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Ultra Street Fighter IV review

Ultra Street Fighter IV screenshot 20
Image used with permission by copyright holder
Ultra Street Fighter IV
MSRP $40.00
“Ultra Street Fighter IV is, for a casual player, the best Street Fighter IV, thanks to a large roster of well-balanced fighters.”
Pros
  • New cast creates significant new approaches to fights.
  • Welcome dose of humor into a sometimes self-serious game.
  • Poison finally shows up in a proper Street Fighter.
Cons
  • Online fights still aren't ideal.
  • Long load times and other hurdles make you long for a version on modern tech.

Ultra Street Fighter IV is the embodiment of Street Fighter’s distinct creative process. Fighting games of yore shared the iterative model of other games: a new version came out, it had a new number at the end of the title, and significant upgrades were introduced to mark its growth. Tekken begat Tekken 2 which in turn begat Tekken 3. Today, fighting games are supplemented gradually with small tweaks and downloadable content that ultimately culminates in a “complete” version. Injustice leads to Injustice: Ultimate Edition, etc.

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Ultra Street Fighter IV is the embodiment of Street Fighter’s distinct creative process.

Not so with Street Fighter. The series treats each numbered entry as epochal, a series unto itself that will be iterated over and over again in new games. Street Fighter II is a wildly different game tshan Super Street Fighter II Turbo, where even the recognizable characters feel wholly new. Ultra Street Fighter IV is the latest model in the epoch that started with Street Fighter IV, a game that felt modern but almost too traditional when it hit arcades in 2008.

It was a hit, selling 2.5 million copies within two months of hitting PlayStation and Xbox 360 back in ’09, but it wasn’t quite right yet. The roster was smart, but with only five new characters, it was both overly beholden to the past but limiting in that only a smattering of past characters were included. Ultra Street Fighter IV expands even further than Super Street Fighter IV Arcade, first son of the latest epoch, adding five more fighters, including a fan-favorite that’s never been in a proper mainline Street Fighter game.

These new characters offer the most excitement. Decapre is the most unusual of the bunch. An evil, mask-wearing clone of the character Cammy, you’d expect her to be just a quick spin on her twin with shared moves. A Ken to Cammy’s Ryu. But she’s not. A brutal ground fighter with an odd rhythm, Decapre takes some getting used to in a game where so much offensive strategy is based around jumping forward. Coming to terms with how moves like her staccato forward strike with a fiery fist work forces you to rethink how the other characters work, what weaknesses you might not have considered before.

That perspective shift is the mark of a great Street Fighter reworking, and the rest of the new cast cements it for Ultra. Kenyan dance fighter Elena and gigantic hot pink tank top enthusiast Hugo of Street Fighter III: Third Strike finally return to the fold, as does Street Fighter Alpha 2‘s brutal mercenary Rolento. Backing up Hugo and Rolento is another fun relic from the Final Fight series: Poison. Complete with shorts stolen from Daisy Duke and a hat lifted from Lemmy of Motorhead, fans have wanted to see Poison in Street Fighter since she appeared in the background of Street Fighter Alpha.

These four all appeared in the divisive Street Fighter X Tekken, but they feel fundamentally different freed from that game’s tag team fights and bizarre augmentation system. They’re slower and more solid across the board. Elena’s long-reaching kicks are just as useful for knocking fools down, but she feels more powerful and competitive than she did in Street Fighter III. Poison is a bruiser with slick defensive moves, like a vicious vertical spinning kick ready to knock down overly aggressive combatants. Hugo is the biggest character in the game by far, taking up a huge amount of screen real estate and creating yet another vantage for how to approach skirmishes that is almost the opposite of Decapre.

Fans have wanted to see Poison in Street Fighter since she appeared in the background of Street Fighter Alpha.

The whole new class brings something else in short supply in Street Fighter IV: They’re pretty funny. Just like in Street Fighter III, Elena’s just in it to meet new people who might want to dance with her while Poison’s looking for new wrestlers to manage that can actually deal with her being a vicious sadist. Hugo? He just wants to travel the world to try and get some potatoes like his mom used to make. They’re ridiculous, equally ridiculous to the GI Joe shenanigans Chun-Li and Juri get up to as well as the anime zaniness of Ryu’s warrior journey, but it’s nice to have some goofballs in the mix. Street Fighter is as inherently silly as it is melodramatic.

Complementing the new characters are a host of tweaks to the other characters, making some stronger and others weaker. There are also new maneuvers, like Red Focus attacks, which let you absorb even more damage while powering up a move but leaving you even more vulnerable. This is, for a casual player, the best Street Fighter IV, with the widest variety of characters balanced in way that gives even an attentive noob a shot in sweet cartoon fights. Outside of the actual fights, though, Ultra Street Fighter IV is desperate for modernization.

On the one hand, it’s a great improvement. The original Street Fighter IV was glutted with labyrinthine menus and options, whereas getting into a fight online or in the arcade mode is fairly straightforward in Ultra. Load times remain painfully long compared to other modern fighters like Injustice, though. Even after installing Ultra to the hard drive, it takes most of a full minute between losing a fight and getting back to the action, and that’s just in arcade mode. There’s also still no solid single-player mode to complement arcade, something akin to Street Fighter Alpha 3‘s stellar World Tour mode all the way back on PSOne. Online fights over PlayStation Network also still feel less than precise.

Ultra Street Fighter IV screenshot 8
Image used with permission by copyright holder

Ultra Street Fighter IV is a game begging to be on newer technology like PlayStation 4 and Xbox One, where seemingly small problems like long load times could finally be addressed. The game’s a marvelous iteration. Maybe not legendary like Super Street Fighter II Turbo, but certainly an ideal shift like Street Fighter Alpha 2 Gold. All that’s hampering it is the technology it’s currently bound to. The epoch of Street Fighter IV may be winding down, but it deserves at least one more shot on better machines.

This game was reviewed on a PlayStation 3 using a copy provided by the publisher.

Highs

  • New cast creates significant new approaches to fights.
  • Welcome dose of humor into a sometimes self-serious game.
  • Poison finally shows up in a proper Street Fighter.

Lows

  • Online fights still aren’t ideal.
  • Long load times and other hurdles make you long for a version on modern tech.
Anthony John Agnello
Former Digital Trends Contributor
Anthony John Agnello is a writer living in New York. He works as the Community Manager of Joystiq.com and his writing has…
Street Fighter 6: how to enroll with every master
The player confronts Ryu in Street Fighter 6 World Tour.

If you want to be the best, you need to learn from the best. Street Fighter 6 lets you put yourself into the action by creating your own custom character who learns the art of fighting from both the iconic world warriors and a host of newcomers while advancing through the World Tour mode. Each master you pledge yourself to will unlock their own unique moves to add to your list of possibilities when customizing your moveset. You might think meeting all the characters would happen naturally through the story, yet you can easily complete the entire mode without encountering most of the masters. Let us give you your first lesson by showing you how to enroll with every master in Street Fighter 6.
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Each of the main characters included at the launch of Street Fighter 6 is considered a master, which results in a total of 18 to find. Some you will come across naturally as you play World Tour mode, but most are either hidden or require you to complete certain optional objectives to find. Here's each master and how you can find them to learn their special moves.
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Chin-Li
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Marisa
Further on in the story, when you get to Chapter 3-3, your objective will now be able to travel using the World Map to get to Colosseo. Once you arrive, Marisa will be introduced automatically. Just speak with her again afterward to become her student.
Blanka
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Dee Jay
Also available in Chapter 6-1, Dee Jay is found in Bather's Beach. After a battle (regardless of if you win or lose), you will be able to enroll with this master.
Lily
Lily is the first tricky master to enroll with. During Chapter 4-1, you need to complete a side mission called "The Spirit Guide" that you can pick up from an NPC in Chinatown named Ana. After completing the quest, Thunderfoot Settlement will be unlocked on the World Map. Go there, speak to a few NPCs, and Lily will arrive in a cutscene. Once it ends, speak to her to enroll as a student.
Cammy
Cammy also is locked behind a side mission that you can go on during Chapter 7-1. The one in question is called "Special Unit Del-?" in Metro City. Head down to the subway to grab the quest, complete it by clearing out the subway, and unlock access to the stadium area on the west side of the map. Once you take care of all the enemies downtown, you can go back to King Street via the World Map to find and battle Cammy.
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Ken
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E. Honda
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Guile
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Manon
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Dhalsim
The yoga master himself can be found by doing the "Yoga Statue" quest available starting on Chapter 9. Talk to Anik in Bayside Park in Metro City. Complete the quest to unlock Dhalsimer Temple on the World Map, where you can enroll with Dhalsim.
Zangief
The sidequest for Zangief also spawns when you hit Chapter 9. This time, you need to go to the stadium to find the "Hither and Thither" mission from some wrestlers. Finish up the quest and the Barmaley Steelworks will be added to your map. Zip on over and meet the master grappler.
Juri
Not available until much later in Chapter 11-4, you're looking for the "A Hardboiled Adventure" sidequest in Nayshall from Govind in the Bazaar. You will need to wait until Chapter 12 before you can fully finish this quest, but once done, you can ask to study under Juri.
JP
The last master you will find can only be encountered once you've fully finished World Tour mode. Once everything is wrapped up, go to Old Nayshall at night and go to the Suval'hal Arena Entrance. JP will be there waiting by the stairs around back for someone to come asking to train.

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