Skip to main content

Merge Blaster Hands-on Review

Merge’s Blaster gun makes for insane AR gaming fun without the pain of a headset

Merge Blaster Hands-On Review
Andy Boxall/Digital Trends
Merge Blaster Hands-on
“The Merge Blaster provides free-roaming AR game fun without using a headset.”
Pros
  • Great early gaming experience
  • 6DoF tech works really well
  • Blaster looks cool
Cons
  • No price yet

Augmented reality games sound really cool, but often they’re a disappointment when you try them out. Whether it’s having to wear a headset to play, or the game itself not performing very well, you give up after having only a few goes at it.

Recommended Videos

The Merge Blaster is an accessory for your smartphone

That’s not the case with the Merge Blaster. We had only a few tries and wanted more. Lots more. It’s one of the most fun AR game experiences we’ve had, and a great demonstration of the new six degrees of freedom (6DoF) technology that’s changing mobile AR and VR experiences. In our Merge Blaster hands-on review, we explain why we liked it so much.

The Merge Blaster is an accessory for your smartphone. It employs positional tracking technology to understand where it is, making use of Apple’s ARKit, Google’s ARCore, and other similar platforms. It’s shaped like a futuristic weapon, and equipped with four different buttons and triggers. These allow you to shoot your weapons, jump, reload, and perform other in-game functions. The gun is light, comfortable to hold, and looks really cool.

On the top is a mounting point for your smartphone. This is the clever part of the Merge Blaster: It doesn’t need you to wear a headset, removing a huge barrier to enjoying free-roaming AR games. Instead, the phone acts as your window into the virtual world.

We played a sci-fi first-person shooter, where you zap robots trying to take you down. The 6DoF tech understands what you’re doing and how you move. You don’t just look left or right, you move left or right. To get closer to the robots, you actually have to move toward them. Everything is tracked on the phone, and the game world syncs to your movement.

It’s surprisingly immersive, but above all, it’s really fun. We were on the CES show floor demoing the Merge Blaster, and weaving in and out of the crowd flow was slightly more awkward than playing in an open area, but definitely no less enjoyable.

The game’s secret is its accuracy. Whether it’s ducking behind cover or sharpshooting an enemy robot, it was exactly on point and not frustrating at all. Add the satisfaction of holding the Blaster itself, and you’ve got a gaming experience you’ll want to repeat.

Merge is still working on the Blaster. The version in our pictures is a prototype, and although the design may not change, the paint and finish will be improved. Merge also has an SDK for developers to build software for the Blaster, and we’re hoping for more games at release. The shooter is a good start, though.

We also tried the Lenovo Mirage Solo mobile VR headset at CES 2018, which uses 6DoF technology, and found the Merge Blaster’s software experience superior because it eliminated the dizziness felt during the ski game on Lenovo’s headset.

There’s no final price for the Merge Blaster, but the company’s VR headset is very reasonably priced, so we’re hoping the Blaster will be similar. The release date will be sometime during summer 2018. We can’t wait for this one.

Andy Boxall
Andy is a Senior Writer at Digital Trends, where he concentrates on mobile technology, a subject he has written about for…
Apple’s smart home display already sounds like a convenience victory
Nest Hub Max

Over the past few weeks, rumors of Apple developing a smart display for home control have picked up pace. The company is said to be developing two versions, and one of them might even feature a robotic arm and revive an iconic Mac’s design. 

Now, Bloomberg has shared some juicy details about how the entry-level option will look and work. The device will offer a 6-inch screen with a square-ish format flanked by sensors, including a FaceTime camera in landscape orientation. 

Read more
Trade group says EV tax incentive helps U.S. industry compete versus China
ev group support tax incentive 201 seer credit eligibility

The Zero Emission Transportation Association (ZETA), a trade group with members including the likes of Tesla, Waymo, Rivian, and Uber, is coming out in support of tax incentives for both the production and sale of electric vehicles (EVs).

Domestic manufacturers of EVs and their components, such as batteries, have received tax incentives that have driven job opportunities in states like Ohio, Kentucky, Michigan, and Georgia, the group says.

Read more
The Penguin fans think it hid a classic Batman villain in plain sight
Cristin Milioti stands behind Theo Rossi in The Penguin.

It may be a spinoff of one of the biggest comic book movies of the past few years, but The Penguin is actually pretty light on Easter eggs and deep-cut references. That said, some fans of the DC series believe they've spotted an intriguing pair of items in it that may hint at one Penguin character's real identity. Fans have specifically spotlighted a quick shot from The Penguin's fourth episode in which Sofia Falcone (Cristin Milioti) is shown standing alone in the office of her former Arkham Asylum psychiatrist, Dr. Julian Rush (Theo Rossi).

Behind Sofia, fans have noted a familiar-looking rag mask hanging on Rush's desk, as well as a glove with what looks like syringe-like fingers, two items that are famously worn in the comics by Jonathan Crane, a.k.a. Scarecrow. Like Rush, Scarecrow is a psychology expert in the comics, one who develops a hallucinogenic drug that he uses to terrorize the people of Gotham City with their worst fears. At no point in The Penguin does Rush do anything like that, but the presence of the villain's mask and glove in his office has led many to speculate about whether or not Rossi's character will turn out to be the Scarecrow of Matt Reeves' Batman universe.

Read more