Skip to main content

'Mastered' Unreal Engine now officially supports Nintendo Switch

unreal engine nintendo switch snakepass01
Image used with permission by copyright holder
Epic Games has released a new update for its Unreal Engine, which adds official support for Nintendo’s upcoming Switch console. While the Japanese gamemaker has been working with the popular developmental engine for some time now, this patch makes things official, and means that we should see a number of UE4 games on the Switch in the future.

One of the biggest problems with Nintendo’s Wii U console was its lack of third-party support, so getting a popular engine like Unreal Engine working well on the next-gen system is a smart move. It also comes at a time when Japanese developers appear to be catching up with the West in learning how to best utilize the Unreal Engine, so it is expected to see much greater adoption among Eastern studios.

Recommended Videos

Nintendo’s own Shigeru Miyamoto previously stated how confident he was in Nintendo’s command of the engine and said that it would help make porting games from the PC to the Switch that much easier.

Please enable Javascript to view this content

This release of Nintendo Switch support is official, though is said to be still in the “experimental” phase. Epic promises that the next release will change that to a “shippable state.”

Along with the addition of Nintendo Switch support in the new 4.15 update for the Unreal Engine, Epic has also improved stability, enhanced developer workflows, and added improvements to runtime performance. We’re told that this improves efficiency during development and should lead to a better user experience post-release.

One big feature that a number of developers will enjoy though, is an improvement to compile times for programmers. Epic claims they have been reduced by as much as 50 percent. While it’s not clear what effect that may have on programmer excuses moving forward, it should be of a real boon to all developers.

Other improvements to the engine include better texture streaming, which should reduce CPU and memory usage, as well as load times; reduced overhead in executing Blueprints; the addition of a new UI blur widget, and new texture streaming debugging visualization tools, among hundreds of bug fixes.

Jon Martindale
Jon Martindale is a freelance evergreen writer and occasional section coordinator, covering how to guides, best-of lists, and…
Nintendo’s next system is compatible with Nintendo Switch games
An image of the Nintendo Switch - OLED Model Mario Red Edition.

During its latest financial results, Nintendo revealed some more details about the successor to the Nintendo Switch. Specifically, Nintendo confirmed that people will be able to play their Nintendo Switch games on the new system.

"This is Furukawa. At today's Corporate Management Policy Briefing, we announced that Nintendo Switch software will also be playable on the successor to Nintendo Switch," Nintendo President Shuntaro Furukawa posted on X (formerly Twitter) on Tuesday night. "Nintendo Switch Online will be available on the successor to Nintendo Switch as well. Further information about the successor to Nintendo Switch, including its compatibility with Nintendo Switch, will be announced at a later date."

Read more
This classic Rare title is finally coming to Nintendo Switch Online
Banjo hangs from a ledage in a Banjo-Tooie promo.

Nintendo 64™ – October 2024 Game Update – Nintendo Switch Online + Expansion Pack

Another classic Rare Nintendo 64 game is coming to Nintendo Switch Online + Expansion Pack. Banjo-Tooie, the sequel to Banjo Kazooie (of course), is being added to the service on October 25, Nintendo announced on Friday.

Read more
Multiple Halo projects in development as series moves to Unreal Engine 5
halo studios 343 industries rebranding unreal engine 5

The Halo franchise is going to look a bit different going forward, starting with developer 343 Industries itself. The company announced Sunday that it's rebranding to Halo Studios to mark a whole "new approach" to development, along with multiple new Halo projects.

This is the second time in history that the Halo series will be developed under a different name. The first three Halo games was developed by Bungie, followed by 343 Industries, which was formed inside Microsoft after Bungie opted to go independent.

Read more