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The Witcher 3’s Wild Hunt postponed until May 2015

witcher 3s wild hunt postponed may 2015 witcher2
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The Witcher 3: Wild Hunt won’t be out until May 19, 2015, a three month delay from its previous February 2015 release date, developer CD Projekt Red confirms. A open letter posted on the studio’s website by “The Board of CD Projekt SA” apologizes for the delay, explaining that the massive project’s been more complicated to polish off than expected.

“The sheer size and complexity of The Witcher, key features of the title, have had a decisive impact on production. Now, nearing the end of our work, we see many details that need to be corrected,” the post reads. “When we release the most important game in our studio’s history, we must be absolutely sure that we did everything we could to limit any bugs to a level that will allow you to enjoy the game thoroughly.”

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Wild Hunt picks up the saga of Geralt of Rivia, mutant monster slayer and legendary lothario who does the dirty work of morally ambiguous lords all across the brutal, medieval kingdom of Temeria. The opening cinematic shows Geralt and his mentor tracking the mysterious sorceress Yennefer, who has been mentioned in previous games as having a connection to Geralt’s amnesia-obscured past. Wild Hunt promises to be the largest Witcher game yet, following in the vast, open world footsteps of major role-playing games like The Elder Scrolls: Skyrim and Dragon Age: Inquisition.

The Witcher 3: Wild Hunt will be available for PlayStation 4, Windows, and Xbox One when it arrives in May 2015. Check out the latest trailer, which premiered recently at The Game Awards 2014 and carried the teasing news that one of the characters pictured is available in the game as a second playable character.

Will Fulton
Former Digital Trends Contributor
Will Fulton is a New York-based writer and theater-maker. In 2011 he co-founded mythic theater company AntiMatter Collective…
God of War Ragnarok shares a key strength with The Witcher 3: Wild Hunt
The Hafgufa flies away in God of War Ragnarok.

God of War Ragnarok’s main story is memorable, but some of the smaller moments are what have stuck with me most since completing it. I'm not just talking about its moments of quiet, but its optional Favors as well. These sidequests can be entirely ignored, but skipping them is a mistake as they contain some of the game’s best scenes. It's a trait that God of War Ragnarok shares with The Witcher 3: Wild Hunt, one of the best RPGs of the last decade.
In some large RPGs, sidequests can often boil down to boring fetch quests, or they simply may not have as much polish put into their writing. As a result, they can feel like content bloat that does more harm than good to the game’s pacing. The Witcher 3: Wild Hunt and God of War Ragnarok avoid this problem by elevating these sidequests, making the entire adventure feel more cohesive and ensuring that the small moments stick out as some of the best.
More than a side thing
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Others, like Return to Crookback Bog, turn what could just be some fun supernatural fights into a chilling tale about abuse and broken families. While The Witcher 3: Wild Hunt’s main narrative is strong, these side moments are what make it a game that sticks with you years after release. I can already tell the same will be true of God of War Ragnarok, as some of my favorite missions in the game are entirely optional Favors.
An early game Favor called The Weight of Chains sees Kratos, Mimir, and Atreus freeing a giant Lyngbakr sea creature that Mimir imprisoned while working with Odin. They manage to break its chains, but find that it now struggles to move and do what it used to. This sidequest takes a series of somewhat standard combat encounters and puzzles and spins them into critical aspects of a memorable tale. The Weight of Chains reflects on how Kratos and Mimir’s reckless actions have had irreversible consequences, but they now have an opportunity to be better people in the future.
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The Witcher

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