emulated re-release too.

Tomba climbs a wall in the background in Tomba! Special Edition.
Limited Run Games

Tomba! Special Edition is about on par with June’s Rocket Knight Adventures: Re-Sparked. It lets players rewind their gameplay, use a CRT filter, and add some colorful borders around their screen. It features a Museum with art and other assets from Tomba‘s development, but my favorite part of the package is its interviews with Tokuro Fujiwara and composer Harumi Fujita. Learning more about how Whoopee Camp made such an ambitious game during such an experimental period for the industry is fascinating.

Those interviews demonstrate that there are interesting stories to tell from the development of any video game, not just the most popular ones. My only real disappointment is that Tomba! 2’s re-release is happening separately and not part of this package. If you enjoy open-ended platformers but haven’t given Tomba a shot before, it’s still a joy in 2024. After playing it, you’ll probably also wish Tomba became one of gaming’s platforming greats, as I do.

Tomba! Special Edition is available now for PC, PS5, and Nintendo Switch.

Topics
Tomas Franzese
Tomas Franzese is a Staff Writer at Digital Trends, where he reports on and reviews the latest releases and exciting…
You need to play this underrated zombie shooter before it leaves Xbox Game Pass
A massive Ridden in Back 4 Blood.

All of us have gaming opinions that go against the grain or zeitgeist around certain titles. Oftentimes, it’s because your personal opinion on a title is negative -- I was like that with Sonic Frontiers -- but it can go in a more positive direction. For me, a game I’m a very positive outlier on is Back 4 Blood, a Left 4 Dead successor developed by Turtle Rock Studios and published by WB Games.

Although Back 4 Blood got decent reviews from critics, the public's general response toward the title is more mixed on platforms like Steam. Fewer people are playing it than Left 4 Dead 2 on PC at this point. I've always loved this game, as I enjoy the variance and replay value it introduces, as also think the different playable characters and level design make this one of the most enjoyable co-op shooters of the past several years.

Read more
This great indie is a loving homage to the worst Nintendo games of all time
Arzette in Arzette: The Jewel of Faramore.

Most companies like to sweep the bad parts of their legacy under the rug. For Nintendo, that includes some The Legend of Zelda games licensed for the Phillips CD-i platform. Frustrating game design, poor animation, and a terrible controller cemented these games as some of the worst ever made, but that doesn't mean people have ignored them. Some of the earliest "YouTube Poops" were based on footage and dialogue from those games. And now, the new Arzette: The Jewel of Faramore is full-on spiritual successor -- and a Phillips CD-i-inspired controller is coming out to go along with it.

Playing Arzette can sometimes feel like watching a film like Ed Wood or The Disaster Artist, as it's a high-quality reinterpretation of some infamous art. A decent platformer in its own right, Arzette (which is available now) and the CD-i-like controller coming later this year are a unique kind of game preservation that allows a new generation to experience the feeling of playing those infamous Zelda CD-i games without a lot of the baggage.
Come back when you're a little richer
In the 1990s, Nintendo's first foray into CD-based gaming was through Mario and Zelda CD-i games, but the results were disastrous. And the 2D platformers Link: The Faces of Evil and Zelda: The Wand of Gamelon are the two titles Arzette most greatly draws from, although a bonus game pays tribute to Hotel Mario. The Faces of Evil and The Wand of Gamelon were both fairly basic platformers that felt extremely sluggish to play due to hardware limitations and the controller players had to use. Mechanically, Arzette does the necessary uplifting to make platforming and combat feel smooth and responsive to player input.

Read more
The overlooked games of 2023: 11 sleeper hits you need to play
the overlooked games of 2023 mog23 featured

Most years, I struggle to put together a list of my top 10 favorite games. This year, I could write a top 20 without trying and I’d still have to leave things out.

2023 might’ve had the single most stacked release schedule in the history of this medium. Every month was a carnival of mainstream hits, sleeper indies, genre revivals, and old favorites releasing new content packs. No one’s had time to breathe since January unless they were caught up in one of this year’s waves of industry layoffs. (For as much fun as you’ve had this year, remember: the developers have had it rough.)

Read more