Skip to main content

Warzone: Fractured intel locations

Call of Duty: Warzone‘s season four introduces new collectibles to discover throughout the Verdansk map — the first of which pertains to Fractured intel. In this guide, we’ll show you the locations of all seven pieces of intel, along with what you get for collecting them.

Before jumping in, it’s important to know a few things, like how to find the specific Fractured mission from the in-game menu. Make sure you tab over to Challenges from the main menu, followed by Missions, and then Intel. From here, go to Fractured, and view the first objective with a Y or triangle. You have to actually view the hint before it’ll spawn on the map. With that in mind, you can only find one piece of intel per game. That means once you find one, you’ll need to quit or finish the game, go back to the Intel menu, and view the next one before jumping back in.

Recommended Videos

The other thing to note is that you must collect each piece of intel in the order listed below. Each one is supposed to give you a hint as to where the next one is located, so there’s an intended order implemented by Infinity Ward.

We also recommend grabbing these pieces of intel with a group so they can watch your back. Otherwise, you could get easily overrun while attempting to collect them, especially in heavy traffic areas. If you won’t be coordinating with a team, it’s not recommended to attempt to find intel unless you’re playing solo. Separating from the team can ruin the experience for others who might not be focused on gathering intel.

Sometimes, it’s not a good idea to pick up a specific piece of intel. If the gas is closing in far away from an intel’s location, it’s best to come back when it’s safer. This is a case-by-case basis and should be decided upon depending on which piece of intel you’re looking for in relation to the gas and flow of the game.

Now that you understand how intel works, let’s get into the locations of each as part of the Fractured mission. Jump into a battle royale match when you’re ready and follow the guide below.

Further reading

Intel 1 (TV Station) — find the location in the message Ghost sent you

The first one — and arguably most difficult to get your hands on — is located in the TV Station. This is a high-traffic area, especially at the start of a game, so we recommend spawning just outside of this area before slowly making your way inside. If you spawn right on top of the TV Station and run in, it’s very likely you’ll get taken out, so be cautious when approaching.

You’ll find this one in the room with all the monitors, next to a yellow railing on the western side. It’s on a desk next to the green screen. Press square or X to collect it, and you’ll get a notification indicating the game has given you credit for this one.

Intel 2 (Airport Terminal) — evacuations were underway

Intel number two is found in the Airport Terminal, in between the economy and business class entrances. We recommend that you land on the roof of the terminal to check below to see if it’s safe. You’ll need to jump over the desk that leads to a long stretch to the north. Once you hop the desk, check the computer at the cash wrap to find this piece of intel. Again, this can be a busy area, so approach cautiously.

Intel 3 (airport control tower) — communications went down before the attack; follow the trail

The next one isn’t too far and can be found in the tall communications tower at the airport. You can enter this building by rappelling up from the ground floor or by landing in the control room with your parachute. The intel is found on the south side of the control room.

Intel 4 (crashed plane in Military Base) — Verdansk ATC reported a transponder went offline

In keeping with the spirit of planes, intel number four is located in the front section of a crashed plane in the Military Base area of the map. It’s to the south of the actual Military Base, in the western portion of the rubble. You can find this piece behind one of the seats on the right side. This is one of the less-populated areas, so you should be able to land here right away with no issues.

Intel 5 (Military Base) — a downed airliner tried to contact Arklov Air Force Base


For intel number five, you’ll need to return to the Military Base. This time, visit the bottom floor of the small building to the south of the large structure in the middle. The intel is found on a desk beside a laptop. This area is also busy at times, so try not to land here straight away. Instead, like at the TV Station, position yourself just outside of this area so you can scout beforehand.

Intel 6 (Military Base) — signals Intelligence decrypted a message after the attack

The final piece of intel is placed in the Military Base, to the southwest of the last one. This piece can be found inside a building next to a large tower. It’s three buildings down from intel number five. Head inside through the bottom floor and grab the intel behind the desk, next to two monitors.

Intel 7 — find all

Image used with permission by copyright holder

After you’ve found six of the seven pieces, head back into the Intel menu and click View Intel on the final objective. This will unlock the last piece and reward you with 10,000 XP. There are other intel missions to participate in, too, as season four continues to amass more content. Many believe these collectibles hint towards a larger Easter egg that is yet to be discovered by players. It could just be a nifty set of collectibles, but implementing secrets is part of Call of Duty’s identity at this point.

Topics
Joseph Yaden
Joseph Yaden is a freelance journalist who covers Nintendo, shooters, and horror games. He mostly covers game guides for…
Call of Duty: Black Ops 6 Zombies: tips and tricks for beginners
A bunch of characters standing around with guns getting attacked by flying giant bugs in Call of Duty's zombies mode

After the backlash surrounding the Zombies mode in Modern Warfare 3, Call of Duty: Black Ops 6 has returned to the round-based roots we all know and love. Well, the structure might be familiar, but this mode has more than its fair share of new tricks that will see you getting swarmed in seconds if you can't learn to adapt. If you're familiar with how Call of Duty handles its Zombies mode, you will know that there's a lot more you need to know besides just shooting zombies if you want to make it to the later rounds. If you want to survive as long as possible, we have the key tips and tricks to withstand the zombie horde in Black Ops 6.
The basics still apply

There are a few tips from past Zombies games that will serve you well here in Black Ops 6 that are worth a quick reminder. Starting off with the need to conserve ammo in the early game. Zombies are weakest in the first handful of rounds, but ammo is incredibly scarce. You can't count on getting more when you need it, so save as much as possible and try to melee as many zombies as possible. Only shoot if you get swarmed, need to save a teammate, or when a boss or elite shows up.

Read more
The best Wildcards in Call of Duty: Black Ops 6
Kill Order gameplay in Call of Duty: Black Ops 6.

The concept of a Wildcard might sound like a risky endeavor in Call of Duty: Black Ops 6, but this part of your loadout isn't random at all. We haven't seen this system since Cold War, and even those who remember it from that game will need to learn all the new cards there are in Black Ops 6. You can only equip a single Wildcard on your loadout, but they are powerful enough to completely redefine your playstyle. So far, there are only six to unlock while grinding through the levels with your friends, but picking just one is still a tough choice, especially if you want to use a permanent unlock on one after hitting Prestige. We've ranked all the Wildcards in Black Ops 6 so you can always have the winning hand.
All Black Ops 6 Wildcards, ranked

There is a level of personal preference in which Wildcard you will find better than others, but in most cases, the ones we've ranked as the best will help every player gain an edge in online matches. Here's our ranking of each Wildcard from best to worst, along with what level you unlock them at.
Perk Greed - Level 54
The last Wildcard you unlock is easily the most powerful. Perk Greed lets you unlock a fourth Perk to your loadout instead of being limited to three, which can borderline break the game if you choose the right set of Perks. It is also the most versatile of the Wildcards since it gives you the most options to play with instead of a specific bonus you may not find useful. It can also more easily unlock the special bonus buff you get for equipping three Perks from the same category.
Gunfighter - Level 33
Right in the middle of the unlock list, Gunfighter is one Wildcard you could easily make a case for over Perk Greed in some situations. This one increases your attachment points for your primary weapon by three. If you're rocking a top-tier weapon already, this Wildcard can let you tweak its stats even higher. We rank it second because it only applies to one weapon and thus is a bit more limiting.
Overkill - Level 24
For such an early Wildcard, Overkill is quite a powerful choice. This card lets you equip any weapon (except melee weapons) in your Primary and Secondary slots instead of the ones typically reserved for each. That means you can build a loadout with two Primary weapons and be far more versatile on the battlefield. Instead of having to trade off range, damage, rate of fire, mobility, or any other aspect of your game, you can cover almost all your bases by picking two Primary weapons that cover each other's weaknesses.
Prepper - Level 45
Field upgrades are powerful, don't get us wrong, but having two instead of one isn't always that much of a game-changer. It's a bit less useful than Gunfighter only because field upgrades are more situational and require more attention to use to their full potential. If that's you, then this is a great choice.
Danger Close - Level 38
Who doesn't want another grenade, Molotov, or combat axe? Is getting a second Lethal worth the Wildcard slot, though? Not in our opinion. Most of the time, Lethals are used in desperation or as a way to deny enemy movement for a time, and even then, they are risky because of how vulnerable you are while using them.
Tactical Expert - Level 15
The first Wildcard you get is better than nothing, but only just. It's exactly like Danger Close, only you can hold two Tacticals instead of Lethals. This is, by nature, a little worse since Tacticals don't have the ability to kill an enemy (unless you get super lucky and you directly hit an enemy with one who is on low HP). You can get some use out of them, but you're better off upgrading as soon as you have another option.

Read more
The best Perk-A-Colas in Call of Duty: Black Ops 6
A screenshot from Call of Duty: Black Ops 6's zombies mode.

There's nothing more refreshing than taking a nice big swig of a Perk-A-Cola during an intense Zombies match with your pals in Call of Duty: Black Ops 6. Besides tasting great (we assume), these colas empower you with buffs that will keep you alive until the later rounds. These bonuses are just as important as the Pack-A-Punch, but come in a wider range of flavors. It is possible to stack them all, but that gets expensive very fast so you need to be thrifty about choosing which ones are most valuable early on. These colas come in eight different types that may or may not be worth your Essence to chug. If you want to know which ones are the best in Black Ops 6, check out our ranking.
Best Perk-A-Colas in Black Ops 6

We're ranking these Perk-A-Colas based on their base bonuses, not any additional effects you can get if you Augment them, from best to worst.
Jugger-Nog
You can never go wrong with the classic Jugger-Nog. Increasing your health by 100 is useful for the entire duration of a Zombies mode, but especially in the early rounds. Going down is at best a major setback and at worst a cascade into defeat. This extra health allows you to get out of a bad situation that would otherwise end your run.
Quick Revive
This Perk has two components, with the less useful one being the ability to revive teammates 50% faster. Ideally, that shouldn't be needed but is nice. However, what makes it rank so high is the 50% shorter delay on health regen. Your health will come back over time in Zombies but at a dreadful pace. Starting to heal faster means less time running and kiting zombies around and more time in the action helping the team.
Speed Cola
The best early guns for Zombies mode have a large magazine, fast reload, or both. Running out of ammo at the wrong time and not being able to get more rounds in the chamber fast enough has ended many a run, but Speed Cola is the solution. It will speed up your reloads and armor plating by 30%. That's not a massive number, but fast enough to make the difference.
Stamin-Up
These zombies aren't the shambling types. They will chase you down like sprinters, and some of the monstrous ones can outpace you even at full tilt. Stamin-Up sounds like it would let you run for longer, but actually just lets you run faster since you have no limit on sprint in Black Ops 6. Positioning is everything in Zombies so being able to get where you need to be faster is never a bad thing, especially if it's a downed teammate bleeding out.
Deadshot Daiquiri
Every zombie has a weak spot, which is most often the head. Deadshot Daiquiri makes a critical hit hurt even more than normal, plus increases your auto-aim on those weak points when you aim down sights (ADS). That second part shouldn't factor much if you've got good aim, which is why this is only a decent Perk-A-Cola.
PhD Flopper
Not being able to hurt yourself is situationally useful, and the ability to cause an explosion by diving is a risky move. Yes, it's cool, but you don't want to be lying prone surrounded by zombies. This is a cool gimmick, but save yourself the Essence and skip it.
Elemental Pop
When Elemental Pop works, it's great. The problem with it is that you can't rely on it. It gives a small chance on every shot you take to add a random ammo mod effect, which is cool but impractical. If you have spare Essence on you, sure, it won't hurt you to have, but it isn't something that will turn the tide for you or your team.
Melee Macchiato
Finally, Melee Macchiato bottoms out the list. It is fine in the early game when the hordes are small and you're better off meleeing enemies since it will smack enemies away with each hit, but quickly drops off in usefulness. When the zombies get too strong and too numerous, you will need a lot more than a strong punch to deal with them and end up forgetting you even have it.

Read more