Skip to main content

World of Warcraft Classic is an unfulfilling slog without friends

Image used with permission by copyright holder

I don’t know what it is exactly, but thinking back to vanilla WoW makes me feel like it’s ten years older than it really is. I didn’t join until around the launch of its second expansion Wrath of the Lich King, but I distinctly remember one high-school kid trying to sell me on vanilla in the resistant materials lab when we really should have been, you know… learning about the real world.

By the time I signed up in 2008, those who tried to get me into Azeroth early had moved on to Call of Duty and Battlefield. Instead, I was embracing the sense of adventure that games like Super Mario 64 and Ocarina of Time instilled in me early on. That sense of adventure was the very same that kept me logging into Azeroth time and time again. It’s probably what brings me back for a few weeks with each expansion too, even if World of Warcraft can’t tear me away from the newer, prettier MMOs like Final Fantasy XIV for too long.

No respect for a player’s time

For vanilla WoW players, jumping back into World of Warcraft Classic is all about recreating what they see as the core WoW experience: grindy, consuming, and difficult, rather than what they see as the watered-down version we have today. Because you can’t scrub your memory and experience the vanilla zones again for the first time, all World of Warcraft Classic can do is remind me of my miserable existence grinding a single level twelve hours each day just to join my friends in wiping to more meaningful content.

So herein lies my issue with World of Warcraft Classic. It’s a relic of bygone times. A game I cherish and remember not only for taking me on wild adventures around some truly gorgeous and inspiring fantasy worlds, but for sapping untold hours of my life in rudimentary, unnecessary ways.

Without someone to grind out levels with, it’s a lonely, repetitive slog with largely unfulfilling combat.

I’m not going to play the blame game here; nobody forced me to play this game twelve hours a day but myself. But going back in now reminds me why I keep quitting the new expansions so soon. It’s not because of flat storytelling or uninteresting new zones. It’s because without someone to grind out levels with, it’s a lonely, repetitive slog with largely unfulfilling combat.

Image used with permission by copyright holder

Most of my early days in Azeroth were spent with my cousin. He would grab his laptop from home after school and walk a few streets down to my house. It couldn’t have been every day, but it sure feels like it looking back. We grew up with many shared gaming experiences, so playing World of Warcraft together was just another memory to bank. His interest in PvP gave him more reason to stick with the game long after I’d set it aside, but leveling with him again this past week was like the time we blitzed through the 3DS re-release of Pokemon Red and Blue — a humble reliving of simpler times.

But these aren’t simpler times. We both have jobs with wacky hours. I could work around his hours, but it’s borderline impossible for me to take a week off for the occasion like he could. A busier than expected week for me meant it was only fair to let him carry on without me. It was all about the race to level 60 for most, so insisting he create another character and replay those 12 or so hours alone so as to not leave me behind wouldn’t have been fair. In fact, it reinforces my point of World of Warcraft Classic struggling to respect the player’s time — something that would become a major design discussion in modern video games.

Turning a grind into a journey

Everyone has to be an asshole to get ahead in WoW Classic. Our mix of ranged and gap-closing melee meant we could steal mobs out from other players’ feet with ease. And honestly? We loved it. Just like how another player would get a kick from doing the same. The barrage of sarcasm, immature (and traditional) innuendos, and silly character names all play a big part in defusing the obvious shortcomings of the game design. Having someone to share that and laugh with makes the game feel like a real journey rather than a test of how many times you can run back to your corpse after getting ganked by a patrolling Gnoll.

Image used with permission by copyright holder

With me sidelined with work, my cousin continued the race, keeping up with another friend of his and once again dabbling in PvP along the way. I didn’t really mind this at first. It wasn’t something we could really plan or control. But when I found the time to jump back in, I was reminded of just how painfully lonely and honestly boring World of Warcraft could be without a friend keeping you company.

Hopping into WoW Classic at launch, it was every man for themselves. Limited mobs, harsh drop rates, and hundreds of players crammed into a single area, all trying to complete the same quest.

But I gave it another go without my cousin, deciding to level a Druid on another server to avoid the queues that cut into my already limited free time. My boyfriend was visiting at the time, so it was fun to show him around Teldrassil and rattle off cherished memories to anyone who would listen. But once he left and I tried to carry on, it just wasn’t the same.

When people are screaming in area chat about not having a single quest item drop in 45 minutes, it becomes a chore masquerading as paid-for entertainment.

Giving it yet another go, I managed to party up with another cousin of mine who was around the same level. He’s quite a bit younger than me and immediately pointed out how sentimental it was that his first WoW experience was with me; just like how it had been with my other cousin back in the day. It’s those kinds of stories I hold close to my heart. So as to not ruin that fragile moment with the hellscape that is Westfall, I walked him over to Loch Modan where we got to work farming boars, bears, and spiders for one dodgy meal. It took us close to an hour to get the necessary materials to complete that one single quest. Why 40 boars were missing intestines is beyond me.

But the hour flew by; our observations of the game world and silly banter once again diffusing the otherwise torturous experience that activity would have been alone. When we finished, it was 10 PM. With a shift in the morning, he logged off and went to bed. My own work would block me from playing the next day as planned, so I was alone. Again.

Image used with permission by copyright holder

Fighting four other people for 12 different mobs each with an apparent 5% chance of dropping a specific quest item isn’t fun. The items don’t share, so teaming up with strangers is not a realistic option. Instead, I’m reminded of those 12-hour marathons to gain a single level, only to play catch-up with people with far more free time on their hands.

It’s a sad, lonely existence only made slightly bearable by Blizzard’s terrific zones and music. But ultimately, it’s a game designed to soak up as many hours as possible to keep your subscription in the books. It’s not too bad when you have a full camp of monsters to farm, but when people are screaming in area chat about not having a single quest item drop in 45 minutes, it becomes a chore masquerading as paid-for entertainment.

You can probably tell by now that I have a love-hate relationship with World of Warcraft no matter which version it is. But that brief attempt at leveling with friends and family served to remind me that World of Warcraft Classic just isn’t all that great without good company. Its convoluted mechanics often work against the players paying to keep it alive, and the burden of the grind is only made far more tolerable when you have a friend to take along for the ride.

Josh Brown
Former Digital Trends Contributor
Josh Brown is a UK-based freelancer with devoted interests in video games, tech, film, and anime/manga. Just don't talk to…
Everything announced at August’s Nintendo Direct and Indie World stream
Nintendo Switch OLED and Joy-Con.

In the wake of Gamescom and ahead of a busy autumn for the video game industry, Nintendo did something unique for its latest showcase. It was a combination of the Nintendo Direct Partner Showcase and Indie World formats. First, an Indie World showcase gave us a look at some of the games from independent developers that are heading to Nintendo Switch soon, like Neva and Pizza Tower. Then, the Nintendo Direct Partner Showcase highlighted some upcoming titles from bigger third-party developers.

It was a particularly great Partner Showcase for fans of remasters and ports, as it featured announcements like Tetris Forever, Capcom Fighting Collection 2, Suikoden 1 & 2 HD Remaster: Gate Rune and Dunan Unification Wars, Castlevania Dominus Collection, and more. You should stay in the loop on what was announced if you're a big Nintendo Switch fan. To help, we've rounded up every announcement made during these Nintendo showcases.

Read more
SteamWorld Heist 2 makes an underappreciated classic even better
A robot shoot a big mech boss in Steamworld Heist 2.

Back in 2015, developer Image & Form was thriving in the Nintendo 3DS era. Its game SteamWorld Dig had a breakthrough moment two years before, bringing new fans to its unique steampunk world. Rather than following that up with a quick and easy sequel, it would veer into left field with SteamWorld Heist. It wasn't another Dig Dug-like platformer, but a turn-based strategy game that played more like Worms. Though it may not be as popular as SteamWorld Dig and its sequel, it's a hidden gem that's been begging for a sequel.

That'll happen on August 8 with SteamWorld Heist 2. The sequel builds on the original's winning formula, while taking it to new heights. I got a sense of just how much bigger it is when sitting down for a demo at Summer Game Fest earlier this month. Imagine the jump in scope between the first two SteamWorld Dig games, and that's what you can expect from SteamWorld Heist 2.

Read more
BlizzCon 2024 is not happening despite Blizzard’s strong 2024 lineup
A still from World of Warcraft The Worldsoul Saga's reveal tralier.

World of Warcraft, Diablo, and Overwatch maker Blizzard Entertainment confirmed that BlizzCon 2024 will not be happening.

BlizzCon was a convention that Blizzard Entertainment held almost every year between 2005 and 2019 to celebrate its games and make new announcements. The pandemic and hostile workplace allegations against Blizzard meant that no shows were held in 2020 or 2022 (2021 was digital-only), but BlizzCon made its grand return in 2023. We attended it last November and had the opportunity to speak with developers and learn more about Microsoft Gaming CEO Phil Spencer's first visit to Blizzard, upcoming plans for franchises like Diablo and Warcraft, and more. Although Blizzard never outright confirmed that it would hold BlizzCon in 2024, the event was expected to continue after its return last year.

Read more