Skip to main content

Uncharted designer’s departure from Naughty Dog raises questions about series’ future

Image used with permission by copyright holder

After eight years with long time Sony partner Naughty Dog, Richard Lemarchand is leaving the studio to work with the School of Cinematic Arts at the University of Southern California. His last game with the company was 2011’s divisive Uncharted 3: Drake’s Deception, which he worked on as co-lead designer.

Gamasutra reported on Lemarchand’s departure in a Monday report, discussing his new job with USC. The program Lemarchand will be teaching in is the exact same one that graduated Jenova Chen and Kellee Santiago before those two went on to form Thatgamecompany, creating Flower and Journey. “I’ll be surrounded by awesome people, talking craft and philosophy, and building strange new things!” said Lemarchand.

Recommended Videos

Starting with Naughty Dog’s final PlayStation 2 game, Jak X: Combat Racing, Lemarchand helped steward the Uncharted series from its 2007 debut Uncharted: Drake’s Fortune onward. He worked as the lead designer on that game, helping to build the tools Naughty Dog used to make the game as well as laying out levels and designing enemy encounters. He also worked as the co-lead designer on series pinnacle Uncharted 2: Among Thieves alongside Neil Druckmann, the creative director of Naughty Dog’s upcoming post-apocalyptic survival game The Last of Us.

“I’ve always been a very hands-on game designer, and I’m a big believer that no matter what level you’re working at on a project, it’s a very great thing to be able to stay connected to the practical process of building out a game,” said Lemarchand of his personal style. That style was a credit to the Uncharted series and will no doubt inform the styles of those students Lemarchand works with at USC.

It’s wonderful that such a powerful creative is helping to build the next generation of game makers, but it also indicates that Naughty Dog’s relationship with the Uncharted series may indeed be over. The Vita launch title Uncharted: The Golden Abyss was developed by Sony internal studio SCE Bend, and the dip in quality from earlier console entries was glaring at certain points. Naughty Dog is also hard at work on the aforementioned The Last of Us, which means that for the first time more than half a decade, its primary resources are devoted to developing a game that isn’t Uncharted.

Uncharted’s director and Naughty Dog creative director Amy Hennig remains with the company so if Naughty Dog does indeed make another Uncharted, it will at least retain its distinctive voice. The departure of Lemarchand leaves it without one of the primary minds behind its play though. Uncharted without Naughty Dog is hardly Uncharted at all.

Anthony John Agnello
Former Digital Trends Contributor
Anthony John Agnello is a writer living in New York. He works as the Community Manager of Joystiq.com and his writing has…
3 new PS Plus games that you should play this weekend (December 20-22)
Frey in Square Enix's Forspoken.

The latest batch of new PlayStation Plus Extra and Premium game catalog additions was released this week. As a result, PS Plus subscribers have a ton of new options when it comes to what to play as we approach what is many people's holiday break. Games from this most recent batch are what I'm recommending people check out this weekend. One of the titles is technically a Christmas game, so it's fitting to play this time of year, while my other recommendations are good options if you're looking for something to play with others.
Forspoken
Forspoken - Official Launch Trailer

Square Enix's Forspoken is a high-profile action RPG console exclusive that was released on PlayStation 5 in 2023. While its quip-heavy dialogue definitely isn't for everyone, the way it incorporates the player's magical abilities into combat and traversal is truly exhilarating. Dashing through large fields, surfing on top of water, and launching bullet-like streams of rocks at enemies is immensely satisfying. Forspoken's Isekai adventure technically begins with the main character, Frey, being whisked away from New York City around Christmas. That technically makes this a Christmas game, giving you all the more reason to check it out this weekend.

Read more
We might get a new Steam Deck next month — and Valve isn’t making it
The Steam Deck OLED on a pink background.

I suspected to see some new handheld gaming PCs this year at CES, but it looks like something even more exciting is in store. AMD and Lenovo are hosting an event during the week of the show, and it'll have two special guests in attendance: Valve's Pierre-Loup Griffais and Microsoft's Jason Ronald.

I'll be attending the event on January 7, about which Sean Hollister over at The Verge initially shared out the details. There are a couple of reasons why this event could be significant. First, Valve. Since the launch of the Asus ROG Ally, there have been a handful of these types of events featuring spokespeople from AMD, Microsoft, and the company making a handheld -- Lenovo or Asus. Valve hasn't ever been in attendance, and considering Valve makes the Linux-based Steam Deck, it would be odd for the company to have a presence.

Read more
Star Citizen’s 4.0 update supports 500 players per server
star citizen hits one million backers fighter

Star Citizen is the stuff dreams of made of, even if the long development time may feel more like a never-ending fever dream. Cloud Imperium Games has raised more than $750 million in funding and spent over 12 years building up Star Citizen's world piece by piece, and now up to 500 players can wander across the same galactic server in the new Pyro system.

One thing to note: this isn't the full release of the game. Cloud Imperium says it still has improvements it wants to make before releasing a stable version, so consider Star Citizen 4.0 something like an alpha. Even if it isn't all the way finished, this latest update gives more of a glimpse into the final vision that Cloud Imperium has for the title.

Read more