Skip to main content

The Legend of Zelda for Wii U delayed until 2016, and won’t be at E3

zelda wii u delayed e3
Image used with permission by copyright holder
We should have seen this coming.

Nintendo producer Eiji Aonuma has announced that the upcoming Legend of Zelda game for Wii U will both miss its planned 2015 release, and will not be showing at the E3 2015 expo this summer.

Wii U - The Legend of Zelda Development Update – 3/27/2015

Aonuma posted a video with the announcement, apologizing to fans for the delay. As development has proceeded over the last few months, the team at Nintendo has found an exciting variety of new ideas for the game, and so Aonuma has opted to extend the process so these ideas can be fully explored.

Recommended Videos

“As I have watched our development progress, I have come to think that rather than work with meeting a specific schedule as our main objective and releasing a game that reflects only what we can create within that scheduled time, I feel strongly that our focus should be to bring all these ideas to life in a way that will make The Legend of Zelda on Wii U the best game it can possibly be.”

Please enable Javascript to view this content

In a clarifying comment on the video’s Miiverse post, Aonuma added that the game will not be shown at E3, so that he and his team can instead keep their head down and focus on development.

Longtime Nintendo fans won’t be surprised by the announcement. The company has a long history of delaying its games, especially in the Zelda franchise. Given the massive ambition of this new entry, set for the first time in a huge, open world, it’s not surprising that it won’t meet its initial deadline. While this is ultimately good news for the game, it bodes poorly for Nintendo’s release schedule in the latter half of Nintendo’s 2015, which may lack a flagship title.

Will Fulton
Former Digital Trends Contributor
Will Fulton is a New York-based writer and theater-maker. In 2011 he co-founded mythic theater company AntiMatter Collective…
The best smoothies in The Legend of Zelda: Echoes of Wisdom
Zelda makes a mixed smoothie in The Legend of Zelda: Echoes of Wisdom.

Adventuring through Hyrule and the Still World is a tough job in The Legend of Zelda: Echoes of Wisdom, but our heroic princess is up to the task. She's armed with the power of Echoes, various accessories, and even outfits to give her an advantage over the various mobs and hazards in the world. But one new trick Zelda has access to that will make her adventure much easier (and more delicious) is smoothies. These consumable items offer dozens of benefits, from health recovery to temporary stat increases. You'll be collecting ingredients by the handful while exploring that you can give to the Business Scrub to whip up into a powerful drink. The only question becomes which ones are the best that you should spend your precious inventory slots to carry with you. Let's explore the best smoothies in Echoes of Wisdom, what they do, and how to make them.
The best smoothies in Echoes of Wisdom

Each smoothie must be made at one of the various Business Scrub stands in exchange for two ingredients and 10 Rupees. There are a total of 69 different recipes to test out, which is way too many to keep in your head to remember the best ones. However, you should still make each smoothie at least once if you want to get 10 Golden Eggs easily.
Refreshing Mixed Smoothie

Read more
Nintendo reveals why Link isn’t the hero in Zelda: Echoes of Wisdom
Link stuck on a big black and purple crack in a dungeon floor in The Legend of Zelda: Echoes of Wisdom.

The Legend of Zelda: Echoes of Wisdom is the first game to have Princess Zelda as the playable protagonist. Despite the series being supposedly about her legend, the hero has always been Link. In a Nintendo Ask the Developer interview published Tuesday, developers on the game at Grezzo explained why Link had to hit the sidelines.

While it was also just a matter of time for Zelda to star in her own game, the team also realized early on that if they wanted to go with the echoes concept -- the ability to copy and paste objects into the world to use for puzzles and combat -- Link couldn't be the one with that ability. He already has a sword and shield, after all.

Read more
After The Legend of Zelda: Echoes of Wisdom, it’s time for Zelda Maker
Key art for The Legend of Zelda: Echoes of Wisdom.

We almost had a The Legend of Zelda video game where players could create their own dungeons. The Legend of Zelda: Echoes of Wisdom, which launches later this week, lets players obtain "echoes" of items and enemies, which they can explore, fight, and solve puzzles with. A new Ask the Developer interview from Nintendo revealed that this gameplay idea came from the original concept for Echoes of Wisdom: an "edit dungeon" concept where "players could create their own The Legend of Zelda gameplay," according to Grezzo game director Satoshi Terada.

Ultimately, the team went in a different direction after recognizing the potential of the echoes mechanic created for the "edit dungeon" concept. While I'm still quite excited to play Echoes of Wisdom, part of me is disappointed that we aren't getting a The Legend of Zelda dungeon maker game. It's OK that Echoes of Wisdom went in a different direction, but this is an idea Nintendo should certainly return to in the future.
The Zelda dungeon-maker game we didn't get
It's not uncommon for game developers to experiment with different gameplay concepts or ideas early on in development to find what works. Terada explained that in one of these early concepts, "Link could copy and paste various objects, such as doors and candlesticks, to create original dungeons." Later in the Ask the Developer interview, Nintendo director Tomomi Sano said that this "concept involved copying various things during your adventure out on the game field, then bringing them back to create a dungeon in a dedicated place."

Read more