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'For Honor' loses offline play, single-player campaign requires online connection

ubisoft removes offline play from for honor single player campaign forhonor drm
Image used with permission by copyright holder
Ubisoft is walking back another promised feature for its medieval melee combat game For Honor, revealing this week that the game’s single-player story mode requires a persistent online connection in order to function.

The sudden revelation arrives a few weeks before the game is set to launch worldwide, and directly contradicts Steam and Uplay listings that currently advertise an offline campaign mode.

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Ubisoft’s latest For Honor retraction arrives after the removal of a promised split-screen multiplayer mode, a gameplay element that the publisher previously described as “a key feature.” While it’s likely that the absence of split-screen multiplayer boils down to a lack of internal development time or focus, the reasoning behind For Honor‘s always-online requirement is murkier.

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Noticing a discrepancy between For Honor‘s advertised offline mode and pre-release box-art indicating a persistent online connection requirement, members of gaming forum NeoGAF contacted Ubisoft for clarification. The publisher later confirmed its intentions in a direct response.

“We can confirm that For Honor is an always online experience,” the statement reads. “Some elements of progression, which is hosted online, are shared across story and multiplayer modes. Players will need to be connected to the internet at all times to play For Honor.”

For Honor offers an engaging single-player, offline campaign and thrilling multiplayer,” the game’s description currently reads on Steam.

Gamers and Ubisoft fans in particular are typically wary of online connection requirements for single-player experiences. Ubisoft previously attempted a similar DRM scheme with Assassin’s Creed II, demanding that players maintain a constant connection with Ubisoft’s servers in order for the game’s storyline to continue. In practice, the requirement ended up booting players from gameplay unexpectedly due to server instability. Ubisoft quietly scaled back Assassin’s Creed II‘s DRM following a fan backlash.

For Honor will launch for the Xbox One, PlayStation 4, and PC platforms on February 14, 2017.

Danny Cowan
Former Digital Trends Contributor
Danny’s passion for video games was ignited upon his first encounter with Nintendo’s Duck Hunt, and years later, he still…
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The best option
At launch on October 4, Overwatch 2 players can expect three new heroes (including a support character teased in the release date trailer), six new maps, over 30 new skins (including a mythic skin for Genji), the Push game mode, and the game's first battle pass. Barring any issues that cause the team to reschedule, the second season will begin on December 6 and introduce another new tank, a new map, and a battle pass with over 30 new skins. More heroes, maps, modes, and the PvE story campaign will start to roll out throughout 2023.
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"We don't want to develop things and try to pool it together into a big box release; we'd rather just put content out when it's ready and do it as quickly as we can," Keller says. "As we kept working on some of the more innovative gameplay for the PvE side of Overwatch 2, it meant that it was going to take longer for any of our PvP features to go public. We want to release stuff as frequently as we can, but it was taking us too long to be able to get it in front of our players."
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"We are dedicated to putting out content frequently and consistently in perpetuity."

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Jotaro Kujo stands before a battle in JoJo's Bizarre Adventure All-Star Battle R.

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To be continued 
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JoJo's Bizarre Adventure: All-Star Battle R - Early Access Demo
Even the voiceovers and character models got updates to match the voice acting and styles fans will remember from the anime. We don't get many video games based on JoJo's Bizarre Adventure, so it's nice to see this one put in extra care to respect the source material and improve upon the original release. That said, graphics will only get you so far in a fighting game. It's the gameplay mechanics that really ensure a fighting game lives or dies.
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A player stands in Metro City's Times Square equivalent in Street Fighter 6 World Tour.

While Street Fighter 6’s traditional Fighting Ground experience made a solid first impression at Summer Game Fest, its significantly more ambitious World Tour mode is still shrouded in mystery. We briefly got a look at this ambitious mode during the game's State of Play trailer. We see what appears to be a player-created character explore Metro City and other locations from a third-person perspective, breaking boxes and getting into fights with the people he meets.
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World Tour is one of Street Fighter 6's three main pillars, the others being the standard Fighting Ground mode and the multiplayer-focused Battle Hub. He commented how it's always hard to tell how much is enough to put in a game for fans, especially following Street Fighter V's rocky reception at launch due to a lack of content. However, he hopes World Tour provides enough to negate that criticism.
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During our discussion, Nakayama constantly reiterated that he wants Street Fighter to be something that can entertain and entice those who've never played a fighting game before. Part of the developer's method for making Street Fighter 6 more approachable and accessible is the addition of the Modern Control Type, which allows players to execute flash combos with simple button presses.

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