Skip to main content

Oculus’ new prototype VR headset has something the HTC Vive Pro doesn’t

Oculus Half Dome
Image used with permission by copyright holder

The Vive Pro certainly impressed us when we got our hands on HTC’s new top-tier VR headset, but there was one thing that a lot of people wished it had expanded upon: The field of view. Fortunately, Oculus seems to have read everyone’s minds and has been working away at that for some time now. At Facebook’s F8 event this week, Oculus showed off its new prototype, termed the “Half-Dome” headset, which takes the VR view from 110-degrees to 140.

Using the existing Oculus Rift and HTC Vive, the virtual world is displayed in front of your very eyes in gorgeous detail. But you don’t really want to look to the extreme left or right, as you’ll be staring at plastic and foam. The Vive Pro didn’t do anything to improve that. While HTC did make the virtual world more detailed with higher-resolution displays, Oculus may be the first of the two companies to develop a headset with an expanded field of view.

Recommended Videos

Where the Vive Pro comes with the same lenses as the original Vive, Oculus’ prototype adds new, larger lenses to the design. That’s what enables the wider field of view which stretches into the wearer’s peripheral vision. In our experience, this wider field of view has a bigger effect on how immersive a VR world can feel. Nothing’s worse than the goggle-like confines of a headset surrounding the user’s view. The Half Dome’s aren’t as wide as Pimax’s crazy, 200-degree VR headset, but it’s a good start.

Better yet though, those new lenses are also mechanically-controlled varifocals. Think a fancy version of your grandparents’ glasses. Much like those lenses help them see near and far, Oculus’ new design would allow for various levels of focus throughout the visual plane. If you’re looking at an object up close, the lenses would refocus there and similarly so in the distance.

Oculus suggested it would use software and hand-tracking to facilitate this, though it seems likely that some measure of eye-tracking would also be involved.

Varifocal Lenses Oculus
Image used with permission by copyright holder

In theory, such technology could also enable performance-saving measures such as foveated rendering, which renders only the section of the screen a user is looking at in the highest detail, leaving peripheral vision to be rendered to a lesser standard. That may be why Oculus opted for mechanically manipulated lenses, rather than software-driven field of view effects. Where any forced field-of-view rendering would require additional GPU power, mechanically altered lenses would have no such impact.

Although the Half-Dome headset is very much a prototype and no real indication of what any future-generation Oculus headset will look like, it is a welcome sight from the company that kickstarted the modern VR revolution.

Now all we need is for HTC and Oculus to steal from each other so that we get a VR headset with a wider field of view and a higher-resolution display. And with a wireless module! It’s not too much to ask, is it?

Jon Martindale
Jon Martindale is a freelance evergreen writer and occasional section coordinator, covering how to guides, best-of lists, and…
Nvidia celebrates Trump, slams Biden for putting AI in jeopardy
The Nvidia RTX 5090 GPU.

In response to new export restrictions placed on AI GPUs, Nvidia posted a scathing blog criticizing the outgoing Biden-Harris administration. The administration's Interim Final Rule on Artificial Intelligence Diffusion largely targets China with restrictions on AI GPUs, according to Newsweek.

Nvidia disagrees. "While cloaked in the guise of an 'anti-China' measure, these rules would do nothing to enhance U.S. security. The new rules would control technology worldwide, including technology that is already widely available in mainstream gaming PCs and consumer hardware. Rather than mitigate any threat, the new Biden rules would only weaken America’s global competitiveness, undermining the innovation that has kept the U.S. ahead," wrote Nvidia's vice president of government of affairs Ned Finkle.

Read more
This new DirectX feature could completely change how PC games work
A scene from Fortnite running in Unreal Engine 5.

Microsoft has announced that neural rendering capabilities are coming to DirectX soon. Cooperative vector support, as it's called, will lead to "cross-platform enablement of neural rendering techniques," according to Microsoft, and it will usher in "a new paradigm in 3D graphics programming."

It sounds buzzy, but that's not without reason. This past week, Nvidia announced its new range of RTX 50-series graphics cards, and along with them, it revealed a slate of neural rendering features. Neural shaders, as Nvidia calls them, allow developers to execute small neural networks from shader code, running them on the dedicated AI hardware available on Nvidia, AMD, Intel, and Qualcomm GPUs. Microsoft is saying that it will enable these features on all GPUs, not just those sold by Nvidia, through the DirectX API.

Read more
This gaming PC with an RTX 4060 is on sale for $1,000 today
The iBuyPower Trace 7 on a white background.

Best Buy often has some great gaming PC deals, with one highlight available today: Right now, you can buy the iBuyPower Trace 7 gaming PC for $1,000 instead of $1,300. The PC includes the RTX 4060 GPU, so it’s ideal for mid-range gaming. It even comes with a keyboard and mouse, so you only need to make sure you have a screen to add to it. If you’re looking to upgrade your gaming PC for less, here’s what it has to offer.

Why you should buy the iBuyPower Trace 7
You won’t see anything from iBuyPower in our look at the best gaming PCs, but don’t let that discourage you. This is still a good option for those on a budget. This particular model has great hardware for the price. It has an AMD Ryzen 7 5700 CPU teamed up with 16GB of RAM and 1TB of SSD storage. More pivotal for a gaming PC is its graphics card: a GeForce RTX 4060 with 8GB of VRAM.

Read more