Skip to main content

Say hello to Ozo, Nokia’s VR camera ball for professional content creators

say hello to ozo nokias virtual reality camera ball 2
Nokia
As we expected, Nokia has launched itself into the virtual reality (VR) space, but with a device that may surprise some.

While many believed the Finnish company would follow the likes of Samsung and Oculus and unveil a VR headset at its special entertainment industry event in Los Angeles on Tuesday, it instead showed off something a little different: a solution for capturing VR content.

Recommended Videos

Ozo is an advanced spherical camera capable of capturing high-quality 360-degree video and audio, and is aimed squarely at media professionals in the TV, movie, and ad industry who’re interested in creating new kinds of video content for consumers.

Please enable Javascript to view this content

Conceived and designed by the part of Nokia that Microsoft didn’t buy in 2013, the device, which can be mounted on a regular tripod, captures high-quality video and audio through eight cameras and mics spread evenly around the ball-shaped device.

ozo 1
Nokia

Captured content can be viewed using VR headsets such as this one and this one, or on sites like YouTube that support 360-degree video.

Nokia president Ramzi Haidamus said he expected virtual reality experiences to soon “radically enhance the way people communicate and connect to stories, entertainment, world events and each other,” adding, “With Ozo, we plan to be at the heart of this new world.”

Indeed, all too aware of how the company’s once mighty handset business suffered horribly after failing to keep up with industry trends in the years following the iPhone’s arrival, Nokia president Ramzi Haidamus clearly sees Ozo as its big chance to establish itself early on in a new and fast-developing space, telling the gathering in LA that Nokia’s new gear “defines a completely new category of virtual reality capture and playback solutions.”

Haidamus may be on to something. While the industry seems more focused on knocking out VR headsets for consumers to watch panoramic video, there’s less high-end gear available for actually creating the immersive content. GoPro is working on a “spherical array” comprising a bunch of its action cameras, and Google, too, is developing similar kit for VR content. Kickstarter has successfully funded several efforts too, among them the Bublcam and 360cam. Nokia, however, seems convinced the Ozo, whose design is still being tweaked, will be advanced enough to grab the attention of professionals in the media industry.

As for the cost of the kit, Nokia either hasn’t decided yet, or doesn’t want us to know till later. We’ll update here just as soon as the information becomes available. The company plans to have Ozo on the market toward the end of this year.

Trevor Mogg
Contributing Editor
Not so many moons ago, Trevor moved from one tea-loving island nation that drives on the left (Britain) to another (Japan)…
It’s no gym. But VR fitness made sweating fun again
Oculus Quest VR Headset

Before the pandemic, the gym was always a part of my weekly routine. So as the world scrambled to horde toilet paper amid last year’s first COVID-19 lockdowns, I scrambled to create some semblance of a home gym. I wasn’t alone. Gym rats fleeing their sweaty ships created a nationwide shortage of yoga mats, dumbbells, exercise bands, and other workout paraphernalia, with marked-up prices to match.

I had a hard time stomaching nearly five times the cost of my gym’s monthly membership just to acquire a decent set of dumbbells. So I checked out Peloton (essentially a streaming spin class) Hydrow (a new take on the tried-and-true rowing machine) and Tonal (Go-Go gadget wall gym), but they all shared the same flaw: Expensive dedicated equipment. Not to mention most were back-ordered and had extended delivery times.

Read more
This quirky humanoid robot can be teleoperated using a VR headset
Pollen robot

The inventors of Reachy, a humanoid, open-source robot created by the French startup Pollen Robotics, have come up with a way to teleoperate the robo-creation through virtual reality. This opens up the possibility of users controlling the robot to carry out potentially complex tasks from anywhere in the world, so long as they're able to slip on a VR headset to do it.

"Using a VR device -- [a] headset and controllers -- a human can take full control of Reachy," Matthieu Lapeyre, CEO and co-founder of Pollen Robotics, told Digital Trends. "You see exactly what Reachy sees in 3D through its dual camera, and Reachy replicates your head and hands motions. You can control the gripper with the controllers’ triggers, and get haptic feedback from the controller vibrations. It's really like you were ‘in’ the robot to do the job. It works through the network, you can be either close or far away from Reachy, as long as you have a proper internet connection it will work the same."

Read more
Holotron is a robotic exosuit that could transform the way we use VR
holotron robot exosuit 1

Life-like VR and Robot Teleoperation - Holotron Demo, 1 min, no narration

There was once a time, in the early 1990s to be precise, when the biggest impediment to achieving high-end virtual reality was the fact that the images were too fuzzy and slow-moving. Today, we’ve moved way beyond these early teething challenges. With impressive visuals and three-dimensional sound, VR has no problem creating a compellingly immersive experience -- from an audio-visual perspective, at least.

Read more