Skip to main content

Vampire Survivors changed the way I think about games in 2022

Due to the nature of my job, my gaming habits are a little unusual. I tend to chew through long games in short bursts for review purposes and spend the time in-between sampling as many smaller titles as I can. I’m the kind of person who wants to see everything gaming has to offer, and I strive to get my hands on an array of unique experiences. It’s rare that I come back to a game once I’ve put it down. Practically speaking, it just doesn’t fit my lifestyle.

Yet that was challenged this year by a little $5 video game: Vampire Survivors. I initially dove into it in February as I tinkered around with my Steam Deck, and I figured those few hours I spent with it were where I’d stop. As the year progressed and I found myself catching up on my backlog, though, I suddenly found myself gravitating back to the mini-action game. Sometimes it was just checking in for an hour every month, but by December, it was the only game I really wanted to boot up.

Recommended Videos

Vampire Survivors is the rare game that’s fundamentally challenged how I think about how I play. It’s small enough to fit into those short moments of silence, but filled with so much content that I don’t feel like I’m ever scraping the bottom. At times, it’s thrilling in a way that few games can truly match. It’s by no means my favorite video game of 2022, but in some ways, it might be the closest thing this year has to a perfect one.

All I need

Vampire Survivors is at once the most visually chaotic and easy-to-play game of the year. The goal is simply to survive an ongoing wave of monsters for 30 minutes. The main character automatically attacks in idle game fashion, with players only guiding them around an endless map with a joystick. Instead of intense combos, the action is more focused on smart decision-making. Every time the character levels up by collecting experience points, players choose a new ability or upgrade. What starts with a tiny character shooting some magic beams every few seconds builds to a crescendo in the last minutes of a run as players can obliterate hundreds of swarming enemies in an instant.

Screenshot of a horde of monsters attacking in Vampire Survivors.
poncle

It’s the kind of perfect storm I never realized I wanted from a video game until now. I’ve always enjoyed the catharsis of games like Hyrule Warriors: Age of Calamity, which make me feel like an all-powerful god capable of slashing down an entire army. The downside of games like that, though, is that they’re often physically demanding. They require constant button presses at a lightning-fast pace. By simplifying the control scheme, Vampire Survivors transformed something that’s usually a high-octane experience and made it a zen one.

That design philosophy made it something that slotted into my downtime more naturally than comparatively complex games that required my full attention. It was perfect for a 30-minute commute, that awkward hour where I was winding down before bed, or the last 45 minutes of an airplane ride where I was anxious to land. Vampire Survivors’ ultimate power is that it’s a time machine, eating away those empty moments with something immensely fun.

What hooked me more than anything isn’t so much the game as its content rollout. When I began playing in February, it was still in early access. There were a few levels and a handful of characters — enough to keep me occupied, but not so much that I was obsessing over it. Rather than delivering everything upfront, developer Poncle took a more steady approach with frequent, smaller updates. That’s even continued after its official 1.0 launch, expanding its life span even further.

A character attacks with magic spells in Vampire Survivors.
Image used with permission by copyright holder

Every time I logged in, there was always something new to try out. I could tackle a new stage I’d never seen or unlock a character that entirely changed my playstyle. While much bigger games like God of War Ragnarok feel entirely static when I return to them, Vampire Survivors has a kind of rolling momentum that most games dream of. That’s no doubt thanks to its smaller scale, which allows Poncle to consistently weave in meaningful updates that don’t require a major overhaul.

There’s an old meme in gaming that goes: “I want shorter games with worse graphics made by people who are paid more to work less and I’m not kidding.” Vampire Survivors is a shining example of why that line is more than a joke. Though it may be positioned as a micro-game with modest graphics, even this year’s grandest titles struggled to match the endless fun of Vampire Survivors. I’d take one game like this over most AAA games I play in a given year.

Vampire Survivors is available on PC, iOS, Android, and Xbox via Game Pass.

Topics
Giovanni Colantonio
As Digital Trends' Senior Gaming Editor, Giovanni Colantonio oversees all things video games at Digital Trends. As a veteran…
I saw an absurd game about rabbits at Summer Game Fest, and I’m obsessed with it
A rabbit and a man recreate the Creation of Man in Rusty Rabbit.

My favorite thing about going to an event like Summer Game Fest isn't playing big-budget titles I've been anticipating for years -- it's finding stuff I've never heard of. Last year's show introduced me to Cocoon, which ranked high on my own year-end list for 2023. This year, I once again have found a hidden gem on the Summer Game Fest show floor that's become my most anticipated game of the fall: Rusty Rabbit.

When I sat down for a meeting with NetEase for a hands-off demo, I knew nothing about the upcoming 2.5D platformer beyond its name. My eyes lit up as soon as the developers on hand began talking about it and showing me gameplay. It's the most ludicrous elevator pitch I've ever heard for a game, one that bursts from the top of the building and keeps going into the stratosphere.

Read more
I was wrong about cloud gaming. One small setup change showed me the light
The Logitech G Cloud Gaming Handheld sits on a stack of comics.

I never had much faith in cloud gaming.

The reality of current internet infrastructure and reliability just felt -- and in many ways still feels -- too far off for streaming to provide a close enough experience to the "real" thing for gamers to accept. I even gave it my best shot to change my mind one year ago this week by committing to only playing games via cloud for an entire week. What I found was that, in my situation, there were only select games where the input delay was tolerable enough to consider it as a primary way to play. It's a great option for those who can't get expensive hardware, but it wouldn't find an audience among the hardcore gamers who have better alternatives.

Read more
Inkbound is already changing the way I think about roguelikes
A character battles monsters in Inkbound.

I don’t envy anyone who sets out to make a roguelike. The genre presents a wide range of challenges that can make or break a game. How long should a run take? What’s the right amount of challenge? How do you keep people coming back for one more run? The answer to one of those questions could be the wrong solution for the others. It’s the most delicate of digital balancing acts that only a handful of studios have down to a science.

Judging by Inkbound, developer Shiny Shoe might be close to joining that list. The studio already cracked the roguelike genre in 2020 with its excellent Monster Train, a deckbuilding riff on Slay the Spire with a tower defense twist. With Inkbound, which hits its 1.0 launch on April 9, takes several great ideas from that title and infuses them into something totally different. It's a totally unique turn-based tactics game using some visual cues you’d usually see in MMORPGs.

Read more