Sierra Entertainment has announced that its next-generation strategy and combat game World in Conflict has gone gold and will arrive at retailers September 18. World in Conflict is based on the premise that the Cold War didn’t end; instead, western bloc and eastern bloc powers are duking it out on completely destructible battlefields around the world with modern weaponry—including nuclear weapons.
Developed with Sweden’s Massive Entertainment, World in Conflict features both a dramatic single-player campaign developed with author and game designer Larry Bond and a multiplayer mode which can support up to 16 players in head-to-head and team-based battles. The game features high-end visuals and eschews the lugubrious base-building and resource-gathering of traditional strategy game for explosions, action, and constant combat reminiscent of first-person shooters. The game also features completely destructible environments, and scalability which lets the game operate on systems which, these days, may not live up to power-gamer expectations.
“World in Conflict delivers on the promise of modern PC gaming, providing amazing graphics featuring DX10 effects, groundbreaking multiplayer for individuals and clans, and fresh single player gameplay that will keep strategy fans engaged while also bringing a much broader group of gamers to the genre,” said Martin Tremblay, Sierra’s president of worldwide studios.
Sierra plans to offer both Standard and Collector’s Editions of the game for $49.99 and $59.99, respectively. Sierra is being a little coy about the game’s ratings: some materials say the ESRB has rated it T for “Teen,” while others claim the game has yet to be rated. World in Conflict requires Windows XP or Vista, Direct X 9, and at least 1 GB of RAM; Sierra is also planning a version of the game for the Xbox 360.